Manual / Guide · 1999
The House of the Dead 2 — Instruction Manual (Dreamcast, US)
Context for the North American Dreamcast gun situation.
- house of the dead 2
- dreamcast
- light gun
Manual / Guide · 1999
Context for the North American Dreamcast gun situation.
The original...and still the ultimate fighting challenge m¥m WARNINGS Read Before Using Your Sega Dreamcast Video Game System CAUTION Anyone who uses the Dreamcast should read the operating manual for the software and console before operating them. A responsible adult should read these manuals together with any minors who will use the Dreamcast before the minor uses it. HEALTH AND EPILEPSY WARNING Some small number of people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns that they encounter in everyday life, such as those in certain television images or video games. These seizures or loss of consciousness may occur even if the person has never had an epileptic seizure. If you or anyone in your family has ever had symptoms related to epilepsy when exposed to flashing lights, consult your doctor prior to using Dreamcast. cases, parents should monitor the use of video games by their children. In all If any player experiences dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, IMMEDIATELY DISCONTINUE USE AND CONSULT YOUR DOCTOR BEFORE RESUMING PLAY. To reduce the possibility of such symptoms, the operator must follow these safety precautions at all times when using Dreamcast: • Sit a minimum of 6.5 feet away from the television screen. • Do not play if you are tired or have not had much sleep. • Make sure that the room in which you are playing has all the lights on and is well Stop playing video games for at least ten to twenty minutes per hour. This will rest your eyes, neck, arms and fingers so that you can continue comfortably playing the game in the future. • This should be as far as the length of the controller cable. lit. OPERATING PRECAUTIONS To prevent personal injury, property damage or malfunction: • Before removing disc, be sure it has stopped spinning. • The Sega Dreamcast GD-ROM disc is intended for use exclusively on the Sega Dreamcast video game system. Do not use this disc in anything other than a Dreamcast console, especially not in a CD player. • Do not allow fingerprints or dirt on either side of the disc. • Avoid bending the disc. Do not touch, smudge or scratch its surface. • Do not modify or enlarge the center hole of the disc or use a disc that is cracked, modified or repaired with adhesive tape. • Do not write on or apply anything to either side of the disc. • Store the disc in its original case and do not expose it to high temperature and humidity. • Do not leave the disc in direct sunlight or near a radiator or other source of heat. • Use lens cleaner and a soft dry cloth to clean disc, wiping gently from the center to the edge. Never use chemicals such as benzene and paint thinner to clean disc. PROJECTION TELEVISION WARNING Still pictures or images may cause permanent picture tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on large-screen projection televisions. SEGA DREAMCAST VIDEO GAME USE This GD-ROM can only be used with the Sega Dreamcast video game system. Do not attempt to play this GD-ROM on any other CD playor; doing so may damage the headphones and/or speakers. This game is licensed forborne play on the Sega Dreamcast video game system Unauthorized copying, reproduction, rental, public performance of this game is a violation of applicable laws. The characters and only. events portrayed in this game are purely fictional. Any similarity to other persons, living or dead, is purely coincidental. irchasing The House of the DeadTM 2! Please note »Js designed only for use with the Dreamcast con;^d this instruction manual thoroughly before you irtouse of the DeadTM 2 . CJ{SVRfl.crE‘R^ I9ffRpDUCyTI0^1^ WESTOiRCf / December 18th, 1998 Gary Stewart "The Curien Mansion Incident" -A special agent of the government There was nothing else that could have been done to prevent that loathsome disaster ... \ February 26th, 2000 agency "AMS." 24 years old. American. A warm-hearted youth, yet to discover the world's sheer disorder. Whatever he comes up against, his approach is y passionate and emotional. He was assigned to "AMS" one year ago. i/^Despite a lack of experience, Gary ^uts all of his effort into his work. But sometimes he is reckless in his ^^actio«}s, and this worries James. I The world is in chaos. The prelude ... ] A new plot is unfolding in a town where the laj vestiges of the Middle Ages still linger. A new tragedy unfolds ... y flllsti AMS special agents James and Gary are ready for action. But what are they waiting for . . .? And what does the mysterious Goldman really want . . .? James Taylor A special agent of the government agency "AMS." 35 years old. American. His conduct is cool and logical. He never relies on intuition and guesswork. He handles whatever he faces with the utmost of calmness and clarity. Devoid of excessive emotion, Taylor has an almost computer-like mind. Accordingly he is often dispatched to scenes of immense difficulty and utter confusion. The Curien Mansion Incident fasted for three days from December was an event orchestrated by Dr. Curien to destroy mankind. AMS speciai agents Rogan and G were abie to stem this incident, but because of the Government's large role in it, the Curien Mansion Incident has yet to be officiaily announced. 1 8th - 20th, 1 998. It c:Kmji<^!R^i9^aDuaTi09{$ Amy Crystal A special anoKif mont agency anArti^t/ "AR/IQ years government "AMS."" OQ agent of I-Ka the rKts/Arn 29 t/aai*e A “ STj:^i9ig ~l Make sure that you insert the Jump Pack (sold separately) into Expansion Socket 2 of the Controiier. The Jump Pack does not iock into place when inserted into kind woman who many occasions, Amy an open, ^ never behaves She Gary, and has not yet accepted him fully as a special agent. THE JUMP PACK™ ~ old. American. A reliable character, who has faced danger on is frank, often like a big sister to discriminates. m _ Expansion Socket 1, and may faii out during game play, causing probiems with game operation. Harry Harris 1 A special agent of the governifcnt agency "AMS." Harry is either in his latd%hirties or riy forties. No one knows his natibmiity. He does not speak about his past. H^lways seems gloomy. He habitually wears dark glass^, and never shows his expressions. Goldman Insert the memory card into Expansion Socket 1 of the Dreamcast Controller, and the Jump Pack into Expansion Socket 2. Goldman Is in his early forties, and heads a , f0 i^l world famous, distinguished financial group. Using his own substantial financial power, he is actively involved in human genome research. Goldman will soon report the results of his latest research, but none of his projects has ever been officially approved. He has an incredibly cool and For further details, also read the Jump Pack Instruction Manual. Intelligent appearance, but ijiside he is extremely anxious about the (irture of the natural world and the very existence of the human race. 5 gmtE C09^I%)LS gmi'E coihiJU^Ls game settings. A All the controls described in this manual are those for the DEFAULT, or A The directions for the Analog Thumb Pad/D-Pad/Joystick are shown with these symbols This is a one or two piayer game. For a one piayer game, use either Controi Port A or B, and for a two piayer game, use both Controi Ports A and B. You can use a Controiler with inserted VMU in any of the Ports to save the game. initial THE ARCADE STICK (sold separately) I DURING GAME PLAY MENU/OPTIONS SCREE^ •©»:MENU SELECTION ©:CHANGE D-PAD/ANALOG THUMB PAD AIMING CONTROLS ENTER ENTER CANCEL START BUTTON START/PAUSE N/A N/A N/A N/A © BUTTON © BUTTON © BUTTON e BUTTON TRIGGER D TRIGGER Q FIRE RELOAD/SKIP AN EVENT SPEED UP AIMING To return to the Title Screen at any point during the game, simultaneously press and hold the ©, ©, O, and the Start Buttons. O 6 ©©:CHANGE JOYSTICK ENTER ENTER CANCEL START BUTTON © BUTTON © BUTTON ® BUTTON O BUTTON e BUTTON © BUTTON N/A N/A N/A CENTER THE TARGET RELOAD DURING GAME PLAY MENU/OPTIONS SCREE^ »;MENU SELECTION N/A N/A ] AIMING CONTROLS START/PAUSE FIRE RELOAD/SKIP AN EVENT SPEED UP AIMING CENTER THE TARGET N/A N/A A To return to the Title Screen at any point in the game, simultaneously press and hold the ®, ©, O, O and the Start Buttons. SWS-TWTS ‘TH'E This game is uniike most games, because the path your character takes is based on his actions using "Sub-Piots." You can piay again and again and discover new routes each time. gmtz sc‘i<pE9i O GUNSIGHT This is shown when using the Controlier or the Arcade Stick. For Exampie . . 0 REMAINING ROUNDS . The number of buiiets ieft in your gun. Reioad before the buiiets run out. 0 LIVES These are reduced if you are hacked at, biudgeoned, gouged, or chewed, or you accidentaliy shoot one of the civiiians. if Monsters are attacking a civilian! Rescue succeeded! \ O CREDITS This shows the number of remaining continues, if you use them aii, the game is over! 0 BOSS LIFE GAUGE This decreases as you damage the boss. Ciear the stage by reducing the gauge to zero. OTIME This is dispiayed during BOSS MODE (See P.15). Rescue failed. 8 it indicates the time taken to destroy the boss. 9 •BTgi9i9ii9ig Tmy When the Title Screen appears, press Start to display the main to select a mode and press ©/Start to enter. menu. Use A second player can join in by pressing Start on another Controller (etc.) during game play. The arcade version has been faithfully ported to Dreamcast. STARTING THE GAME I Select "ARCADE MODE” from the main menu and press ©/Start. The game starts after the opening sequence. CONTINUE/GAME OVER ARCADE MODE (See p.ii) This is a time attack mode where you can confront the bosses of every chapter. How quickly can you topple those bad guys? The arcade version has been faithfully ported to Dreamcast. ORIGINAL MODE (See I BOSS MODE (See P.15) | f~ This is a Dreamcast ORIGINAL MODE where you can use acquired items. RANKINGS (See p.15) Here you can see the top 10 ranked players for each mode. I THE COURSE SCREEN When the game ends, the course that you followed during the game is displayed on the Course Screen. NAME ENTRY [ ^ | Once your character loses his last life, the Continue Screen is displayed. Press Start before the counter reaches zero to continue. However, if you have no credits left, then the game is over! The Name Entry Screen is displayed if you clear all the chapters with your score in to return to the top 10. Select three letters before the counter reaches zero. Use the previous letter. Your name will be recorded when you select "END". © SCORE SCREEN/GAME CLEAR SCREEN When you clear a chapter, the Score Screen [ TRAINING MODE (See p.14) This is a mode where you can practice the game's basic techniques. | I This is where you can modify various settings of the game, such as difficulty settings, controller configurations and sound tests. 10 is displayed, and you can check the following information. Furthermore, if and when you clear all of the chapters, you will be judged on your overall performance. OPTIONS (See P.16) kSCORE SCREEN RESCUED: The number of people you saved SCORE: Your current score ACCURACY: Your accuracy percentage AGAME CLEAR SCREEN 11 0‘Kigi9&L Mom This is a Dreamcast ORiGiNAL MODE where you can use acquired items. ITEM SELECTION MENU (ip) ITEM COMBINATIONS I There are an enormous number of effective item combinations. There are also items that can not be combined, (in this case, "You can not make this combination" is displayed) so try as many variations as possible. Seiect items that you'd iike to use. You can take two items. Seiect items from the trunk using then press ®. The items wiii move to the "Take Out" window. Once two items are in the "Take Out" window, the cursor wiii indicate "END". To change an item, use to seiect the item, then press ©. The item wiii be returned to the trunk. ACQUIRING ITEMS I items are hidden in various things such as barrels and oil drums. Shoot at these things to reveal hidden items, and shoot at the items to get them. All acquired items will be stored in your trunk. When you are finished, seiect "END" and press Start. A Read the Items Explanation on page 18. ITEM SELECTION MENU (2P) | A In a two-player game, when one player loses, the items from the previous game no longer be available when he or she presses Start. A you continue on a two-player game, you won't lose any items. A a second player joins the game at any time other than during the Item Selection Menu, he will When there are two players, each player can only take one item. Select items from the trunk using then press ®. If If will have no items. CAUTION Once two items are in the "Take Out" window, the cursor will indicate "END". To change an item, use to select the item, then press ®. The item will be returned to the trunk. Once you take an item, When you are finished, select "END" and press Start. The use it once. Think very carefully about what to bring. it disappears from the trunk — you can only window of the player who has finished will darken. The game starts when both players are finished. IZ 13 ‘mAi9ii^g Mam. ‘BOSS CHAPTER SELECTION MENU THE TRAINING SELECTION SCREEN James wiii then expiain Seiect a training session using what to do. To seiect a training session with multipie star to select a mark. Press ©/Start to begin the marks, use training. The first time that you piay the TRAINING MODE, you will only be able to select "Training 1." CLEARING A TRAINING SESSION/CONTINUE I © QUIT 1 to select a If the boss has multiple star marks, use Select a boss using mark. The more star marks, the more difficult to defeat. Press ©/Start to begin a boss fight. JUDGMENT CHAPTER BOSS STRENGTH A/B CHAPTER 4 BOSS HIEROPHANT A/B CHAPTER 2 BOSS MAGICIAN CHAPTER 5 BOSS TOWER CHAPTER 3 BOSS A/B "Success" will be displayed if you successfully clear a training session. Press ©/Start to return to the Training Selection Menu. If you fail, the screen will change to the Continue to select an item from the Continue Menu. Menu. Use AGAIN Mam This is a time attack mode where you can confront the bosses of every chapter. How quickly can you topple those bad guys? Use this mode to improve your game skiiis. 1 A The location at which the A/B bosses will appear varies according to the route that you take during Arcade or Original Modes. A For an explanation of star marks, see p.14. GAME OVER The game ends when your character runs out of lives. You can not continue. Try again NAME ENTRY Return to the Training Selection Menu if you can defeat a boss within one of the top 10 RANKINGS. Select three letters before the counter reaches zero. Press to return to the previous letter. When you are finished, select END and your name will be recorded. The Name Entry Screen will be displayed INCREASING TRAINING SESSIONS INCREASING STAR MARKS Once you clear the current training you clear a training session or a boss, a star mark will appear at the left side of the training session indi- session, you can advance to the next session. If cator. Each new star indicates increasing difficulty. Select the session with the most stars. If you clear the new There are top 10 ranking lists for the ARCADE, ORIGINAL, and to select a mode. Press ©/Start to return BOSS modes. Use to the Main Menu. ©© session, you will receive an additional star. 14 15 aPTiocf^ This is where you can modify various settings of the game, such SIGHT SPEED SCREEN as difficulty settings, controller configurations and sound tests. Use to select an item, and to modify the setting. Select "Sight Speed" to display the Sight Speed Screen. Press to move the cursor to the left. This will slow down the aiming speed. Similarly, press to move the cursor to the right. This will speed up the aiming speed. You can check the new speed using the Analog Thumb Pad, D-Pad or the joystick. When you are finished, press Start to return © DIFFICULTY AUDIO | There are five levels of difficulty: Very Easy/Easy/Normal/Hard/Very Hard Change whether you want to hear the bPTioNs/si|irrsp«<i | © g .iws: , aOW FAS? j :' I "i jsiuiy^TOpfnp^, to OPTIONS. sound in Stereo or Mono. SOUND EFFECTS LIFE I Listen to the game's sound effects by pressing ©. Set the number of lives that you want CONTROLLER CONFIGURATION SCREEN to start the game with. This is only for the ARCADE and BOSS MODES. I SOUND TEST MUSIC | Listen to the game's background music (BGM) by pressing ©. CONTINUE I Change the number of credits in ARCADE MODE. Select "Controller Configuration" to display the Controller Configuration Screen. To change the button settings, select "EDIT." Use to select the button that you want to to change the setting. Select change and use "DEFAULT" to return to the original settings. When you have finished, select "EXIT" to return to OPTIONS. © SIGHT GRAPHIC Change the aiming graphic shown by the Controller/Arcade Stick. SIGHT SPEED (See P.17) I Change the speed of the aiming graphic shown by the Controller/Arcade Stick. 16 I Return to the Main Menu. 17 IVEUS There are various items in the ORiGiNAL and ARCADE modes. Here is an introduction to some of the items SHOTGUN jORIGINALj Buliets spread to hit a wider target area. GOLD COIN Bonus points. lORIGINAL jORIGINALj MACHINE GUN FIRST AID KIT One extra life. Automaticaiiy fires six bullets every time the trigger is pulled. jORIGINALj GEM POWER UP 1.2 The normal power of the Bonus points. bullets are increased by 1 .2. jORIGINALj CHAMBER +2 Two more bullets are added to the bullet clip. AMY COSTUME The player's character will become Amy. ICON EXPLANATION GOLDEN FROG Bonus points. Items that can be acquired in CREDIT +2 Get two more credits. 18 ARCADE MODE [ORIGINAL Items that can be acquired in ORIGINAL MODE 19 JAIL'S DAVID EBITAN Ebitan is a revolting and perpetually David is one big zombie. He is highly rotting zombie. adaptable, thriving in all environments. His Accordingly, his resilience is lower . than other monsters. Ebitan resides in the water, suddenly leaping from the Mi ' %# sf’vl MICKEY murky depths to attack is to bite his prey. KAGEO Kageo is a mummified zombie, who 1 'f 4% i i KEN Mickey is a small zombie who wields knives in both hands. His method of attack is to leap down at his target from roof tops and other high places. Even if Mickey throws both knives at you, there’s no time to relax. He can produce an unlimited supply of Knives from his hips. Randy often roams with a friend. His preferred method of attack is a leaping death scratch. MAX BOB Ken was modeled Despite being big He wears an iron mask and is move fast. Bob's after Kageo. Randy is a small, mask-wearing zomDon't be fooled by his lack of stature because Randy is a vicious little monster who can run along walls and ceilings as easily as on floors. bie. ' attack his prey. His main method of RANDY ' t special attack is with his teeth. Beware of David's putrid breath! and fat, Bob can You'll know Max when you see him. most dreadful areas. armed with vicious principal form of He's the zombie crazily swinging two He may look weak, but watch out for his clawed gloves. His face IS his most vulnerable part, but as it is covered, it makes Ken an extremely attack is a drop kick. He also throws bar- chainsaws about. He's also the biggest prowls the darkest, fierce punch. rels and oil drums. of all zombies. troublesome zombie to stop. Like Kageo, Ken also lurks in dark comers. Ken attacks with his lethal claws. 20 21 The House of the DeadTM 2 Credits: JOHNNY GREGORY Johnny is a tough zombie to deal with, Gregory is a bit of a show off and there is nothing he iikes to do as he loves to rush at his prey hiding his off his victims than to When he's not sword. You wiii find it hard to aim your gun at Gregoiy, because descending on you with terrifying speed, from a safe distance. Be warned! Manuai: Localization Producer: Writer/Editor/Transiator Luke Vaientine Writer Osamu Shibamiya Lead Tester: Howard Gipson more before finishing vulnerable face behind two axes. he will throw his axes with lethal accuracy Production Assistant Lead Tester: Dennis Lee fiourish his giant he uses his sword to defend as skiiifuiiy as he does to maim. Testers: Arnoid Feener Mike Dobbins Shang-Ju Chen Roddy McNevin Gabrielle Brown worms and is reiatively weak. He puts his worms to horrifyingiy effective use though, for when his chest is wounded, the parasites wiii ieave Peter's ribcage and ieap at his attacker. Peter can aiso pack a mean punch. 22 Speciai thanks: Peter Moore Heather Kashner Martha Hill Derek Schulman Kathleen Joyce Teri Higgins Chariie Beilfieid PETER with giant parasitic Makoto Nishino Designer Naohiko lida Supervisor Kaoru Ichigozaki Scott Etkin Karen Brown Paulita Escalona Jeff Sideno BJ Enriquez Steve Peck Poor Peter is infested Fumiaki Tomura DTP Operator MURRER Murrer is a snake-like zombie, who often infests areas in hoards. Murrer attacks by fiying at his victims and gouging at their faces with his myriad teeth. Marketing Product Manager: Andrew Stein Stacey Kerr Senior Coordinator: Undyne Stafford Sega Online Sandy Castagnoia Sheri Hockaday Jason Kuo Jin Shimazaki Shinobu Shindo The Wookies Kurt Busch Mike Lopez *THIS LIMITED WARRANTY IS VALID FOR U.S. AND CANADIAN SEGA DREAMCAST SOFTWARE MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY! Limited Warranty Sega of America, Inc. warrants to the original consumer purchaser that the Sega Dreamcast GD-ROM shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, Sega will replace the defective GD-ROM or component free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering or any other causes not related to defective materials or workmanship. Please retain the original or a photocopy of your dated sales receipt to establish the date of purchase for in-warranty replacement. WARRANTY REPAIRS YOUR SEGA DREAMCAST GD-ROM DISK IS DEFECTIVE OR HAS BEEN DAMAGED, DO NOT RETURN IT TO SEGA. RETURN THE DISK, IN ITS ORIGINAL PACKAGING, ALONG WITH YOUR ORIGINAL SALES RECEIPT TO THE RETAILER FROM WHICH THE SOFTWARE WAS IF ORIGINALLY PURCHASED. Sega of America cannot offer credit or exchanges for merchandise purchased through your retail store. or 1-800-USA-SEGA, If you have questions about the warranty service, contact Sega Consumer Service Department at http://www.sega.com Instructions en frangais, telephoner au; 1-800-872-7342. OUT OF WARRANTY REPAIRS AND REPAIRS AFTER EXPIRATION OF WARRANTY l( your Sega Dreamcast GD-ROM requires repairs after the termination of the 90-day limited warranty period, you may contact Sega at the web site or 800 number listed above for instructions on receiving technical support and repair service. LIMITATIONS ON WARRANTY Any applicable implied warranties, including warranties of merchantability and fitness for a particular purpose, are hereby limited to 90-days from the date of purchase and are subject to the conditions set forth herein. In no event shall Sega of America, Inc., be liable for consequenlial or incidental damages resulting from the breach of any express or implied warranties. The provisions of this iimited warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts, or exclusion of consequential or incidenUil damages, so the above limitation or exclusion may not apply to you. This warranty provides you with specific legal rights. You may have other rights which vary from state to state. ESRB RATING This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at 1-800-771-3772. Sega is registered in the U.S. Patent and Trademark Office. Sega, Dreamcast, the Dreamcast logo and Sega Bass Fishing are either regisAll Rights Reserved. This game is licensed for use with the Sega Dreamcast sys- tered trademarks or trademarks of SEGA Enterprises, Ltd. tem only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. ©SEGA ENTERPRISES, LTD., 1999. Sega of America, P.O. Box 7639, San Francisco, CA 94120. All rights reserved. Programmed in Japan. Made and printed in the USA. Product covered under one or more of the following: U.S. Patents No's: 5,460,374; 5,627,895; 5,688,173; 4,442,486; 4,454,594; 4,462,076; Re. 35,839; Japanese Patent No. 2870538 (Patents pending in U.S. and other countries); Canadian Patent No. 1,183,276.