Firearms

Manual / Guide · 1992

Taito Gunbuster — Manual (partial)

Read the PDF ↗

Partial manual: the motor and solenoid outputs.

Author
Taito
Year
1992
Type
Manual / Guide
Credit
Taito. Copy via the Internet Archive (item 'arcademanual_GunbustersManualpartial')
  • gunbuster
  • arcade
  • motor
  • solenoid

← Back to the Reference Library

Taito Gunbuster — Manual (partial)

(7) Communication test - This test is used to confirm gun’s VR-X (horizontal swing) and VR-Y (vertical swing) amount during communication condition. - Pressing the test switch wilf'return to menu screen: 1) Set both screens’ “LINK PLAY” to ON at configuration function. (See page 16 to 18) tee > - 2)Set iP, 2P screen as “0” and 3P, 4P screen as “1” at ID number setting. (See page 16 to 18) 3) Save above Settings, then re-start power. 4) Move cursor to “COMMUNICATION TEST” title on “TEST MODE MENU?’ and simultaneously pull both triggers or press both bomb buttons of red and blue teams (ie: 1P and 3P triggers or 1P and 3P bomb buttons); the screen then enters _ the test operation mode. 5) When volume level of each guncanbeseenonboth +g. ge fo screens, all tests are completed. ce ~ Re-start power to return the Gunbuster to the demonstration screen. 3) Store correction by pressing 2P (or 4P) start button. - Press 1P (or 3P) start button to clear just matched lay and the pposetise? Ox screen returns to the initial display. PUSH tP-SE€L OR ZP—-SEL BUTTON 4) These data are now stored. Press any of start buttons to WRITE DATA READ DATA return to the menu screen. 0:0027 0:0027 1:;00868 41;0086 2:008€ 2:006€E 3:0068 3:;:00684 4:500AS 4:00AS s;:;a0c8a $;00C8 6:0033 6:0033 7:0088 73;:0068 8: O0CF 8: O00CF 9:0067 8:00687 +OOQ9F W:;OO09F u o6 :00ca9 :00cg ES-ROM WRITE~OK PUSH IP-SEL OR 2P-SEL BUTTON (6) Factory settings * This function is used to reset all data to initial settings from the factory. - After resetting, ID number settings turn to “0” so that “1” is set for 3P and 4P side. > Select YES or NO using either joystick and confirm by pulling the trigger or bomb button. The screen returns to menu display. LINK PLAY * ON OFF ID NUMBER “|* 0 (1P, 2P side screen) a * 4 (3P, 4P side screen) ATTRACT SOUND * ON OFF GUN VIBRATION * ON OFF BUY—IN 1* ON OFF Communication, yes or no. Note 1 Sound at demonstra- tion screen, yes or no. Vibration of guns, 7 Yes Or no. Intrusion fight mode yes or no. Note 1: This is used to set the communication mode of the red team and the blue team. — (5) Gun adjustment _. This is used to correct the deviation of gun lays. Correct for red team screen (for 1P and 2P) and blue team screen (for 3P and 4P) individually. GUN POSITION TEST MOOE 1P-SEQLSSKIP 2P—-SEL:STEPIN PUSH IP~SEL OR 2P-SEL BUTTON {) To move to next screen, press 2P or 4P start button. - To return to menu screen press {P or 3P start button. 2) Match 1P (3P) gun lay in order of 1 @ Ore Y 1P VR X:7S IP VR ¥i45 AIME AT UPPER LEFY PULL I1P TAIGGER (1) to (3) and pull trigger. Next, match 2P (4P) gun lay in same procedure. Then the screen turns to the next Stage. Q ! a, 1) Move either joystick back and forth to select required item, and change setting contents moving the joystick left or right. Then press the test switch to confirm change. 2) The screen asks “SAVE MODIFY DATA ARE YOU SURE?. YES. NO.” When you want to store data after adjustment, move cursor to “YES.” When you do not want to store data, move cursor to “NO.” Then pull the trigger or press the bomb button to confirm this selection. (* ** means initial setting at delivery) PLAY COIN “1 COIN /1 CREDIT 2 COINS / 1 CREDIT 3 COINS / 1 CREDIT 4 COINS / 1 CREDIT 1COIN /2CREDITS 2 COINS / 2 CREDITS 3 COINS / 2 CREDITS 4 COINS /2 CREDITS 1COIN /3 CREDITS 2 COINS / 3 CREDITS 3 COINS / 3 CREDITS 4 COINS /3 CREDITS 1 COIN /4CREDITS 2 COINS / 4 CREDITS 3 COINS / 4 CREDITS 4 COINS / 4 CREDITS CONTINUE COIN _|" SAME PLAY COIN 1 COIN 2 COINS 3 COINS 4 COINS DIFFICULTY EASY * NORMAL HARD | VERY HARD. TIMER * | COUNT 1.0 SEC 1 COUNT 1.1 SEC 1 COUNT 1.2 SEC 1 COUNT 0.8 SEC 1 COUNT 0.9 SEC Setting of playing fee and credit. Setting of continuous play. Selection of game level, Setting time for one play time. (3) Sound test - This test is used to investigate the sound quality and to adjust the sound volume. - Pressing the test switch terminates this test and returns to menu screen. 1) Move the cursor using either joystick back and forth to select ‘the required item, and change setting contents by moving the joystick right or left. Press the test switch to confirm settings. 2) The screen asks “SAVE MODIFY DATA ARE YOU SURE? YES. NO.” When you want to store data after adjustment, move cursor to “YES.” When you do not want to store data, move cursor to “NO.” Then pull the trigger or the bomb button to confirm this selection. (4) Configuration - This function is to set play fee and game contents. - Pressing the test switch terminates this function and returns to the menu screen. CONFIGURATION > .1COIN / 1ICREDIT SAME PLAY COIN m PLAY .COIN CONTINUE COIN DIFFICULTY TIMER: LINK LAY 1D N Ugh B ER ATTRA T SOUND GUN VIBRATION BUY—IN EXIT: PUSH. NORMAL 1COUNT 1.0 SEC ON 0 “ ON ON OFF TEST SWITCH obey 2 a Test mode » When a test switch inside each rejector door is pressed, the demonstration screen is interrupted and the menu screen appears. - Re-start power to return the monitor to the demonstration screen. - For operation of test mode, use the guns and joysticks for 1P or 2P for “red team” screen, and use ones for 3P or 4P for “blue team” screen. » Move the cursor using either joystick back and forth to select one of the test items and pull trigger or press bomb button to Start test. - Pressing the test switch terminates the test and returns to the menu screen. ({) Monitor test ‘ CROSS HATCH - Display cross hatch. This is used to adjust screen size, etc. ~ Pulling the trigger or pressing the bomb button once on either gun changes the display between cross hatch and color bar alternately. - Pressing the test switch returns to menu screen. COLOR TEST - - This test displays four colored-bars: red, blu green, and white. This is used:to adjust the color of the screen: - Pulling the trigger or pressing the bomb. button once on either gun changes the display between-cross hatch and color bar alternately. - Pressing the test switch returns to the menu screen. | (2) Switch test | + This test executes an input test of each switch ete. - ~ Pressing the test switch terminates this test and returns to the “menu screen. G25 QO695A z - : - ay ead oe a Loo aa ~ 4, ~ 7 rvs . e ’ . if - to 7 - | TABLE OF CONNECTOR TERMUNALS (GUN BUSTER G25 00694A) G-CONNECTOR (1P, 2P) G-CONNECTOR (3P, 4P) Ce a8 on fi) FA #8 fm 1 GND Ad 14 GND GND Ali] GND. GND Bi 24 GND GND Bi 2) GND +5V ‘Ci 37 +5V +bV Ci 3). +6V +5V DY Al +5V +5V D4. 4). +5V +13V E] 6] +tav +13V E] 5} -+42V SPL. Fy 6] SPR SP_L Fi 8} SPR Hi ff LOCK OUT A HL fy LOCK OUT B Jj 84 COIN METER Jl 3 PQST Ki 9] POST POST Ki 91 POST Lj 10{| COIN SW A LJ} 19] COIN SWB TEST SW A Mi Tid SERVICE SW A TEST SWB Mil] SERVICE SW B IP LEFT Ni] 12] 1P UP 3P_LEFT NP i2t 3P UP 2P_GUN P}t37 iP START -4P_GUN Pi 13} 3P_ START 2P_BOMB Ri t4] 2P START 4P_BOMB Rt i4] 4P START 1P_RIGHT $115] iP DOWN. 3P_RIGHT S$} 15} 3P_ DOWN 2P_UP Ti 16y 1P GUN 4P_ UP T1168 | 3P_GUN 2P. DOWN Uy i7 | iP BOMB 4P_DOWN Uj i7j_3P BOMB ‘VIDEO G Vi 18] VIDEO BL. VIDEO G Vi 13] VIDEO BL VIDEO SYNC Wi 19] VIDEO R VIDEO SYNC Wi 19] VIDEO R_ . GND X] 20] VIDEO GND GND. X}.20] VIDEO GND | 2P_RIGHT Y{ 21] 2P LEFT 4P_RIGHT YY} 214 4P LEFT 2P_VR~H Z} 22) 1P VR-H 4P VR-H Z} 22) 3P VR-H __2P_VR-V al 23] iP VR-V 4P_ VR-V a{ 23] 3P VR-V bj 24] LAMP A ; b} 24] LAMP B -2P_ MOTOR co] 25] 2P SOLENOID 4P MOTOR co} 25] 4P SOLENOID +24V dj} 26] +24V +24V Gd E28] +24V 1P MOTOR e} 27) iP SOLENOID 3P_MOTOR, eae} 27 | 3P SOLENOID 24V_GND £1281 24V GND 24V_ GND 1 £1281 .24V GND NOTES: ¢ The potentiometer mounted on the PCB is not for controlling the sound volume. As this potentiometer is preset at the factory, don't touch it carelessly. LIL) J ® *NO DIP SWs are mounted on the PCB of this game (GUN BUSTER). Settings of the difficulty level and the coinage should be done on the test mode of the screen. ie rtro Be = "Oman a Toad - gia. ETO MOVE t= H THE TRIGGER TO FIRE. PRESS THE BUTTON TO THROW *THE GAME E OVER WHEN TIME RUNS OUT OR YOUR MAN IS KILLED. YOU. MAY INSERT COINS WORTH UP TO 10 CREDITS. G35 O00450A