Manual / Guide · c. 1990
Taito Space Gun — Service Manual (Electrocoin, Part No. 64082)
UK distributor's manual: the potentiometer-and-gear gun mount and the slide solenoid with its diode.
- space gun
- arcade
- potentiometer
- solenoid
Manual / Guide · c. 1990
UK distributor's manual: the potentiometer-and-gear gun mount and the slide solenoid with its diode.
ELECTROCOIN AUTOMATICS LTD SERVICE MANUAL II T AlTO CORPORATION II PART NO 64082 SPECIFIC ATIONS: 1. Power Supply HANTAREX US 250 2. Power Consumption 140w 3. Play Pricing Adjustable on Dip switches 4. TV Monitors HANTAREX 25" MTC 9000 5. Dimensions Width 727 Depth 1051 (I 065 with plinth fitted) Height 1975 6 Weight Approximately: l50kg * The specifications and appearance may be changed for improvement. Table of Contents Installation . . . . . 2 Adjustments of Colour Video Monitor, (Refer to Hantarex Manual) Game Description ............................ 3 Dip Sw Settings 4 Test Mode . . . . 5/6 Connector Information 7/8/9 CCU Credit Information 10111 Credit Board Settings 12113 Gun Assy 14115116117118 . PRECAUTIONS TO BE OBSERVED WHEN INSTALLING MACHINE THIS VIDEO GAME IS FOR INDOOR USE ONLY. WHEN INSTALLING AVOID PLACES MENTIONED BELOW L 2. 3. 4. 5. 6. 7. PLACES SUBJECT TO CONDENSATION DUE TO HUMIDITY. IN THE PROXIMITY OF AN INDOOR SWIMMING POOL OR SHOWER. PLACES SUBJECT TO DIRECT SUNLIGHT. VICINITY OF HIGHLY INFLAMMABLE/VOLATILE CHEMICALS. UNEVEN SURF ACES. VICINITY OF FIRE EXITS AND FIRE EXTINGUISHERS. DUSTY ATMOSPHERE. INSTALLATION IT IS IMPORTANT TO AVOID ROUGH HANDLING OF THIS MACHINE AS CERTAIN PARTS ARE FRAGILE. UPON REMOVAL OF THE SHIPPING CARTON EXAMINE THE EXTERIOR OF THE CABINET FOR DENTS, CHIPS OR BROKEN PARTS. ACCESS TO THE APPLIANCE SHOULD ONLY BE MADE BY QUALIFIED PERSONNEL FOR ANY PURPOSE. INSPECT THE INTERIOR OF THE CABINET AS FOLLOWS: A) CHECK THAT ALL THE PLUG IN CONNECTORS ARE FlRML Y SEATED i.c. THE EDGE CONNECTOR ON THE CPU BOARD. IF ANY CONNECTORS ARE FOUND UNPLUGGED IT IS IMPORT ANT WHEN RE-PLUGGING NOT TO FORCE THE CONNECTORS TOGETHER. AS SOME MAY BE KEYED AND ONLY GO ON IN THE PROPER ORIENTATION. s) CHECK THAT ALL PLUG-IN INTEGRATED CIRCUITS AND SUB BOARDS ON THE GAME PCB ARE FIRMLY SEATED IN THEIR SOCKETS. c) CHECK ALL SUB ASSEMBLIES SUCH AS THE POWER SUPPLY FOR SECURE MOUNTING. ENSURE THE MAINS SUPPLY IS CORRECT FOR OPERATION OF THE MACHINE, AND THAT THE SUPPLY HAS A GOOD EARTH CONNECTION. SAFETY IMAINTENANCE THIS VIDEO GAME REQUIRES CERTAIN MAINTENANCE TO KEEP IT IN GOOD WORKING ORDER. IT IS ADVISED THAT THE SITE MANAGER CHECKS THE SERVICEABILITY OF THE MACHINE DAILY. WARNING HIGH VOLTAGES EXIST WITHIN THE MACHINE SO IT IS ADVISABLE THAT ONLY QUALIFIED SKILLED PERSONNEL SHOULD TOUCH ANY INTERNAL PARTS OF THE MACHINE. THE HIGH VOLTAGES PRESENT MAY CAUSE SHOCK OR EVEN FATALITY WITH MISUSE. ALWAYS TURN THE MACHINE OFF BEFORE COMMENCING ANY WORK. HIGH VOLTAGES MAY EXIST IN ANY MONITOR UNIT, EVEN WITH THE POWER DISCONNECTED. USE EXTREME CAUTION AND DO NOT TOUCH ELECTRICAL PARTS, OR THE YOKE WITH YOUR HANDS OR WITH METAL OBJECTS HELD IN YOUR HANDS. INFORMATION ON THE MONITOR FUSES ARE CONTAINED IN THE MONITOR MANUAL SUPPLIED WITH THIS MACHINE. CAUTION DO NOT USE FUSES OTHER THAN THOSE SPECIFIED, FOR THE CONTINUED PROTECTION OF YOUR GAME. NEVER CONNECT OR DISCONNECT ANY CONNECTORS OF THE PCB, OR RESET THE DIP SWITCH SETTINGS WHILE THE POWER IS ON. REGULARLY CLEAN THE OUTSIDE OF THE CABINET. DO NOT DRY WIPE ANY OF THE ACRYLIC PANELS, BECAUSE ANY DUST CAN SCRATCH THE SURFACE AND RESULT IN FOGGING THE PLASTIC. ACRYLIC SURFACES MAY BE CLEANED WITH ANY NONABRASIVE HOUSEHOLD CLEANER. GAME DESCRIPTION Beware! The Galaxy is being invaded. Destroy the monsters with powerful automatic machine guns. You have been ordered to rescue the hostages immediately. STORY The year is 2019 A.D. Man takes deep space exploration to a new level of sophistication. However, at a distant space colony, a suddep escalation of unexplained disappearances and deaths caused the Federal Government of the Earth to launch a thorough investigation. Their best team of commandos is emmitting from an earth bound cargo ship. The crew has been taken hostage by unkown life form and are in great danger if not rescued immediately. The alien life forms must be destroyed before they reach their final conquest. .. The Earth. HOW TO PLAY This high powered shooting game is in the first person perspective and can be played by one or two players simultaneously. A second player can join the game at any time. Grab the controls and start shooting. The hostages must be rescued while anninilating the alien monsters which appear in seven exhausting rounds. The game is over when the players LIFE ENERGY has expired when no hostages have been rescued, or when the seven rounds have been completed. A LIFE ENERGY capsuel appears periodically to restore life to the player. In addition to the endless supply of bullets, the player can collect special weapons including Freeze, Blade and Fire Bombs. All of these put unprecadented power into the players hands. OPERATION The controls include a high powered pump-action fully automatic machine gun and a foot ~dal to assist the player in manoeuvering through the large infested ship. The pump action allows the player to select the special weapons. pulls the trigger to unleash destructive power. Then the player simply The foot pedal allows the player to reverse his direction of travel. giving the player the' manoeuverability required to explore the ship. PAGE 3 DIP SWITCH SETTINGS DIP SW A SETTINGS POSITIONS 1 2 LASER SIGHT APPEARS AS AN ITEM APPEARS AL WAYS OFF OFF ON TEST MODE NORMAL GAME TEST MODE ATTRACT MODE WITH WITHOUT COIN A PRICING 1 COIN 1 PLAY 2 COINS 1 PLAY 3 COINS I PLA Y 4 COINS 1 PLAY I 1 COIN 2 PLAYS 1 COIN 3 PLAYS 1 COIN 4 PLAYS 1 COIN 5 PLA YS ~OIN B ~R1CING 3 4 5 6 ~~ OFF ON 7 8 OFF ON OFF ON OFF ON OFF 8~F ON DIP SW B GAME DIFFICULTY EASY A DIFFICULTY B RANK B RANK A RANK C RANK D CONTINUE WITH WITHOUT CHANGE OVER OF PEDALS & SWITCH PEDALS ARE USED SELECT SW. ARE USED 1 2 3 4 5 6 OFF ON OFF ON OFF OFF OFF OFF OFF 7 8 OFF ON PAGE 4 OFF ON TEST MODE To enter test mode, first turn the machine off and then on again. Dip Sw A-3 on the main pcb. Now turn the machine back on and the screen will display "WELCOME TO TEST MODE". TEST 1 CRT TEST In this test the cross hatch and colour bars are displayed in order to adjust the monitor correctly i.e. brightness & colour. To exit this test press Player 2 Start button and you will now be in gun test mode. TEST 2 GUN TEST MODE If you need to set up the guns press Player 2 Start button to enter. If the guns are set ok and you want to go onto the next test mode then press Player 1 Start button. How to set the guns up Point Player 1 gun at the top left hand side of the screen. There should be a yellow indicator flashing, when you press the trigger this position will then be set and the indicator will now flash in the centre of the screen. Point the gun at this and then pull the trigger to set. The indicator will now move to the bottom right hand side of the screen. Point the gun at this and pull the trigger to set. NOTE: When setting gun to the centre of the screen it might not set directly on the target. Therefore lower the gun about one inch below the indicator and set. Once you have set Player 1 gun, you will automatically go to Player 2 gun. and the procedure is as for Player 1 gun set up. After both guns have been set up you are asked to INITIATE EEPROMS. Press Player 2 Start button to set once this has been done, the screen will now display:EEPROM "WRITE" OK EROM "READ" OK Press Player 2 Start button to go onto next test mode. TEST 3 FUNCTION TEST COIN A SERVICE PLI START PLI TRIGGER PLI BOMB PLI PEDAL DIP SW A DIP SW B OFF OFF OFF OFF OFF OFF 1 2 3 HH L L L H COIN B OFF PL2 START PL2 TRIGGER PL2 BOMB PL2 PEDAL OFF OFF OFF OFF 4 5 6 7 8 HH HH H HH HH H ( L : ON) ( H: OFF) SOUND CODE 0 RAM OK ROM OK SOUND OK Press any of the switch's and for example if you press Service then the screen will display SERVICE: ON etc. To Exit test mode turn the machine off turn Dip Sw A-3 off and then turn the machine back on. The machine will now be in normal game mode. PAGE 6 EDGE CONNECTOR "! , .. II' / ~,r ) ,-,'" BLK BLK PNK PNK VIO REDIBLK KEYWAY ORG/GRN GRY/WHT YEL/RED YELlGRN GRNIBLK GRN/RED BLU/BLK WHTIBLU REDIBLU YELlBLK WHT/YEL RED/WHT GRN WHT GRY/GRN GRY/RED YELIBLU BLU/YEL BLK BLK "..."i.,./' (: /I , t ') «L,\.J/ /; /< ,',[ Y' ~ .•, A I 1 I B I 2 I C I 3 I 014 I E I 5 I F I6 I H I 7 I SP LJ 18 I SP RK 19 I ROTARY 2 L I 10 I Milli ROTARY 3 N I 121 START PL 1 START PL 2 P I 13 BOMB PL 1 R I 14 S I 15 TRIGGER PL1 TRIGGER PL2 I T I 16 COIN SW B U I 17 V I 18 METER B WI 19 COIL 2P X 120 VIDEO GRN Y I 21 VIDEO SYNC Z 122 VR 2P X AAI23 VR SP Y ABI24 ACCEL 1 ACI25 ACCEL 2 ADI26 GND AEI27 AFI28 GND GND GND +Sv +Sv -Sv +13v GND GND +Sv +Sv -5v +12v KEYWAY SP L+ SP R+ ROTARY 1 ORG/VIO GRY/BLK YEL/BRN BOMB PL2 SERVICE SW COIN SW A METER A RED/GRN GRYIBLU ORGIBLK WHT/ORG COIL IP VIDEO RED VIDEO BLUE VIDEO GROUND VR IP X VR IP Y RED/YEL RED BLU BLK YEL GRY GND GND BLK BLK PAGE 7 BLK BLK PNK PNK VIO ORG CONNECTOR INFORM ATION CONNECTOR LBS 9 WAY AMP M+L MALE HSNG (MALE PINS) COLOUR FUNCTION PIN -1PNK +5VDC PNK +5VDC 2 3 4 S 6 7 8 9 BLK BLK BLK BLK ORG VIO GROUND GROUND GROUND GROUND +12VDC -SVDC 4 WAY AMP M+L MALE HSNG (MALE PINS) CONNECTOR MS FUNCTION COLOUR PIN 135v BRN Ov 2 REDIBRN Ov 3 ORG 240v 4 YEL r- 9 WAY AMP M+L MALE HSNG (FEMALE PINS) CONNECTOR F FUNCTION PIN COLOUR -1REDfBLK +13VDC 2 3 4 BLK GROUND S 6 7 8 9 GRY/YEL GRY/YEL +24VDC +24VDC 12 WAY AMP M+L MALE HSNG (FEMALE PINS) CONNECTOR V FUNCTION COLOUR PIN -1VIDEO GROUND BLKfBLU 2 VIDEO BLUE BLU 3 VIDEO SYNC WHT 4 VIDEO RED RED S VIDEO GREEN GRN 6 BRN 13SV MONITOR SUPPLY 7 8 9 10 11 YEL REDIBRN 240 V MONITOR SUPPLY OV MONITOR SUPPLY 12 ORG OV MONITOR SUPPLY CONNECTOR K 9 WAY AMP MINI M+L FEMALE HSNG (MALE PINS) PIN COLOUR FUNCTION +5VDC 1 PNK VR IP X 2 YEL GRY VR IP Y 3 4 BLK GROUND S WHT/BLU TRIGGER SW 6 BLU/BLK BOMB SW GRY/YEL + 12VDC 7 8 RED/YEL COIL GRN/YEL EARTH 9 PAGE 8 9 WAY AMP MINI M+L FEMALE HSNG (MALE PINS) CONNECTOR K 1 FUNCTION PIN COLOUR -1PNK +SVDC VR 2P X 2 GRY/GRN VR 2P Y 3 GRY/RED 4 BLK GROUND TRIGGER SW 5 RED/BLU BOMB SW 6 RED/GRN +24VDC 7 GRY/YEL COIL 8 RED/WHT EARTH 9 GRN/YEL 6 WAY AMP M+L HSNG (MALE PINS) CONNECTOR C FUNCTION PIN COLOUR -1ORG +12VDC +5VDC 2 PNK COIN 2 3 YELlBLK 4 5 6 GROUND COIN 1 BLK ORG/BLK 4 WAY AMP MINI M+L FEMALE HSNG (MALE PINS) -'::ONNECTOR A FUNCTION PIN COLOUR -1BLK GROUND ACCEL 1 2 YELIBLU ACCEL 2 3 BLU/YEL EARTH 4 GRN/YEL CONNECTOR E PIN COLOUR -}PNK 3 WAY AMP M+L FEMALE HSNG (MALE PINS) FUNCTION +SVDC 2 3 WHT/RED CREDIT BD METER (If electronic mech fitted) CONNECTOR SERVICE SW COLOUR GRY!BLU BLK PUSH SWITCH FUNCTION SERVICE SW GROUND '--:ONNECTOR VOL COLOUR YELlBRN YELl RED YELlGRN ROTARY MIGET WAFER SWITCH FUNCTION VOLUME 1 VOLUME 2 VOLUME 3 CONNECTOR H COLOURS GRNfBLK GRN/RED BLK 0.187" FASTONS + COVERS FUNCTION START PLI START PL2 GROUND CONNECTOR SP COLOUR ORG/VIO ORG/GRN GRYIBLK GRY/WHT BOMB TERMINATIONS FUNCTION SPEAKER L+ SPEAKER LSPEAKER R+ SPEAKER R- PAGE 9 COIN CONTROLS CCU TECHNICAL DATA APPLICATIONS CCU with sentinel The CCU is designed to work with the sentinel 30 range of validators in a single or dual currency mode. All connections to the validators are directly from the CCU. Connections to the host machine being via the 6 way connector. If it is required that the host machine controls inhibits directly then the inhibit wiring will need to be modified to suit the application. SWITCH SETTINGS FOR CCU Totalising switch As each coin is accepted. the number of credits generated by the coin are calculated by dividing the coin value by the price per credit. The result is added to the credit total. In non-totalise mode. if the coin is 20p or lOp. any money remaining after the credit calculation is added to the next 20pllOp entered before the next credit calculation is performed. If the coin is £ 1 or SOp then the additional credits will also be added to the credit total. . totalise mode all 20p and 10p coins are added together. Whenever this total exceeds £ 1 or SOp then the corresponding additional credits are added to the credit total. A time limit is placed on the totalisation to prevent the money total from being passed from one used to the next. Sl1 ON Sll OFF - TOT ALISE MODE - NON TOT ALISE MODE CURRENCY SELECT SWITCH Most coin sets have a fixed ratio of 100. 50. 20. 10 ego lOOp. SOp. 20p. lOp. but a small number of coin sets possess a different ratio ego 100 cents. 25 cents, 10 cents, 5 cents. On the CCU an option switch is available to allow an operator to select the coin set required. When the standard coin set is selected, the meter output pulses are in units of lOp. For the non-standard coin set. the meter output pulses are in units of 5c. S12 ON S12 OFF - NON-STANDARD COIN SET (100, 25, 10. 5) - STANDARD COIN SET (100. 50. 20. 10) INHIBIT SWITCHES The inhibit switches are connected directly to the sentinel. There are individual switches for 11-14 and 15.6 and 17,8. NOTE: When sentinel is used in dual currency mode. and 15.6 and 17,8 are enabled by setting SW17 and 18 on. Then both currencies must have the same coin ratios. 4.4 PRICE SETTING The price settings switches are arranged in three groups:- 5 switches for the basic price per credit, 3 switches for the number of additional credits bought by the highest value coin ego £1. 2 switches for the number of additonal credits bought by the second highest value coin ego SOp. PROGRAMMING INFORMATlON PRICE PER GAME FOR 100. 50. 20. 10 COIN SET SW1 r- X X X X X X X X X X X X X X X SW2 ON OFF ON OFF ON OFF ON OFF ON OFF ON OFF ON OFF ON OFF SW4 ON ON ON ON OFF OFF OFF OFF ON ON ON ON OFF OFF OFF OFF SW3 ON ON OFF OFF ON ON OFF OFF ON ON OFF OFF ON ON OFF OFF SW5 ON ON ON ON ON ON ON ON OFF OFF OFF OFF OFF OFF OFF OFF X = DON'T CARE ADDITIONAL GAMES FOR HIGHEST VALUE COIN(COIN 1) SW6 ON OFF ON OFF ON OFF ON OFF SW7 ON ON OFF OFF ON ON OFF OFF FUNCTION NO ADDITIONAL GAMES 1 ADDITIONAL GAME 2 ADDITIONAL GAMES 3 ADDITION AL GAMES 4 ADDITIONAL GAMES 5 ADDITIONAL GAMES 6 ADDITlONAL GAMES 7 ADDITIONAL GAMES SW8 ON ON ON ON OFF OFF OFF OFF ADDITIONAL GAMES FOR SECOND HIGHEST COIN (COIN 2) SW9 ON OFF ON OFF SWI0 ON ON OFF OFF FUNCTION NO ADDITIONAL GAMES 1 ADDITIONAL GAME 2 ADDITIONAL GAMES 3 ADDITIONAL GAMES TOT ALISING SWITCHES S11 ON TOTALISE MODE Sl1 OFF NON-TOTALISE MODE CURRENCY SELECT SWITCHES S12 ON NON-STANDARD COIN SET (100, 25, 10, 5) S12 OFF STANDARD COIN SET (100, SO, 20, 10) INHIBIT SWITCHES COIN 1 S13 S14 COIN 2 COIN 3 SIS S16 COIN 4 COIN 5/6 S17 S18 COIN 7/8 ON = ACCEPT PAGE 11 OFF = INHIBIT UNITS/GAME 5 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 ELECTRONIC CREDIT BOARD PART No 12164 PINOUT INFORMATION PIN COLOUR FUNCTION lOp lOp lOp 20p 20p SOp SOp £1 £1 MICROSWITCH OR N.P.N OPEN COLLECTOR INPUT. MICROSWITCH OR N.P.N. OPEN COLLECTOR INPUT. PNP INPUT (MS IIl1SENTINEL) INPUT (MICROSWITCH) INPUT (MS Ill/SENTINEL) 5. WHT/GRN INPUT (MICROSWITCH) 6. N/C INPUT (MS Ill/SENTINEL) 7. WHT/BLK INPUT (MICROSWITCH) 8. N/C INPUT (MS Ill/SENTINEL) 9. WHT/YEL o VOLTS (lOp INHIBIT) 10. BLU/BLK o VOLTS (20p INHIBIT) 11. BLU/YEL o VOLTS (SOp INHIBIT) 12. BLU/ORG o VOLTS (£1 INHIBIT) 13. BLU/WHT o VOLTS 14. BLACK o VOLTS 15. BLACK o VOLTS I. N/C o VOLTS 17. N/C + 12v DC 18. ORANGE + 12v DC 19. ORANGE + 12v DC 20. ORANGE 21. BLU/VIO - POSITIVE COMMON FOR MSllI/SENTINEL METER OUTPUT (NPN OPEN COLLECTOR) 22. WHT/RED CREDIT OUTPUT (NPN OPEN COLLECTOR) 23.0RGIBLK o VOLTS 24. N/C 1. YELlBLK 2. N\C 3. WHT/BLU 4. N/C NOTES:- 1) Use 0 volts for negative conunon if plugging into MS 125 seperator unit. 2) Ensure that there is no coin meter connected across any input, ego via a microswitch or an adaptor card. NOTE: On most unigame adaptors pin 10 is linked to pin 24, and pin 11 is linked to pin 25, these links should be removed completely. Then short pin 11 to pin 12 on the adaptor card. This then uses the output from the credit board meter drive. 3) The meter will always total cash in lOp units regardless of any credit setting. 4) More than one coin mech may be fed into the PCB. e.g. A) SlO SlO SIO SIO B) C) D) (up to four> X MS 111 X MS 125 X Sentinel 5) Most credit boards are supplied with a standard credit loom. (Part No 16315) fitted with a male 6 way amp mate 'N' lock connector. Pinouts are shown below. PIN 1. ORANGE 2. PINK 3. N/C 4. WHT/RED 5. BLACK 6.0RGIBLK COLOUR +12v +5v FUNCTION DC SUPPLY DC (LAMP SUPPLY) TO COIN METER Ov DC COIN INPUT TO GAME PCB. PAGE 12 DIP SWITCH SETTINGS Y-2 FUNCTION 1 2 S 6 7 8 on off on off on off on off on on off off on on off off on on on on off off off off Not used Bonus Games None Fer every SOp For every £1 For every £2 4 3 on off on off on on off off on off 1 Pulse per credit 2 Pulses per credit Price per play lOp 20p 30p 40p SOp 60p £1 £2 Please Note:- A bonus game will only be awarded if the game price of play is less than the bonus value set. Also if a mixture of coins are inserted, the time interval between coins inserted must be of less than S seconds for the bonus to be awarded. EXAMPLES OF SETTINGS (FOR £1 INSERTED). Price of Play Bonus Games lOp lOp lOp 20p 20p 20p 30p 30p 30p 40p 40p 40p SOp SOp off For every SOp For every £1 off For every SOp For every £1 off For every SOp For every £1 off For every SOp For every £1 off For every £1 Credits Bonus Total 10 10 10 S S S 3 3 3 2 2 2 None 2 1 None 2 1 None 2 1 None 2 1 None 1 10 12 2 2 11 S 7 6 3 S 4 3 4 3 2 3 GUN ASSEMBLY DESCRIPTION ITEM Gun Assy GRIP A 2 GRIP B 3 GUN BODY A 4 GUN BODY B 5 SLIDE GRIP BASE 6 SLIDE GRIP A 7 SLIDE GRIP B 8 BASE COVER L 9 BASE COVER R PAGE 14 14 5 \ 15 8 15 15 13 14 PAGE 15 DESCRIPTION ITEM Gun Assy 1 MASK 2 SUB SHAFT 3 SIDE BRACKET R 4 OILES DRYMET FLANGE BUSH LFF-151O 5 STOPPER RUBBER A 6 SIDE BRACKET L 7 OILES FLANGE BUSH 8 SHAFT BRACKET 9 UP BASE 10 OILES FLANGE BUSH 11 STOPPER RUBBER B 12 WASHER 13 UNDER BASE 14 GEAR A 15 GEAR BRACKET 16 GEAR B 17 VOLUME BRACKET 18 VARIABLE RESISTER 19 SPACER 5L 20 TENSION SPRING PAGE Ib 80F-0905 80F-181O EWSWI1L F20E53 B-5K n A,..,r 1""" . .. • DESCRIPTION ITEM Gun Assy e e 1 SOLENOID BRACKET 2 RUBBER LEG 3 FRAME 4 PLUNGER 5 CUSHION RUBBER 6 SOLENOID SPRING 7 SOLENOID 8 DIODE 9 L BRACKET 10 TRIGGER BRACKET 11 TRIGGER 12 TRIGGER SPACER 13 TRIGGER SPRING 14 SLIDE BASE 15 SLIDE BUSH 16 SLIDE SHAFT 17 SLIDE STOPPER RUBBER 18 RETURN SPRING 19 SPRING SPACER 20 PUSH BUMPER 21 STOPPER BRACKET 22 MICRO SWITCH 23 MAGNET BRACKET 24 MAGNET 25 MAGNET COVER K HARNESS PAGE IP K-24 IN4003 RB-516 SS-5GL2 ELECTROCOIN AFTERSALES & SERVICE LTD The above company has been forrried as part of the Electrocoin Automatics Group at the Cardiff factory to provide the AfterSales Service necessary to support the variety of machines manufactured by Electrocoin Automatics Ltd. The company will be responsible for servicing both Spares and Technical requirements for all U.K. manufactured Electrocoin machines, all "Famous Games" products. and all Board Games distributed by Electrocoin Ltd. Normal working hours are Monday to Friday 08.00 to 17.30 and Saturday morning 08.00 to 12.30. AfterSales & Service Tel No: 0222 373059 during working hours. 0836 536195 after hours/weekends. Please contact the following staff for:- PARTS ENQUIRIES - GARY SCOBLE TECHNICAL INFORMATION - IAN COLLEY ACCOUNTS ENQUIRIES - JULIE TIPPER WORKSHOP MANAGER - MIKE CALLAN CREDIT CONTROLLER - STEPHEN HARRIS PLEASE REMEMBER. TO HELP US HELP YOU, PROMPT RETURN OF FAULTY PARTS IS ESSENTIAL. Assuring you of the best attention at all times. JEFF LANGLEY General Manager ELECTROCOIN AFTERSALES & SERVICE LTD. . - 1I ~ , - .~ :A 11 :;; 7J' ~ O)a~ 4 ~~~ 13FJlCE CHiN ·. =':\ 1 I"( _ - I -~ = I! - /if < , "~ I A 2 Z E •~ .IV t • ·IV ~ 0 5 E Il : ae • , -I-- r ~ -- tUf - tl~oST ,0= k ~ ,;r •- t• H "I rI ~l... 51 I - IOTAH IOTA - 'gONE I .) - ~ TAR! KR 1 -) ! ~z II I' OlD u rr 9 K f--I \.0 II M 1'1 r---- r-- I6 T It ~.tI irA lIB !gllmu~ v I !t· ~ICCRI. I - ( l aNn ! II II I II v "! H' rIO 1FT 1'T ~z r '. 'iljan '-I ,." P UP lJ I P DO ~o p II z II !J 1 ~ " • ~ - S If • r-""sr 1, STAIT SWl .I'c. START II • U: 16 ., c. d ~ II • ~ ze $I d 17 eKD ( 0.0 D - I OKO ~ II• GND ( I 3 I 3. 4 , C N l~""" { 'Iv /.( N.C. N. C . , tlLX!i I I a 3 - I -" '. • I I. . • - I H;./X ff"Y 2 N. C. :~ : • ~N.C. 9 II p l(1f~~'If~'1"-I"'" '- I 2 3 4 S lhfH ' ri' . I" .. ' . . . - - lO f1~Y I • 2 : I .,. •• C 1'1 C - 1 , KT U b , ., ~KT! IP lP- Y · j I SPiAfB N. N. . 1/ t~'~rfITI!f ,I' STAr sr UP ~ • I I 'j - snAiei T - J. IH . u• -_.cea r'I trY PI PI 1 I•t ! I. COIN COUNTH I Z COl" COUNT CO ~OCrUT cal OC OUT "DU BL ~ VIDiO !YN VlD£O ftD HHICE n H, C', s .Im arNC . .1H " ~m n I cal" LOC LO~IQQUH 'Ti 1;,' ,;0 10 X ~ H V , IL 11 _ 'i'IEO a~~ N. ~. ft. • "'In mu U!!~ \.' II s .1 , ~ 7 H ~ k'Ii !r) r - nOM i, \.0 .,i~lir 10=8 r - hJcr. 1(') P1'(-) L. 8 9 K o~D B c• -IV 1HH1s .. tnf· > m m a .IV A B +0, -= • 1. II !I '>, 0.0 •- • <• . I II e 7 ~ L. 9 10 Cl 1'1 D C N a• + + 4 v V N.C . N . C. N.C. N.C. ~ : g: <INC Cl tI G g