Firearms

Manual / Guide · 1995

Sega Virtua Cop 2 — Owner's Manual (UK)

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Gun sensor board and the RGB loom it taps.

Author
Sega Enterprises
Year
1995
Type
Manual / Guide
Credit
Sega Enterprises. Copy via the Internet Archive (item 'arcademanual_Virtua_Cop_2_Owners_Manual')
  • virtua cop 2
  • arcade
  • gun sensor

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Sega Virtua Cop 2 — Owner's Manual (UK)

1ST PRINTING - SP U/R TYPE OWNER’S MANUAL * is BEFORE USING THE PRODUCT, 2: SURE TO READ THE FOLLOWING: WARNING! IMPORTANT! O To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the owners, operators and the person- nel in charge of the operation of the product. After carefully reading and sufficiently understanding the instructions, handle the product appropriately. Herein, explanations which require special attention are enclosed with dual lines. De- pending on the potentially hazardous degrees, terms of WARNING!, CAUTION! and IMPORTANT! are used, SEGA is not liable whatsoever, even during the Liability pe- riod, for any injury or damage caused by the usage in the manner counter to the instruc- tions herein stated. In order to prevent accidents, warming stickers and printed instructions are applied to the places where a potentially hazardous situation relating to the product can occur. For safety cause, be sure to comply with such wamings. disregarding this warning will cause a po- disregarding this caution will cause a po- tentially hazardous situation which can re- tentially hazardous situation which can re- sult in death or serious injury. sult in personal injury and or material CAUTION! damage. Indicates that mishandling the product by Indicates that mishandling the product by This is cautionary information which should be complied with when handling the product. Indi- cates that mishandling the product by disregarding this will cause a potentially hazardous situa- tion which might not result in personal injury but can damage the equipment. etc Be sure to turn off power before working on the machine. To prevent electric shock, be sure to tum off power before starting the work in which the worker touches the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual herein always states to that effect. Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord with earth is used). This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Terminal to the “accurately grounded indoor earth terminal" by using an earth wire. Unless the product is grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the Control equipment, be sure to firmly connect the Earth Wire to the Control equipment. Ensure that the Power Supply used is equipped with a Circuit Protector. This product does not incorporate the Circuit Protector. Using a power supply which is not equipped with the Circuit Protector can cause a fire when short circuit occurs. Be sure to use fuses which meet the specified rating. Specification changes (removal of equipment, conversion and addition) not designated by SEGA are not allowed. The parts of the product include waming labels for safety, covers for personal protection, etc, [tis very hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids and protective parts be damaged or lost, refrain from operating the product. SEGA is nol liable whatsoever for any injury and or damage caused by Specification changes (using other firm's parts, or by conversion) not designated by SEGA. oO Ensure that the product is of appropriate Electrical Specifications. Before installing the product, check for Electrical Specifications. SEGA products have a name- plate on which Electrical Specifications are described. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location. | Install and operate the product in places where appropriate lighting is avail- able, allowing warning labels to be clearly read, To ensure safety for the customers, labels and printed instructions describing potentially hazard- ous situation are applied to places where accidents can be caused. Ensure that where the product is operated has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again immediately. When handling the Monitor, be very careful. (Applies only to the product w/ monitor). ; Some of the monitor (TV) parts are subject to high tension voltage. Even after turning off power, some portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be performed only by those technical personnel who have knowledge of electricity and technical expertise. In the case where commercially available monitors and printers are used in this product, only the contents relating to this product are explained herein. Some commercially available equipment has functions and reactions not stated in this manual. Read this manual together with the specific Instruction Manual of such equipment. : Descriptions herein contained may be subject to improvement changes without notice. The contents described herein are fully prepared with due care. However, should any question arise or errors be found, please contact SEGA. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION, Q0aoao0 Qg OQ ag00 Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on power, check the following points to en- sure that the product has been transported in a Satisfactory status, Are there any dented portions or defects (cuts, etc.) on the extemal surfaces of the cabinet? Are Casters and Leg Adjusters damaged? . Do the power supply voltage and frequency requirements meet with those of the location? Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections can not be made accurately. Do not insert con- nectors forcibly. Are all IC's of each IC BD firmly inserted? Do power cords have cuts and dents? Do the fuses used meet specified rating? Is the Circuit Protector in an energized status? Are such units as Monitors, Control equipment, IC BD;etc. firmly secured? Are all Earth Wires connected? ! ; Are all accessories available? Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be firmly closed? CONTENTS INTRODUCTION TO THE OWNERS MANUAL 1, HANDLING PRECAUTIONS PREVENTION OF COUNTRFEITING AND CONVERSION . ACCESSORIES PRECAUTIONS WHEN ASSEMBLING GAME HOW TO PLAY TEST MODE CONTROLLER MONITOR ADJUSTMENT 9, PEROIDIC INSPECTION TABLE 10. TROUBLESHOOTING 11. GAME BOARD 12. PARTS LIST 13. WIRE COLOUR CODE TABLE 14. WIRING DIAGRAM 15.CREDIT SETTINGS SIAR aw AR RWNNNWN ARoOmSeoNaAoee eee SPECIFICATIONS, Insallatin Space: 800mm x 1,120mm (31.5in x 44. lin) Height: — 1.87 m (73.6in) ° Weight: 165 kg (363.3lbs) : Power, Max. Current: 1.2A 288 Watts at 240V 1.3A 288 Watts at 220V ! For TAIWAN N/A Powre, Current “ Monitor: N/A! NOTE: Descriptions in this manual are subject to change without prior notice. INTRODUCTION TO THIS OWNERS MANUAL, SEGA ENTERPRISES LTD, supported by its high electronic technology of LSI’s, microprocessors, etc. and with with a wealth of experience, has for more that 30 years been supplying various innovative and popular game machines to the world market. This Owners Manual is intended to provide detailes descriptions together with all the necessary information covering the general operation of electronic assemblies, electromechanicals, servicing control, spare parts, etc. as regarda VIRTUA COP 2, a new SEGA product. This manual is intended for those who have a knovlded of electricity and technical expertise especially in IC’s, CRT’s, microprocessors, etc. Carefully read this manual to acquire sufficent knowledge before working on the machine. Should there be a malfunction, non-technical personne! should under ne circumstances to the interior systems.. Should such a situation arise immediately contact our main office or the naerest branch office listed below; SEGA ENTERPRISES EUROPE LIMITED/AMUSEMENT MACHINE SALES DIVISION Unit 2 Industrial Estate, Leigh Close, New Malden, Surrey KT3 3NL, England PHONE: 0181 336 1222 FAX: 01813361715 Calle Vallellano, 19-23, | A,37008-Salamanca, Spain. PHONE: 923 265893 FAX: 923 265913 SEGA SOUTHERN EUROPE LIASON OFFICE | | i} a 1. HANDLING AND INSTALLATION PRECAUTIONS When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. This Game is designed for indoor use only. The game must NOT be installed outdoors or under the following conditions:” 1. In areas directly exposed to sunlight, high humidity, dust, excessive heat or extreme cold. 2. In locations that would present an obstacle in the case of an emergency i.e. near fire equipment or emergency exits, 3. On an unstable surface or suject to vibrations. IMPORTANT. Ensure that the line voltage matches that of the transformer input tapping. Please note the voltage that the machine has been set to during manufacture. This information is located on the rear of the machine, Be sure to switch the power OFF before replacing any user servicable parts. Do NOT attempt to repair the PCB (Printed Circuit Board) yourself as this will void the warranty, The PCB contains static sensitive components that could be damaged. Always retum a faulty PCB to your distributor, When removing the plug from a mains outlet always grasp the plug and not the cable. Do not use a fuse that does not meet a specified rating. Make sure all connections are secure before restoring power, Ensure that the mains lead is not exposed, If the mains‘Jead becomes exposed there is a danger of an electric shock or a short circuit - Ensure that the power supply is fitted with a circuit protector, Using the power supply without a circuit protector is a fire hazard. 2. PREVENTION OF COUNTERFEITING OR CONVERSION t } ‘ i e LABELLING To prevent counterfeits or conversions, the folowing labels are put on all SEGA products, When handling such goods be sure to confirm that the labels are present. They are used to prevent unlawful acts such as the unauthorised copying of the products and the PCB's or carrying on business by manufacturing similar items or by converting, selling or using such products or PCB’s. The following seal is put on all machines manufactured by SEGA CE CO ( =SaGA mi AY YF IVE oe + ORIGINAL EAL fot <5 FF TOESIONLD ui sie a arta iy j ORIGINAL 2 { + VIRTUA COP 2 t A. rs t ene 11891 $tqe mre EBs! $s ul ram . Ch ee-neige sapere | ORIGINAL SEAL e COPYRIGHT NOTICE This SEGA product has the copyright notice as follows: ©SEGA 1995 This signifies that this work was disclosed in 1995 and is the property of SEGA ENTERPRISES LTD. ; roy i. 3. ACCESSORIES When Transporting the machine ensure that the following parts are supplied; Seq No. |PartNumber (Description Qty 1 DO0047 OWNERS MANUAL VCOP2 UK 1 2 540-0006-01 |WRENCH M4 TMP PRF 1 3 540-0007-01 = | WRENCH M5 TMP PRF 1 4 509-5080UK SW MICRO TYPE 4 5 0S1019 SELF SEAL BAG 9X12,3/4 4 6 LT1006 LAMP WEDGE 12V 1,2W 4 7 EP1007 FUSE 5A 250Vac 20mm SB 1 e® TOOL (Tamperproof Wrench) M4 540-0006-01 MS 540-0007-01 FIG. 6 TAMPERPROOF WRENCH 4, PRECAUTIONS WHEN ASSEMBLING AND MOVING GAME WARNING: ¢ Perform the assembly work by folloeing the procedufe stated. Failing to comply with these instructions, for example, inserting the plug into an outlet at the wrong stage may cause an electric shock. | When carrying out the assembly work, follow the procet ure in the following 4-item sequence. 1,.SECURINGINPLACE : 2, POWER SUPPLY CONNECTION ! 3, ASSEMBLY CHECK [1] SECURING IN PLACE (LEG ADJUSTER ADJUSTMEN7} WARNING! ; Make sure that all of the leg adjusters are in contact with the ficor. If they are not, the cabinet may move and cause an accident. This machine has 4 each of casters and leg adjusters (FIG. 6. 1), When the installation position is determined, cause the leg adjusters io come into contec: ‘with the floor directly, make adjustments in a manner so that the casters will be raised aeproximately 5 mm. from the floor and make sure that the machine position is level, @ Move the machine to the installa- a) a tion position. SS = @ Cause all of the leg adjusters to ; ~ make contact with the floor. By us- | ‘ ing a wrench, make adjustments in ADTUSTE the height of the leg adjusters to en- ,; Sure that the machine's position is level. ASTER @ After making adjustments, fasten we the leg adjuster nut upward and se- = 257] cu e height of the leg adjuster. _ re the heig 8 ac) =G.6.1 BOTTOM VIEW Approx. 3am LEG ipiusss2 FIG. 6.2 LEG ADJUSTER POWER SUPPLY, AND EARTH CONNECTION CAUTION! Ground the EARTH TERMINAL (this, however, is not required in the casa where a power cord plug with earth is used), Check to make sure that the power core cr the ground wire is not exposed on the surface (floor, ground, etc.) where it may be Gengerous. f SWITCH . _— The AC UNIT is located on back Oe side of the CABINET. By using an { earth wire, connect the AC UNIT EARTH TERMINAL and the - securely grounded indoor EARTH (ye S0CEKET TERMINAL. For POWER ON. turn the AC UNTTs } |) FUSE HOLDER FIG. 6.3 AC UNIT 3] ASSEMBLY CHECK satisfactory (refer to Section 8). In the TEST MODE, ascertain thar the assembly has been made correctly and IC BD. is In the test mode, perform the following test: MENORY TEST ROM zs, 6 gooD xe. 7 Good Ic, _# Goon I¢: 9 Good Xcl 10 G60D 6) 31 Good IG. 32 Soop 3; 13 coop IG: 34 coop x6: 33 dodp RAK rc. 45 GooD Ic. 46 GooD xe. 47 GOOD Ig: 48 GooD Ie: 49 GooD 3G. $0 GOOD IG. $4 GOOD Ic: 35 GooD Txst TO EXIT ~ 2npcr TEST CnOTE #1. orf cHUTE #2. oFrr “STARTI OFF = START2 orr cEestT-su Orr SERVICE-8W OFT TRIGGERL Orr =TRIGGERZ OFT TEST & SERVICE ; TO EXIT _/ Selecting the MEMORY TEST on the test mode menu scregn causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside each IC No. shows GOOD. Selecting the INPUT TEST on the test mode menu screen causes the screen (on which each switch and the encoder are tested) to be displayed. Press each switch. For the coin switch test, insert a coin from the coin inlet with the coin chute door being oper. If the display beside each switch indi- cates "ON." the switch and winng connections are satisfactory. roy GoM agTTING . GUM MAAK CRECK PLAYER CUR ADTTATKENT VLAYEMS COW PEFACLT ASUS TEENS PLAYERS GUN MANCAL aCJUaTIONWE FLAYERI GUN ADJUSTMENT FULAYERA GUM DEFAULT AnUUADaNT PLAYER GUY MANGAL ADJUSTMENT ~~ —~--- >> EXIT SELECTS BY SERVICE BOTTOM amD VUE TEST BOTTOW / ‘\ GurvuT TEST CAT stzz CAT COLOR we >> ENIF SRUKCT BY AERVICE BUTTON AND FUSE TEST BUTTON H _/ N sounD [SST ° agto $m. saz ' 9x3 i] age ? su5 i sze ou? ant >> 8xi> | SELECT BY IEKVIGR BOTTOM AMD FUSE TRET BUTTON On the menu screen in the test mode, selecting GUN SETTING displays the screen on which gun sighting is set, Check to see if there is any problem for playing game. “ In the TEST mode menu, selecting OUTPUT TEST allows the screen, on which the monitor or lamp is tested, to be displayed. Although the monitor adjust- ments have been made at the ume of shipment from the factory, make judgment (by watching the test mode screen) as to whether an adjustment is needed. If it is necessary. adjust the monitor by referring to Section 11, In the LAMP TEST mode, carry out the lamp test to ascertain that each lamp lights up satisfactorily. In the TEST mode, selecting SOUND TEST causes the screen, on which sound related BD and wiring connections are tested, to be displayed. Be sure to check if the sound is satisfactorily emitted from each speaker and the sound volume is appropniate. Perform the above inspections also at the time of monthly inspection. MOVING THE MACHINE _Since the weight of this machine is approximately 165 kgs., its leg adjusters should be retracted when moving the machine over the floor. In the case where there is a sharp difference in the surface level, be sure to hold the catch and or bottom when lifting the cabinet. Lifting the cabinet by holding other portions may cause the cabinet and parts to be damaged. 5. HOW TO PLAY ‘ CONTENT OF GAME AND HOW TO PLAY ® Inserting a coin(s) causes the credit display onithe bottom of the screen to count, Inserting one credit worth coin(s) changes the message on the bottom of the screen from "INSERT COIN(S)" to "PUSH START" and both of the start buttons light up. The maximum number of credits counted at a time is 9. Any coin inserted after counting 9 credits will not be counted as any cfedits, nor be returnable. These coins, however, will count as coins inserted in bookkéeping and the coin meter. Note that game setting to USA allows up to _ to be counted, @) Pressing either of the start buttons determines Which side (left or right) you are playing on. Pressing the start button causes thé STAGE SELECT screen to appear, There are 3 stages, i. e., BEGINNER (stage 1),'MEDIUM (stage 2) and EXPERT (stage 3) to choose from. Shoot to select the desired Stage. If no desired stage is selected, BEGINNER will be chosen automatically to start. ‘ STAGE SELECT | | $taoei stase2 STACT3 Li ] — { 5 ee woe i | | iBEGEINNER _MEDTUM | (EXPERT ! SHOCT TO SELECT sAEOST XX J 7 — Shoot to select the desired stage, @ When the game starts, the player's mission and boss character are introduced. —-3 —— * The life points and the number of bullets of the left-hand side player (1P) are displayed on the lower left-hand side of the screen, and those! of the right-hand side player (2P), on the lower right-hand side of the screen. * The LOCK-ON SIGHT indicates the enemy charatter who is firing at the player. If the " sight tums red, the enemy fires at the player and he/loses one life point. e sight tu e _enenv fires e_plaver pun runs out of ammo, point outside the ull the trigger to reload. e lif int becomes : ; zero, the game is over, ° w MY Dontsuoor \ * The player loses one life point if he shoots a hostage MME, PLEASE! by mistake, . + The gun holds 6 bullets. When it runs out of ammo, "RELOAD" is displayed on the screen. At this time, point outside the screen and pull the tigger to reload. Note that by using the DIP SW, the reload setting can be changed to AUTO RELOAD (refer to Section 15). * The enemy's hand grenades, axes, rocket bombs, fire bombs, etc,, can be shot down for your defense, Shooting the background causes Special Items to appear. Capturing an item by shooting strengthens your weapon or recovers life points (explanations as regards the items are given later), When the life point becomes zero, the game is over. - Downing the boss character awaiting you at each Stage results in clearing that patticular stage. The player can not defeat the boss until his life meter becomes zero, If you would like to join in the game at anyume while the other person is playing, insert a coin(s) and press the start burton. Also, when credits allowing the game to be played still remain, the start button on the other side will keep flashing. The player can participate in the game by pressing the flashing button. When the life point becomes zero, if you want to continue, insert a coin(s) required to continue and press the start button. If credits allowing, the player to continue still remain, you can continue by merely pressing the start buaon. At the time of game over, if the player's score ranks 10th or higher, his name can be entered, peng oc BO es ye oF CONCERNING SPECIAL ITEMS: | | AUTOMATIC | Holding 15 bullets, this allowsifor reloading. When damaged by the MACHINE GUN Holds 30 bullets. Can be repeatedly fired by keeping the trigger pulled. This can not be reloaded. Running out of ammo, or being damaged by the enemy causes:the machine gun to become an ordinary gun. . * | RIFLE | Holding 24 bullets, this allows:for 3 consecutive shoots every time the trigger is pulled. It can not be teloaded. Running out of ammo, or being damaged by the enemy causes the rifle to become an ordinary gun. | enemy, this becomes an ordinary gun. SHOT GUN Holds 6 bullets. Having a larg¢ “HIT” determining range, this allows i allows for reloading. When damaged you to shoot the enemy easier. inary gun. by the enemy, it becomes an o MAGNUM GUN Holds 6 bullets, Allows you to hit the enemy through an obstacle. Can be reloaded. When damaged by che enemy, it becomes an ordinary gun, = LIFE pera | The life point increases by one. provided however that the life points in ed total do not exceed 10. — Depending on items, when a cerain item is already strengthened, shooting another may cause such strengthened item to become another item. , |_ KNACK OF EARNING A HIGH SCORE: | | @ ACCURATELY SHOOT AT THE HEAD OR CHEST. | . In each stage, enemy characters other than the bogs can be downed by hitting any part of the body. When a bullet hits any portion other than the head or chest, a hit or not must be determined. Until such time that a hit or not is determined, shooting at the character that appears behind the opponent who was previously shot will result in shooting the previously shot character again instead. On the other hand, if any character is shot in the head or chest, he will be downed by single shot and in this case, there will be no need for hit determination, thus making it easy to shoot thelenemy behind. The higher the stage level is, the more important the shooting accuracy!becomes. @ FORESEEING THE ENEMY APPEARANCE POSITION The enemy marked with the LOCK-ON SIGHT is the only one that fires at you. To forecast the enemy's appearance position, pay attention to the direction in which the sight moves. Since their appearance pattem is the same every time, you could master a knack of play by leaming such pattern through repeated game play. ~](- 6.TEST MODE Selection of TEST ITEMS 1) Push the TEST SW (Located on the VTS Bracket) to cause the following TEST ITEM MENU to appear: TEST MENU BOOKKEEPING GAME SYSTEM COIN ASSIGNMENT INPUT TEST OUTPUT TEST GUN SETTING SOUND TEST MEMORY TEST BACKUP RAM CLEAR EXIT SELECT BY SERVICE BUTTON AND PUSH TEST BUTTON 2) By pushing the service sw, bring the arrow marker to the desired item and press the TEST button 3) When the test has been completed, bring the arrow marker to the EXIT selection and push the TEST button -II- 1, BOOKKEEPING This area keeps a record of the coins inserted into the machine and the games played, BOOKKEEPING COIN CHUTE # 1 0 COIN CHUTE #2 0 TOTAL COINS am) i COIN CREDITS 0 SERVICE CREDITS 0 TOTAL CREDITS 0 NUMBEROFGAMES 0 TOTAL TIME 0D OHOMOS GAME PLAYTIME. _— 0D QHOMOS AVERAGE GAMETIME =| 0M0S . LONGESTGAMETIME _| 0M0S — ' SHORTEST GAME TIME | 0M0S TEST TO EXIT SERVICE TO NEXT PAGE -12- TOTAL PLAY GAMES 0 GAMES CONTINUE GAMES 0 GAMES P1 GAMES 0 GAMES P2 GAMES , ' 0 GAMES TWO PLAYER RATE 0% SERVICE TO OTHER PAGE This mainly checks if the operation of the game board is correct, allows monitor colour adjustment and allows for coin and game assignment alterations. -]3- 2. GAME SYSTEM This screen is used to alter the parameters of the game itself, i.e. difficulty, length, country etc. MENU OPTIONS GAME SYSTEM | ADVERTISE SOUND | ON COUNTRY EXP CABINET UR DIFFICULTY HARD LIFE 5 -HUMAN TYPE NORMAL RELOAD TYPE NORMAL (A) ADVERTISE SOUND This allows the advertise sound to be either on or off. (B) COUNTRY This allows the game to be set to one of three countries Japan, USA or Export. (C) CABINET In this game the cabinet type is set to U/R. (D) DIFFICULTY Sets the game to either EASY, NORMAL or HARD. (E) LIFE This is the number of life points that can be allocated, (F) HUMAN TYPE 5 ! ranging from | to 9. Allows the enemy characters to be switched between robot or human, (G) RELOAD TYPE This sets the type of reload between normal and automatic, -14- | 3. COIN ASSIGNMENT In this mode the COIN/CREDIT settings can be changed. COIN ASSIGNMENT CREDIT TO START 1 CREDIT(S) CREDIT TO CONTINUE 1 CREDIT(S) COIN CREDIT SETTING #26 CHUTE #1 FREEPLAY CHUTE #2 FREEPLAY EXIT SELECT BY SERVICE BUTTON AND PUSH TEST BUTTON (A) COIN CHUTE TYPE This sets the type of coin mechanism used. Can be set to either COMMON or _ INDIVIDUAL. (B) CREDIT TO START, CREDIT TO CONTINUE Sets the credits required to start the game and then to continue playing. (C) COIN/CREDIT SETTING Stes the amount of credits given for each coin inserted. There are 26 settings, see the tables overleaf for the various settings. -]5- 4. INPUT TEST This test screen displays the state of each switch. Ifthe switch goes “ON” when the switch is activated it is satisfactory. The screen is set out like this; INPUT TEST | | CHUTE1 OFF CHUTE2 OFF ‘START1 OFF START2 OFF TESTSW OFF SERVICE OFF TRIGGER 1 OFF TRIGGER 2 OFF TEST AND SERVICE TO EXIT -16- 5. DISPLAY TEST RGB COLOUR ADJUSTMENT SCREEN This screen allows for checking and adjusting the colour monitor and the BIAS and GAIN settings. DISPLAY TEST RED GREEN BLUE WHITE Each of the colours is darkest at the left-hand side of the screen and becomes lighter towards the right-hand side in 16 gradations. The monitor brightness is satisfactory if the white colour bar is black at the left-hand side of the screen and white at the right- hand side. Use the test button to return to the OUTPUT TEST menu. MONITOR SIZE ADJUSTMENT This screen allows the monitor size to be checked. Make the necessary adjustment to the size of the checkered portion using the controls detailed in the Monitor Information Section shown later in this manual. Ensure that the checkered pattern does not go beyond the edge of the visible screen. Use the test button to return to the OUTPUT TEST menu. -17- 6. GUN SETTING Select GUN SETTING and the following screen will appear GUN SETTING GUN MARK CHECK PLAYER 1 GUN ADJUSTMENT PLAYER 1 GUN DEFAULT ADJUSTMENT PLAYER 1 GUN MANUAL ADJUSTMENT PLAYER 2 GUN ADJUSTME PLAYER 2 GUN DEFAULT ADJUSTMENT PLAYER 2 GUN MANUAL ADJUSTMENT EXIT SELECT BY SERVICE BUTTON AND PUSH TEST BUTTON The screen shown above is the sighting adjustment menu. Press the service button to bring the arrow to the desired selection. Press the test button to cause the following sighting chetk screen to appear. Each gun has three different adjustment screens, adjustments for player 1 and 2 cannot be made on the same screen. GUN MARK CHECKING IPLX = XXX _ [P2X = XXX IPLY = XXX IP2Y = XXX AD1XMIN = XXX _ AD2XMIN = XXX Y MIN = XXX YMIN = XXX XMAX = XXX . XMAX = XXX YMAX = XXX YMAX = XXX TEST TO EXIT | Seleecting GUN MARK CHECK causes the screen shown above to appear. Point the controller at the screen to have an impact mark appear on the screen. The position of the mark shows the point at which the gun is aimed. A blue mark is shown for player 1 while a red one is shown for player 2. n T PLAYER 1 GUN ADJUSTMENT PLEASE SHOOT GRID WITH PLAYER 1 GUN | PLEASE SHOOT GRID WITH PLAYER 2 GUN -18- Selecting PLAYER 1 GUN ADJUSTMENT will display the screen shown above. The adjustments for 1P gun can be made on this screen. Shoot at the center of the grid in the upper left corner of the screen, this will cause another grid to appear in the opposite comer, shoot at this screen also. After shooting at the two grids the gun mark checking screen will apear. This allows you to decide if the results of the previous operation were satisfactory. By choosing the PLAYER | GUN DEFAULT ADJUSTMENT the gun sighting is reset to the initial factory setting. However due to changes occuring during shipment this setting may not be accurate. To reset to the initial setting press the test button. To return back to the sighting adjustment menu without altering anything press the service button. PLAYER GUN MANUAL ADJUSTMENT ADXMIN = XXX ADYMIN = XXX ADXMAX = XXX ADYMAX = XXX EXIT SELECT BY SERVICE BUTTON PLAYER 1 START : INCREASE PLAYER 2 START : DECREASE Selecting PLAYER GUN MANUAL ADJUSTMENT will cause the screen shown above to appear. In this screen the 4 adjustment values which determine sighting can be set. When setting each of these values follow the procedure explained below. ADXMIN = XXX Sets the value for the laet side of the screen. By pointing the gun at the lhs of the screen bring the impact mark to the left of the screen, press the 1Pand 2P start buttons to adjust the value and move the impact mark slightly. Make adjustments so that the impact mark is at the very edge of the screen, ADYMIN = XXX Performs the same adjustment as the previous operation but for upper edgs of the screen. ADXMAX = XXX Does the same for the RHS of the screen. ADYMAX = XXX Does the same for the bottom of the screen. All the operations described above should then be repeated for the 2P gun. -19- 7, SOUND TEST This test screen allows sound and background music used in the game to be checked. 1) Press the TEST button to have the following test menu appear on the screen. SOUND TEST AUTO SE1 SE2 SE3 SE4 SES SE6 SE7 BGM EXIT SELECT BY SERVICE BUTTON AND PUSH TEST BUTTON 2) By pushing the service button the arrow marker will move through the selections, push the test button to choose a selection. A list of sounds will appear, push the service button to move throgh the list and the test button to hear each one, push the service button again to stop the sound and move on to the next one. -20- 8.MEMORY TEST This is used to chech the PCB’s memory IC’s. When the IC is in good operating condition, “GOOD” will be displayed. If there exists any malfunction in the IC’s then “BAD” will be displayed. ROM IC7 IC10 IC13 IC16 RAM IC 79 IC 82 IC 88 MEMORY TEST IC8 ICIi1 ICi4 IC 80 IC 83 IC 89 TEST TO EXIT IC9 IC 12 IC 15 IC 81 IC 84 2 7, CONTROLLER (GUN) In the cases where the conwoller’s operation is not satisfactory or the controller sight deviates the direction in which the controller is pointed, it is possible that some maintenance may be required (the controller's interior parts may have been damaged). Replace the parts by disassembling the controller in the following procedure: Also, be sure to perform sighting check in the test mode when the controller parts are replaced. 9-1 REPLACING THE MICROSWITCH ® Disassemble the controller. @ Pull out the microswitch from COVER RIGHT. ©) Take out the microswitch by removing the soldering from it, @) Solder the new microswitch and assemble the controller. —MICROSHITCH 309-5080 FIG. 9.1 -23- 9. BACKUP RAM CLEAR This options allows the RAM contained on the game board to be cleared. BACKUP RAM CLEAR YES NO -22- 7-2 REPLACING THE SENSOR BOARD * ‘The sensor board fits in between LENS HOLDER L arid LENS HOLDER R. Replace the sensor board by disassembling sensor unit in the following procedure: ® Disassemble the controller. @) Remove the sensor unit from COVER R. . @ Take off the 2 tapping screws to remove LENS HOLDER L. | Take off the 4 tapping screws and remove the sensor board from LENS HOLDER R. FIG. 9.2 -24- a Wee rs 8. MONITOR ADJUSTMENT WARNING | : @ Do not operate the ADJUSTMENT knobs without good reason. @ A certain portion of the monitor is suoject toa high voltage and therefore be very careful of this point. @ When making adjustment, utilize a resinous Alignment Screwadriver. —— Remove the back door at the rear of the cabinet, and the monitor adjustment knob appears, When cleaning the CRT, be sure to turn the power switch off and then remove the back door. @ Take off the 2 tamperproof screws to remove the back door. @ There are two different manufacturers (NANAO and SANWA) for the 29 INCH MONITORs. Each of the manufacturers has their own adjustment method, Therefore, when making adjustments, ascertain the name of the maker by referring to the part No. below and follow the applicable method, NANAO monitor; 200-5242-24-~05 (24K mode) DOO® il DOOOO@ RG GG BG BRE S5 aS HH HP VS VHA VP | ] | i | RGAIN | B-GAIN | SSW SITE | H. POSt | V, HOLD G-GAIN BRIGHT HOLD = ¥.SZE POST -25- SANWA monitor; 200~52 43 —24-—0 1 (24K made) ©2OO@®@ ©G OOO @ RGAIN GGAIN BGSIN BRIGHT HSIZE H HOLD H POS! VSHE YHOLD ¥ Post | 4 @) G-GAIN oes Controls colors. @) B-GAIN (4) BRIGHT waceessesse Controls screen brightness. 6) H. SIZE... esessnsnee Controis horizontal screen size. 6) H. HOLD wae Provides horizontal synchronization, i.e., controls righvleft blurring of image. @) H. POST vecsssesues Controls horizontal display position on screen. V. SIZE woesesscsseess Controls vertical screen size. 9) V. HOLD uses Provides vertical synchronization, | controls up-down scrolling of image. (D) V. POST veesesecees Controls vertical display position on streen. fq SS. SW vvccccsseces Controls the visual quality. (Only applies to Nanao.: A: Ordinary —B:_ Super-sharpness 12. REPLACEMENT OF FLUORESCENT LAMP Replace the fluorescent lamp by taking off the related parts in the following proced @ Take off the 3 screws and remove either of BIULBOARD SaSH (upper) or BILLBOARD SASH (lower). | @ Take out the billboard from the cabinet and replace the fluorescent lamp (15w) SCRE? (3) ELUORESCENT LAMP 208 BILLBOARD SASH 9. PERIODIC INSPECTION TABLE The items listed below require periodic check and maintenance to retain the performance of this machine and ensure safe operation. When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. available for player use. (TEMS DESCRIPT LON PERIOD __ REFERENCE CONTROLLER Cleaning As required Sight check Weekly & Check SWes. Monthly 8 COIN SELECTOR Check COIN SWes. Monthiv 8 COIN SELECTOR cleaning. Trimonthiy 10 MONTTOR ’ CRT. cleaning. Weekly 11 (> Check adjustments. Monthly 6. 8. il ONT GLASS, MIRROR Cleaning Weekly See below. ~ GAME BD Senting check Monthly 8 CLEANING THE FRONT GLASS AND MIRROR: When cleaning, be sure to comply with the following CAUTION and instructions so as to * ensure that the front glass and mirror are not damaged. ICAUTION! ‘IO Use alcohol based cleaner (liquid). IO Use a soft cloth. lO When removing an attached large particie of dust (or foreign matter), do not rub with a | cloth. Remove the front glass when cleaning the front glass and mirror. First, remove GLASS HOLDER UPPER only. Then, put your hand through the square hole in the back side of GLASS HOLDER UPPER, and pull the front glass toward you. a 7 U REF £3) M5 X 16, bdlack FIG. 13 -27- 4h. ae t 10. TROUBLESHOOTING 4 Should trouble occur, first check wiring connector connections, ON, no activation Power supply/voltage is not correct, Power supply unit fuse is blown due to momentary overload. The SUB POWER SW or the power supply unit is OFF. PROBLEYS CAUSE COUNTERMEASURES With Main SW Power is not supplied. Plug in correctly. Make sure that power supply/voltage is COMeCt. First remove the cause of overload, and then replace the power supply unit fuse (See Sec. 8). P1007 5A SB 20mm 240V sn it ON. (See Session 8). The monitor screen sways or shrinks. The power supply voltage is not correct. Ensure that the power supply voltage is correct, No sound is emit- ted, Sound volume adjusument is not appro- priate. Sound 3D and speaker are maifunctioning. Adjust sound volume (see Section 8). Perform sound test :0 find and replace de- fective parts “Sez Section 8). Controilér opera- tion is not satisfac- tory. Due to environmental changes, etc., sighting became mappropnate. Microswitch malfunctioning, Sensor BD malfunctioning. Pestorm sighting adjustment in the test mode (see Section 8). Repiace the microswitch (see Section 9). Rénlace the senser 3D. (see Section 9). The Fluorescent lamp dees not light up, . The Fiuorescent tube is bumt out. Réoiace the Fluorescent tube with an FL 1SW woe {rerer to Sction 12). -28- + 41. GAME BOARD * 45.4 REMOVING THE BOARD To replace the IC BD (such as GAME BD, I/O BD, etc.) or to change DIP SW settings, take out the - IC BD by using the following . procedure: @ Tum the MAIN SW off. ® Take off the screw to unlock and open FRONT DOOR LEFT. Depending on cabinets, the front door may not have this screw. @ The shield case is contained inside FRONT DOOR LEFT. @ Disconnect all of the connectors which are connected to the shield case. 6) The shield case is secured to the base (wooden). Take off the 2 wing bolts which secure the base to the cabinet and take out the shield case together with the base. © Take off the 3 screws to remove the case lid. The game BD and 1/0 BD are contained in the shield case. 15-2 COMPOSITION OF GAME BOARD When changing enemy characters and the bullet reloading method, use No, | and No. 2 of DIP SW 1 out of the 3 DIP SWes on the /O BD. CAUTION! @ Make sure that, where NOT USED is specified, that particular DIP SW is always is set to OFF. @ When changing DIP SW setting, ensure that the power is OFF. . [DIP SW1 SETTING | DIP SW} . 2 3~8 . ENEMY Human (NORMAL OFF CHARACTER oe - Robot type (ROBOT) ON RELOADING Point outside the screen and pull the tigger (NORMAL). OFF NOT USED Automatically reloaded (AUTO RELOAD). { ON -29- VO BD VIRTUA COP (837-11130) - SCREW (4) 4330, 0/ flat FN spring washers 3 SCREW (3) Jf wee using flat & Spring washers Except for No. | and No. 2 of DIP oe set all of the switches to No.| PART No. DESCRIPTION 1 | 837-10279-01 | 1/0 BD COM (FULL MOUNT) 837-10279-04 | 1/0 BD COM (VIRTUA COP) 2 | 837-11131 1/0 OPTION BD COP GAME BD VIRTUA COP (833-11127) (4) : SCREW {7} pes using flat’ 7 ' l=" W3X75, using flat & spring spring washers ‘ washers ete No. } PART No. DESCRIPTION 1 | 837~10072-92 CGT VIDEO BD COM 2 | 837-10071-91-01 CGT _CPU_BD COM 837-10071-91-02 CGT CPU BD COM 3 | 834-11128 ROM 8D VIRTUA COP 4 | 837-5258 DUWMY 8D | -30- : 12. PARTS LIST 1. Top Assembly VCOP 2 CPT-0002UK Seq No,|/PartNumber [Description Qty 1 _|CPT-0200UK —_|ASSY ELEC U/R VCOP2 UK 1 2 |AY0278 ASSY VTS SEGA SINGLE (NON Q-F) 1 3. |CPT-1570UK [ASSY MONITOR 26 IN 29 UK 4 4 |CPT-2200UK JASSY CONT PANEL U/R VCOP2 UK 1 5 |AY0215 ASSY FLOURESCENT LIGHT TRAY 1 6 |CPT-2000UK [CONTROL UNIT 1P UK 1 7 |CPT-2050UK [CONTROL UNIT 2P UK 1 8 |CPT-1501UK [CABINET U/R VCOP2 UK 1 9 |AY0019 CABINET AIR VENT ASSY 1 10 (CPT-1508UK [BILLBOARD U/R VCOP2 UK 1 11 |CPT-1520UK |BILLBOARD SASH UPPER VCOP2 UK 1 12 |CPT-1521UK {BILLBOARD SASH LOWER VCOP2 UK 1 13 |COP-1510UK [FRONT GLASS 7 14 |AIN-1033UK | |GLASS HOLDER UPPER 4 15 [COP-1511UK [GLASS HOLDER LOWER 7 16 |CPT-1522UK {WOODEN MASK VCOP2 UK °: 4 17 |AIN-1044UK [MIRROR BRKT 1 18 |AIN-1038UK [MIRROR 1 19 |AIN-1040UK [MIRROR HOLDER f 20 |CPT-1502UK [FRONT DOOR UK 1 21 ICPT-1524UK |BACK DOOR VCOP2 U/R UK F 22. |CPT-1502 STICKER CABI RIGHT VCOP2 UK 1 23. |CPT-1503 STICKER CABI LEFT VCOP2 UK 1 24 {COP-1506UK [WIRE COVER 1 25 |CPT-1525UK (MONITOR SUPPORT BRKT - 2 29 |CPT-1523UK [COIN MECH SHIELD VCOP2 UK 1 30 |[CPT-O100UK {ASSY INSTALLATION KIT VCOP2 UK 1 31. |CPT-2207UK [HOLSTER UK 1 32 |CPT-2208UK [PLATE 3-M5 CRG BLT 3 33 |CPT-2201-DUK [STICKER CONTROL PANEL EMBLEM 2 34 |PKO029 CARTON VIRTUA COP 2 U/R 1 35 |PKO030 PALLET VIRTUA COP U/R 1 101 [421-7020UK |STICKER CAUTION FORK 2 102 |PP1087 BOX CASH FOR MINI DOOR 1 403 /0S1000 RUBBER EDGING FOR 6mm GLASS 0.8 104 |0S1209 RUBBER EDGE STRIP FOR 3mm GLAS 0.8 105 |0S1210 FOAM STRIP 14mm WIDE 0.8 106 {421-7987 STICKER ELEC SPEC 1 407 |421-7988-91 (STICKER SERIAL NUMBER 2 -3]- 108 |SGM-4323UK |POLYETHYLENE COVER : 1 109 j;LB1083 LABEL "FAILURE TO EARTH..." 1 110 |LB1079 LABEL DLM SERIAL NUMBER 4 111 |LB1046 LABEL TESTED FOR ELEC, SAFETY 1 112 {LB1084 LABEL AC VOLTAGE SET TO: 1 113 |LT1006 LAMP WEDGE-12V 1.2W 1 4114 {253-5396 CABINET HANDLE 4 201 |FX0044 M4X30 MSCR POSI PAN BZP 6 202 |FX0301 M4 WSHR 160D FLT