Firearms

Manual / Guide · 1993

Sega Alien3: The Gun — Owner's Manual (UK)

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B 5k linear potentiometers in the gun mount, and the vibrate motor and its brushes.

Author
Sega / Deith Leisure
Year
1993
Type
Manual / Guide
Credit
Sega / Deith Leisure. Copy via the Internet Archive (item 'arcademanual_Alien_3_The_Gun_Manual')
  • alien3
  • arcade
  • potentiometer
  • vibration motor

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Sega Alien3: The Gun — Owner's Manual (UK)

I, I I 1 Sf PRINTlNG· (UK 8ItIon) I II ,I I, I ALIEN- & © 1993 TWENTIETH CENTURY FOX FILM CORPORATION. ALL RIGHTS RESERVED. OWNER'S MANUAL ,, T I. j J I I I Built in the UK by Deith Leisure Limited (A SEGA Company) MANUAL NO. ALlEN3/ MAN '. r' .l- ~___ _ _ _ __ ~ .. TABLE OF CONTENTS INTROOUCTION OF THE OWNER'S MANUAL 1. HANDL I NG PRECAUT IONS ..... . ...... . ...... .. . . . . . . . . . . . . . . . . . . . . . . 1 PREVENTION OF COUNTERFEITING AND CONVERSiON •....•.•••.•.•••••.. 2 PRECAUTIONS CONCERNING INSTALLATION LOCATION • ••. • •••. • •• ••• • •. • . 3 NAUE OF PARTS •• ••••• ••• • • • • .•••••••••••••••• •• ••.••. • ••• • ••• • • • _ 4 ACCESSOR I ES ••••••••• .......••••••.••••. • •• • . ••• • • .••.••.• •• . • • • 5 INSTALLATION PRECAUTIONS AND TRANSPORTATION OF UACHINE • .• ••• . •• · 6 HOWTOPLAY •••.•..... •• • ••• ••••.•••• • .• •• • • .•.• • ••.•• •• ••••••.• 7-10 EXPLANATION OF TEST AND DATA DiSPLAy ••••••••••••.• • ..•••••••••. 11 8-1 SWITCHUNIT ••••..•• r ••••••• • •• •• ••• • . • • • •• • •••••••••••••••• 12 8-2 TEST MENU •••• • • • ..• •• • • .•.••. • ••.• • .. • •....••• • ••.••••••••• 13 8-3 MEMORY TEST •••••..••.•.•••••• •• .. • •.••• • •• • ••• • •••• ••• .•• • • 14 8-4 GUN ADJUSTMENT . ... .... . ...... . ...... .. . . . . . . . . . . . . . ....... . 15 8-5 I NPUT TEST •..••• • •••••••••••••••••••.••••.••.••••.•••• • • . .• 16 8-6 OUTPUT TEST ..• ••• . •• . •• .. • •••• , • '. .. . ... . .......... . . .. .... . 17 8-7 SOUND TEST ' .' •• . • .• • • • •••• • ••• • •••• •• •• • • • ••.•••••••. •• • •• .• 18 8-8 C. R. T • .TEST .' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .... . 19 8-9 GAUE ASS I GNMENTS • • •• •.. ••• • •• .•••••• • •.• • • • ••••. • ••• • ••• • .• 20 8-10 COIN ASSiGNMENTS .. .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .... .... .. 21-25 8-11 BOOKKEEP I NG . .. ... .. .. .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ... . 26-27 8-1 2 8ACKUP DATA CLEAR ••.......•.••••• • .. • • • ••• • .. . ..••• • .•.•. • • 28 9. CONTROLLER .. • . • •......••.• • ..•.•••••••••••••••••••• • •• • •••• • •.. 29 9-1 TAKING OUT THE CONTROLLER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 29 9-2 ADJUSTMENT ANO REPLACEMENT OF VOLUME ••• • • • •. • •• • ••• •• .••.•• 30-31 9-3 REPLACEMENT MOTOR BRUSH . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . .. 32 9-4 REPLACEMENT TR I GGER SW ITCH •• • • • ••••••.••.•• . • • .• • • • ••••••• • 33-34 9-5 GREAS I NG . • . • ••••.•• '. •••••••• • •••••••• • •••.• '••...•.••••• • .•. 35-36 10. REPLACEMENT OF FLUORESC~NT LAUP .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 37 1 1 • EXPLANAT I ON OF CO I N SELECTOR •• • • • ..• ••• •••• •••• .•.••..• • ••••. •• 38 12. MON I TOR ADJUSTMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. .. .. . . . . . . . . . . 39-41 13. PER I 00 I C I NSPECT I ON TABLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ... . 42 14. TROUBLESHOOT I NG ...... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 15. GAUE BOARD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .... .. ... . .... . 44 1 5-1 COMPOS I T I ON OF GAUE !!CARD • • • • • • • • • • • • • • • • • • • • . . • • • • • • • • • • • • 44 1 5-2 I NPUT AND OUTPUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . 45 16. DES I GN RELATED PARTS . . . . . . . . . .. . . . . . . . . . .. . . . . . . . . . . . .. .. . . .. . . 46 17. PARTS LiST .... .. ...... .... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .... . 47-71 1 8. WIRE COLOR CODE TABLE .••.••••••••••••••••••••.••••••••.•• • ••••• 72 19. WIRING DIAGRAM . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 2. 3. 4. 5. 6. 7. 8. ) Instal lat ion space Height Weight Power, max'imLITI current CRT ~l SPEC I F I CAT IONS - - - - - - - - - - - , 1,360 II1II1 (53.5 in. ) (D) X 800 II1II1 (31. 5 in. ) (W) 1,930 II1II1 (76.0 in. ) Approx.215 kg. (475 lbs.) 230W 1.6A(AC 220V 50 Hz AREA) 220W 1.6A(AC 220V 60 Hz AREA) 230W 1. 5A(AC 240V 50 Hz AREA) 220W 1. 4A{AC 240V 60 Hz AREA) 28 INCH MONITOR NOTE: Descriptions in this manual are subject to change without prior notice. ...1,,------ - ---== __:-=_ _ ______. I """:""" INTRODUCTION OF THE OWNER'S MANUAL SEGA ENTERPRISES, LTD., supported by its high eletronic technology of LSls, microprocessors, etc. and a wealth of experience, has for more than 30 years been supplying various innovative and popular game machines to the world market. This Owner's Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of ele ctronic assemblies, electromechanicals, servicing control, spare parts, etc. as regards ALlEN3THE GUN, a new SEGA product. This manual is intended for those who have knowledge of electricity and technical expertise especially in ICs, CRTs, microprocessors, etc. Carefully read this manual to acquire sufficient knowledge before working on the machine. Should there be a malfunction, non-technical personnel should under no circumstances touch the interior system. Should such a case arise, contact our Main Office or \he closest branch office listed as follows: SEGA ENTERPRISES, INC. (U.S.A.)/CUSTOMER SERVICE 45133 Industrial Drive, Fremont, California 94538, U.S.A. Phone : (415) 802-3100 Fax: (415) 802-1754 ~ SEGA AMUSEMENTS EUROPE LIMITED/AMUSEMENT MACHINE SALES DIVISION Unit 2 Industrial Estate, Leigh Close, New Malden, Surrey KT3 3NL, England I' Phone I (081) 336-2256 Fax: (081) 336-1715 I I . I I SEGA SOUTHERN EUROPE LIAISON OFFICE Calle Vallellano, 19-23, 1· A, 37008-Salamanca, Spain Phone : (923) 265893 Fax: (923) 265913 I 1. HANDLING PRECAUTIONS • When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. • Be sure to switch the power off before working on the machine. • To insert or pull out the plug quickly is dangerous. • It is necessary to make sure that the power cord or grounding wire is not routed in a manner so as to be dangerous. Make sure that grounding connections are made safely at a position where so specified, • Do not use any fuse that does not meet specified rating. • Make complete connections for the IC board and other connection, Insufficient insertion of ICs and connectors will lead to unreliability and possible damage to the machine. • The operating (ambient) temperature range is from SoC to 40°C. • When cleaning the Monitor CRT front glass, use a soft dry cloth and glass cleaner. Do not apply chemicals such as thinners, benzene etc. After confinning that there are no irregularities, tum the power ON. , " " _1 - " II , I~ " 2. PREVENTION OF COUNTERFEITING AND CONVERSION o LABELLING I To prevent counterfeits and conversions. the following labels are put on al i i the SEGA products. When handling such goods. be sure to confirm the labels, They are used to prevent illegal acts such as the unauthorized copying of the l products and the printed circuit boards thereof ~r carrying on business by i manufacturing similar merchandise or by converting. selling or using such p'roducts or printed circui t boards. ORIGINAL SEAL LICENSE SEAL The following seal is put on the machines manufactured by SEGA, The following seal is put on all SEGA kits, such as the printed cireui t boards. o COPYRIGHT NOTICE This SEGA product has the copyright notice as follows: @ SEGA 1993 This signifies that this work was disclosed in 1993 and IS the property of "\ .. SEGA ENTERPRISES. LTD. \, -2- t, : )N 3. PRECAUTIONS CONCERNING INSTALLATION LOCATION on all labels. of the less by g such II r The ALIEN3 THE GUN is an indoor game machine. Absolutely do not install it outside. Even indoors, avoid installing in places mentioned below so as to ensure proPer usage: 'Places subject to rain or water leakage, or condensation due to humidity. 'In the proximity of an indoor swimming pool and/or shower. ' Places subject to direct sunlight. 'Places subject to heat sources from heating units, etc., or hot air. ·Vicinity of highly inflammable/volatile chemicals or hazardous matter. 'Sloped surfaces. 'Vicinity of anti-disaster facilities such as fire exits and fire ext inguishers. 'Places subject to any type of violent impact. 'Dusty places. IINSTALLATION PRECAUTIO~ I) Do not insen more than one electrical plug into the power plug socket. 2) The per unit standard voltage/amperage is lOO-120V/5A and 200-240V!3A. 3) If an extension cord is to be used, use a cord of 5A or higher rating. ,...-- Electric current consumption - - - " 0 MAX. 1. 6A (Ae 220V MAX. 1. 6A (Ae 220V MAX. 1. 5A (Ae 240V MAX. 1. 4A (Ae 240V tyof -3- 50 Hz) 60 Hz) 50 Hz) 60 Hz) Iii , ,. 4. tNAM,E,OF PARTS The FL UNIT is mounted on the inside of the BILLBOARD. CABINET IP side CONTROLLER 2P side CONTROLLER I ·1 I COIN CHUTE DOOR CASHBOX DOOR -4- i. 5. SPARES AND ACCESSORIES -" . Qty Part No_ ALIEN3 / MAN 53889750 540-0006-01 540-0007-01 220-5373 601-7227 E1253 • >cu , ( ,- , 1 1 1 1 1 2 I Description , Owners Manual, Alien Gun (UK) Hantarex Monitor Service Manual Wrench for TMP PRF SCR M4 Wrench for TMP PRF SCR M5 Potentiometer, B - 5k Q Lin Motor Brush Euro Mains Lead with Plug 2 2 2 Key, Coin door Key, Cash box Key, Front service door TOOL ) (TAMPERPROOF WRENCH) M4 540-0006-01 M5 540-0007-01 -5- • .~ Remarks - Please read J-I .....J Tool Tool For spare, refer to section 9 For spare, refer to section 9 To convey power to the machine For opening/closing door For opening/closing do'o r For opening/closing door TIle Life Gauge and Gun Power Gauge for .the player using the len-hand side gun are displayed on the lower left-hand side of the screen, and those for the player using the righi -hand side gun are displayed on the lower right-hand side of the screen. When the Life Gauge shows 0, the game is over. When the Gun Power shows 0, the machine gun's consecutive shooting becomes slow. Note : While the Flamethrower is used, the Gun Power Gauge becomes whitish and shows the remaining fuel. HOW TO PLAY, ETC. After credits are registered, the "pull uigger" message will be shown. Start the game by pulling the trigger. When the game is started. the story aqd the sti ll image of that STAGE as well as the map of all stages are displayed (pull the uigger when cancelling). · Destroying the Boss enemy at the end of each stage results in a STAGE CLEAR. · In each stage, various ITEMS can be found. Shoot and capture them. Note: Capturing the ITEMs gives various effects such as strengthening the weapons, recoverillg the Power, etc. Explanations on the ITEMs are given later. · Depending on the results of each stage (the number of enem ies shor.. frequency of damage cause d to the player, etc.), the player's ranking varies. As regards ranking, explanations are given later. • The player's name can be entered if his results (points earned as of the GAME OVER time) are placed 15th or higher. -8- wer CONCERNING ITEMS: .ver Flamethrower 6','" , ' , , This is fired from the muzzle. Use it 10 wipe out lhe enemies. Allhough powerful. it is not effective against far I away enemies. I Hand Grenade Supply Unit .... Every time the player captures this, one hand grenade is replenished. 25% Life Supply Unit Me Recovers 1/4 of the player's power. 100% Life Supply Unit ' & -- '/ " .. .. " Recovers the player's power completely. r, er, or -9TI: " RANK ING ters operated by the player belong to. . The ranking herein stated refers to the Colonia1 Marine which the charac Note: The followin g ~l ranks are based on the ranking of the U. S. Marine Corps. ! I· I, Private Private First Class Lance Corporal Corporal Sergeant Staff Sergeant Gunnery Sergeant Master Sergeant Sergent Major Warrant Officer Chief Warrant Officer Second Lieutenant First Lieutenant Captain Ii Major Lieutenant Colonel 71!11 i Colonel Brigadier General .1 Major General I Lieutenant General General KNAC K OF HOW ·TO-E ARN HIGH SCO RE stage th at can be damaged (lights, boxes, Shoot the enemies (some are escaping) and articles appearing in the se). etc.), and be very careful not to shoot Marines (if you do, points decrea due to the frequency of damage caused to The ranking appearing after a stage may go higher in a slower pace e. the player, frequency of CONT INUE or shooting the Marine by mistak .. -10 - 8. EXPLANATION OF TE$T AND DATA DISPLAY o. By operating the switch unit. periodically perfonn the tests and data check. When installing the machine initially or collecting cash. or when the machine does not function correctly. perfonn checking in accordance with the explanations given in this section. The following shows tests and modes \hat should be utilized as applicable . . _. ~ ITEMS .-~ .... . DESCRIPTION REI'ERE<'1CE SECTIONS When the machine is installed. perfO[TJ1 the following: INSTAllATION OF 1. Check to sec that each setting is as per standard setting made at the time of shipment. MAClllNE 2. In the INPUT TEST mode. check each SW and VR. 8-5 8-6 8-3 3. In the OUTPUT TEST mode. check each mOtor. 4. In the SELF-TEST mode. check ICs on the IC Board. MEMORY 8-9 '0 Choose MEMORY TEST in the MENU mode allow the MEYlORY be penonned. In this ""~ PROGRAM RAMs. ROMs. and ICs on the IC Board are checked. '0 8-3 Periodically perform the following: PERIODIC SERVICING CONTROL SYSTEM MONITOIR ICBOARD I. MEMORY TEST 2. Ascertain each setting. 3. In the INPUT TEST mode. te" the CONTROL device 4. In the OUTPUT TEST mode. check each mo'or. =; '-! I. In the INPUT TEST mode. check each SW and VR. 2. Adjust or replace each SW and VR. 3. If the problem can no. be solved ye~ check the CONTROL's moves. In the MONITOR ADmSTMENT mode. check to see if the MONITOR adjusunen. is appropriately made. I. MEMORY TEST 2. In the SOUND CHECK mode. check the sound rel.ted ROMs, Check such data as game play time and histogram to adjust the DATA CHECK difficulty level, etc.. ,w vv I "J 8-3 8-9 8-5 8-6 8-5 8-4.8-5.9-2 8-8 8-3 8-7 8-11.8-12 8-9 I .. ..,'II -11- 8.1 SWITCH UNIT Open the coin chute door IlIld the switch unit shown will oppenr. The Functioning of ench SW is 119 follows: ...,, <D SERVICE SW. -----------------Give. credil without registering on lb. coin meier. (SERVICE BurION) @ TEST SW.---------------------- For the handling of the te.1 buttolL ref.r to the following pogo •. @ SOUND VOLUME. ---------- Adjust the .olrod volume of the Speaker ® FUSE,. ••••••••••••••••••••••••• When Ule Gun is ""bject to IlIl overload, Ule circuit firne to prot.cl the molor. , II' :'/ L # DD~ d:::b I :b: = ,: :, ~ """"'" ~~ rn 0 c;=;= d:::b I I I I ~ ~ I I .. I I I ~--- r_-=-,"" :is;I: II~~I I =9 = I...--~l l tL-.alt I ONmNIl){\ lQ]! D[P SV Under" [C l 100000151 41 I -12- I I 0 0 0 TEST i SERVICE 3 VOLA VOL B r ~~I' . ,r I 8-2 TEST MENU - The Test Menu allows the functioning of each part of the Cabinet to be checked, the monitor to be adjustea, and the coins and game related various settings to be performed. . Basically, all se!tings (game, coin, etc.) are performed in the TEST MENU and therefore, DIP SW is not used. This cabinet is provided with 2 SERVICE BUTTONs and either can be used. Press the TEST BUTTON to cause the following Test Menu to be displayed on the monitor. • TEST MENU < INDIVIDUAL > MEMORY TEST GUN ADJUSTMENT INPUT TEST OUTPUT TEST SOUND TEST C.R.T. 1EST GAME ASSIGNMENTS CQIN ASSIGNMENTS BOOKKEEPING BACKUP DATA CLEAR -- EXIT SELECT BY SERVICE BlJITON AND PUSH 1EST BUTTON Press the SERVICE BUTTON untill the pointer "-" is moved to the desired item. Then press the TEST BUTTON. After the test is complete, move "-" to "EXIT" and press the TEST BUTTON to return to the Game Mode. You may position the pointer to "INDIVIDUAL" and press the TEST BUTTON. The word "INDIVIDUAL" toggles to "CONTINUE". In th~ "CONTINUE" mode, each push of the TEST BUTTON causes transition to the next item. In the "INDIVIDUAL" mode, only the item indicated by the pointer is tested. -13- " The MEMOR Y TEST mode is for checking the memory Ie operations on the board. "GOOI)" is displayed for normal les and "BADI' is displayed for abnormal les. MEMORY TEST • • • ROM TEST • • • GOOD IC 17 GOOD IC 8 GOOD IC 18 GOOD IC 9 • • • RAM TEST • • • IC 16 GOOD IC36 GOOD IC37 GOOD IC61 GOOD IC62 GOOD IC63 GOOD IC64 GOOD GOOD IC68 GOOD IC70 GOOD IC74 GOOD I IC 66 GOOD GOOD IC 71 GOOD IC 75 GOOD IC 69 II IC 65 PUSH TEST BUTTON TO EXIT The right-hand side of each Ie displays the following in the sequential order. **** TEST GOOD or BAD (before test) (under test) (test completed) . I, During the test. NOW TESTING flashes at the above portion of ~tq PUSH TEST BUTTON TO EXIT. When the test is completed. if the results are shown as above. it is satisfactory. It takes approximately thirty seconds to complete the test. If the period exceeds thirty sec- onds. this may have been caused by board malfunctioning . . After fmishing the test. pressing the TEST BUTTON allows the MENU mode to return on to the screen. -14- ) 8-4 GUN ADJUSTMENT Selecting "GUN ADJUSTMENT" causes the following to appear on the monitor screen and this enables the sighting of gun to be set. GUN ADJUSTMENT ADJUST ___ GUN 4B CANCEL IP 2P A2 90 4B 8 I · 7F 7F 8F 8F 7F SELECT BY SERVICE BUTTON AND PUSH TEST BUTTON Bring the cursor to CANCEL and press the TEST BUTTON to allow the MENU mode to return on to the screen. Bring the cursor to ADJUST and press the TEST BUTTON to have the ADJUST mode appear. The ADJUST mode allows the gun (sight) to be set and adjusted. When replacing the game BD. and V. R., be sure to choose ADJUST in this menu for the setting. When ADJUST is selected, the following screen appears: GUN ADJUSTMENT ADJUSTING GUN 4B I P. 2P A2 90 4B 8 I 7F 8F 8F 7F 7F PUSH TEST BUTTON TO EXIT In this mode, carefully move the left-hand side and right-hand side guns within the mobile range. Move them fully in the horizontal direction. When moying them vettically, however, be sure to stop them before going beyond the normal mobile range so as to avoid a kickback reaction. Pressing the TEST BUTTON causes the GUN ADJUSTMENT setting to be registered, allowing the MENU mode to return on to the screen. -15- 8-5 INPU T TEST and this enables the status Selecting "INPUT TEST" causes the following to appear on the monitor screen of each switch and GUN(CONTROLLER) to be checked. INPUT TEST PLAY ER 1P 2P TRIG GER BUTT ON OFF OFF OFF OFF GUN ( L - R ) GUN ( U - D ) 7 8 A2 8 8 9 0 COIN CHUT E ' # 1 - OFF SERV ICE LEFT - OFF TEST -OFF .! c' # 2 - OFF RIGH T - OFF PUSH TEST BUTT ON TO EXIT m ' : 1' . If the values corresponding to GUN (L-R) and GUN (U-D), are within the range of OO-FF (hexa, I decimal), they are satisfactory. screen. . Press the TEST BUTT ON to cause the the menu mode to return on to the bUllon Note: TRIGG ER refers to the gun trigger and BUTTON refers to the , ! attache d to the gun. Note : In this mode, periodically check the status of each SW and GUN. BUTTON TRIGGER -16 - ,., 8-6 OUTPUT TEST us Selecting the "OUTPUT TEST" causes the following to appear on the monitor. This mode allows the gun's VIBRATE MOTOR to be tested. II OUTPUT TEST IPGUN OFF 2PGUN OFF I. EXIT , , • I SELECT BY SERVICE BUTTON AND PUSH TEST BUTTON i i I i By bringing the arrow to each of the test items and pressing the TEST BUTTON, if ON is displayed on the screen and the vibration of the guns attached to the cabinet is ascertained , it is satisfactory. As seen from the front of the cabinet, the left-hand side gun is for I P and the right-hand side one is for 2P. The gun is activated while the switch is depressed. When the switch is released, OFF is displayed and the gun ceases to operate. Bring the "-" to "EXIT" and press the TEST BUTTON to return to the Menu mode. -17- II ' !" • 8-7 SOUND TEST Choose SOUND TEST to cause the following mode to appear on the monitor so that SOUND 'MEMORY check can be performed, SOUND TEST B.O.M. No. o S.E. No. o EXIT SELECT BY SERVICE BUTTON AND PUSH TEST BUTTON Bring the arrow to B.O.M. for background music and move it to S.E. for sound effects. At No. 0, however, sound will not be emitted. Bring the "-" to "EXIT" and press the TEST BUTTON to return to the Menu mode. -18- ," m .., 8-8 C.R.T. TEST A MA II (I) RGB color adjusting screen (1/2) This page is for adjusting the monitor color. '1 C. R. T. TEST 'I 1/2 WHITE PUSH TEST BUTTON TO C9NTINUE Red, green, and blue are darkest on the leftmost scale and get brighter by 31 gradations to the right. The contrast of the monitor is nonnal, if the white color bar is black in the leftmost position and is white in the rightmost position. ,I Press the TEST BUTrON to tum a page. (2) Monitor size adjusting screen (2/2) This page is for checking the monitor size. When adjusting the monitor size, be careful so that grids do not go off of the screen. I I I I I I I C. R. T. TEST. 2/2 I- I PUSH TEST BUTTON TO EXIT I I I I I I I I I I I • Press the TEST BUTrON to return to the Menu. -19- I I I f i n' !,",:" 8-9 GAME ASSIGNMENTS I, I;:' In tilis mode, the present game selling is displayed and also, the game selling changes can be made. ,. " GAME ASSIGNMENTS GAME DIFFICULTY NORMAL ADVERTISE SOUND ON GUN VIBRATION --- ON EXIT SELECT BY SERVICE BUTION AND PUSH TEST BUTION GAME DIFFICULTY The game difficulty is classified into 8 different categories from EASI EST to EXTRA HARDEST (EASIEST - EXTRA HARDEST) "" Game difficulty is classified into the following 8 different levels: " " , " EASIEST U j:; EASIER :; i I ,I EASY il i NORMAL 'I HARD HARDER EXTRA HARD HARDEST GUN VIBRATION Gun vibration YES or NO can be set. Bring the arrow mark(-) to EXIT and press the TEST BUTTON to return to the Menu. -20- ! I: I II I' I I' ._ __ _ _ __ _ _ _ __ _ _ _ _ _ ~ ""M'I II 8-10 COIN ASSIGNMENTS The "COIN ASSIGNMENTS" mode pennits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses "how many coins correspond to how many credits. ".. ,. COIN ASSIGNMENTS COIN CHUTE TYPE INDIVIDUAL CREDIT TO START I CREDIT SETTING COIN / CREDIT COIN CHUTE TYPE # 1 1 COIN #1 1 CREDIT MANUAL SETTING SELECT BY SERVICE BUTTON AND PUSH TEST BUTTON Note: jll! COIN CHUTE TYPE INDIVIDUAL: Each player uses a coin chute which accepts coins independently. COMMON: Coins are accepted in common for both players. As a standard, it is set to "INDIVIDUAL." · For COIN/CREDIT SETTING, refer to TABLE I (INDIVIDUAL) and TABLE 2 (COMMON). · Choosing the MANUAL SETTING allows a finer classification settings to be made. · Bring the arrow mark(-) to EXIT and press the TEST BUTTON to return to the Menu. II' : II I ,! -21- ,i :!lll 'I ' ' .'Ill, ' i'~ TABLE I COIN/CREDIT SElli NG (COIN CHUTE INDIVIDUAL TYPE) NAME OFSmlNG I COIN I CREDIT SETTING #6 1 COIN 2 CREDITS SETTING #8 I COIN 3 CREDITS SETTING #9 I COIN 4 CREDITS SETTING #10 I COIN 5 CREDITS SETTING #11 I COIN 6 CREDITS SETTING #12 2 COI NS I CREDIT I COIN I CREDIT 2 COINS 3 CREDITS SETTING #17 3 COINS I CREDIT SETTING #18 4 COINS I CREDIT SETTING #19 I COIN I CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 3 COINS I CREDIT SETTING #21 5 COINS 2 CREDITS SETTING #22 SETTING #24 2 COINS I CREDIT 4 COINS 2 CREDITS 5 COINS 3 CREDITS I COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS .. SETTING #26 • 'i' RJNCfIONING OF EACHCOINCHUTE SETTING #1 SETTING #15 II FREE PLAY -22- '. .,! J \ .1 ; I " I II TABLE 2 COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE) NAME OF SETIING SETTING #1 SETTING #2 SETTING #3 SETTING #4 SETTING #5 SETTING #6 SETTING #7 SETTING #8 SETTING #9 SETTING #10 SETTING #11 SETTING #12 SETTING #13 SETTING #14 SETTING #15 SETTING #16 SETTING #17 SETTING #18 SETTING #19 SETTING #20 SETTING #21 SETTING #22 SETfING #23 SETTING #24 SETTING #25 SETTING #26 FUNCTIONING OF COIN CHUTE # I 1 COIN 1 CREDIT 1 COIN 1 CREDIT I CREDIT 1 COIN 1 COIN 1 CREDIT 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 2 CREDITS 1 COIN 3 CREDITS 4 CREDITS I COIN 1 COIN 5 CREDITS 1 COIN 6 CREDITS 2 COINS 1 CREDIT 2 COINS 1 CREDIT 2 COINS 1 CREDIT 1 COIN 1 CREDIT 2 COINS 3 CREDITS 1 COIN 1 CREDIT 2 COINS 3 CREDITS 3 COINS 1 CREDIT 4 COINS 1 CREDIT 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 1 COIN 1 CREDIT 2 COINS 2 CREDITS COINS 3 3 CREDITS 4 COINS 5 CREDITS 3 COINS 1 CREDIT 5 COINS · 2 CREDITS 2 COINS 1 CREDIT 4 COINS 2 CREDITS 5 COINS 3 CREDITS 2 COINS 1 CREDIT 4 COINS 2 CREDITS 3 CREDITS 5 COINS 1 COIN 1 CREDIT 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 6 CREDITS 5 COINS I COIN 1 CREDIT 2 CREDITS 2 COINS 3 COINS 3 CREDITS 4 CREDITS 4 COINS 5 COINS 6 CREDITS FREE PLAY -23- FUNCTIONING OF COIN CHUTE #2 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 3 CREDITS 4 CREDITS 1 COIN 1 COIN 5 CREDITS 1 COIN 2 CREDITS 1 COIN 5 CREDITS 1 COIN 3 CREDITS 1 COIN 4 CREDITS 1 COIN 5 CREDITS 1 COIN 6 CREDITS 2 COINS 1 CREDIT 1 COIN 1 CREDIT 1 COIN 2 CREDITS 1 COIN 1 CREDIT 2 COINS 3 CREDITS 1 COIN 3 CREDITS 3 4 1 2 COINS COINS COIN COINS 3 COINS 4 COINS 1 COIN CREDIT CREDIT CREDIT CREDITS 3 CREDITS 5 CREDITS 5 CREDITS 1 COIN 2 CREDITS 2 4 5 1 1 CREDIT 2 CREDITS 3 CREDITS 3 CREDITS COINS COINS COINS COIN [II I[ II, I, II , 1 1 I 2 • 1 2 3 4 5 1 COIN COINS COINS COINS COINS COIN 1 CREDIT 2 CREDITS 3 CREDITS 4 CREDITS 6 CREDITS 6 CREDITS , FREE PLAY I I; i 1\ MANUAL SETIING When the MANUAL SETfING is selected. the following appears on the screen: COIN ASSIGNMENTS MANUAL SETTING COI N TO CREDIT 1 COIN 1 CREDIT BONUS ADDEl' NO BONUS ADDER COIN CHUTE#l MULTIPLIER COI N 1 COIN COUNTS AS 1 COIN ~ 123 4 1 . 34 5 5 6 6 7 7 8 8 .. ...... @ 9 9 CREDIT COIN CH UTEn2 MULT I PLIER COI N 1 CO IN COUNTS AS 1 COIN 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 CREDIT - ........................... , .... @) f EX I T SELECT BY SERVICE BUTTON AND PUSH TEST BUTTON <D Detennines COIN/CREDIT setting. @ This sets how many COINS should be inserted to obtain one SERVICE COIN. @ This sets how many tokens one COIN represents. @) COIN CHUTE #2 is displayed only at the time "COMMON" is set. , For each setting. refer to TABLE 3. < " I~I , .0.I " , r III ,i -24- TABLE3 MANUAL SETTING COIN TO CREDIT .' COIN CHUTE MULTIPLIER I COIN I I CREDIT 2 COINS I CREDIT 3 COINS I CREDIT 4 COINS I CREDIT 5 COINS 1 CREDIT 6 COINS 1 CREDIT 7 COINS 1 CREDIT 8 COINS I CREDIT 9 COINS I CREDIT I COIN COUNTS AS I COIN I COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS I COIN COUNTS AS 5 COINS I COIN COUNTS AS 6 COINS I COIN COUNTS AS 7 COINS I COIN COUNTS AS 8 COINS I COIN COUNTS AS 9 COINS I I I I -25- j: 8-11 BOOKKEEPING I I' This mode allows each of t~e CREDIT{TIMEIGAME data to be ascertained. Ii I' I I'i 1 /2 BOOKKEEPING I 0 COIN CHUTE #1 COIN CHUTE #2 TOTAL COIN 0 COIN CREDIT SERVICE CREDIT TOTAL CREDIT 0 0 0 NUMBER OF GAME o TOTAL TIME GAME PLAYTIME AVERAGE GAME TIME LONGEST GAME TIME SHORTEST GAME TIME 0 00 00 OH OH OH OH OH I I OM OM OM OM OM OS OS OS • as OS PUSH TEST BUTTON TO CONTINUE COIN CHUTE . Number of coins put in. I\s seen from the front of the cabinet, the righthand side is #1 and the left- hand side is #2. TOTAL COIN COIN CREDIT TOTAL CREDIT NUMBER OF GAME GAME PLAY nME Total number of activations of coin chutes Credits registered by both the left and right SERVICE BUTTONs. Total number of credits (COIN CREDITS + SERVICE CREDITS) Total play by both 1P and 2P Total time of play by both IP and 2P (in a simultaneous play, the overlapped time is not counted.) Press the TEST BUTTON to proceed to the next page. , -26- • BOOKKEEPING 2/2 TIME HISTOGRAM oMOOS- 0 M29S oM30S- 0 M59S 1 MOOS- 1 M29S 1 M30S- 1 M59S 2 MOOS- 2 M29S 2 M30S - 2 M59S 3 MOOS- 3 M29S 3 M30S- 3 M59S 4 MOOS- 4 M29S 4 M30S- 4 M59S 5 MOOS - 9 M59S OVER IOMOOS o o o o o o o o o o o o PUSH TEST BUTTON TO EXIT TIME HISTOGRAM shows the number of players whose play became "GAME OVER" in each of the above time periods . . Press the TEST BUTfON to return to the Menu. I I 1 I -27- 6-12 BACK UP DATA CLEA R Clears UIC conlcnts of BOOKKEEPING. BACKUP DATA CLEAR YES (CLE AR) -- NO ( CANC EL) SELECT BY SERVICE BUTTON AND PUSH TEST BUTTON "NO" , by using the When cleari ng, bring "-" to "YES " and when not cleari ng, to SERVICE BUTTON, and then push the TEST BUTTON. "-" to "NO" and When the data has been cleared, "COMPLETED" will be displayed. Bring screen. press the TEST BUTTON to cause the Menu mode to return on to the 1'1 I I ,, , , ,. " / I' I " :/ " I: I " , " , -28 - .~ :1 \ I, , I .1 9. CONTROLLER In the TEST menu, when the CONTROLLER's V,R. values can not be adjusted to the aUowable . range, it is necessary to adjust the V.R . installation position or replace the V.R .. Also, be sure to apply grease forthe mechanism part every 3 months. To perfonn the above-mentioned work, remove the CONTROLLER from the cabinet. 9· 1 REMOVING THE CONTROLLER CD Take off the SERVICE DOOR from the CONTROLLER to be removed. @ Disconnect 7 CONNECTORs inside the SERVICE DOOR (3P red, 3P blue, 2P red, 2P blue, 2P black. and IP white 2). ® Take off 12 TAMPERPROOF SCREWs to remove the 2 MECHA COVERs. @ Take out the 6 HEXAGON BOLTs and remove the CONTROLLER. First, make sure that the wires are free and then carefuUy lift it up. NOTE: The V. R is attached underneath the CONTROLLER Therefore. be sure to position it sideways so as not to cause TAMPERPROOF SCREW (12) MECHA COVER M4 x 8 damage to the V. R. HEXGON BOLT (6) M8 X 4D,W / SPRING WASHER. A.ATWASHER USED I, ii II' II II SER VICE DOOR I I I I FIG. 9. I REMOVING THE CONTROLLER -29- I, r 'I I : , ,, r I I 9-2 ADJUSTMENT & REPLACEMENT OF V,R. When the V.R. va lue is sct in the GUN ADJUSTMENT of the TEST menu, if the COTROLLER's sight doe3 not correctly function , it is necessary to adjust the V.R. installation position , or replace the V .R.. IV.R. ADJUSTMENT I , ,I CD Loosen the 2 screws (which secure the V.R. BRACKET) to move the V.R. BRACKET. @ Move the V.R. BRACKET to disengage the GEAR and ADJUST GEAR. Move the V.R. SHAFf and make sure that the cut portion of the V.R. SHAFf faces the opposite side of the ADJUST GEAR as shown in Fig. 9.2. @ Cause the GEAR to be engaged and tighten the 2 screws. At this time, make backlash adjustments. @ Carefully swing the gun in the horizontal and vertical directions and check to see if the V.R. value is within the allowable range. i. ® After making adjustments, reset the V.R. value in the GUN ADJUSTMENT in the TEST menu. I SCREW (2) M4 X 12 ,I V.R. SHAFf • I, ADJUST GEAR ® o ® GEAR V.R. SRACKET FIG. 9. 2 V.R. ADJUSTMENT .. -30- 1 , . I I I I I . I I : I REPLACEMENT OF VOLUME (220-5130 or 220-5373 VOL CONT B-5K OHM ht Q) Remove the SCREWs nAn that fasten the VR BRACKET. The VR BRACKET becomes unfastened ahd the VR GEAR disengaged from the HANDLE GEAR. @ Remove the VR GEAR from the YR. Then, replace the YR. @ After the replacement of the VR, newly set the VR value in the VOLUME ADJUSTMENT mode. (Refer to the preceding page.) , ue II ~I I !I ~I -31- 9-3 REPLACEMENT OF MOTOR BRUSH CAUTION : When replacing the brush, be very careful so as not to drop it in the machine. When IP GUN or2P GUN display is ON in the OUTPUT TEST screen in the TEST mode, if the gun does not vibrate, fust check the CIRCUIT PROTECTOR of the SWITCH UNIT. If the circuit protector is satisfactqrily working, check the motor brushes, REMOVING THE MOTOR BRUSH CD Take off the 4 T AMPE )1. PROOF SCREWs and remove 2 ' SHAFT COVERsB. @ The MOTOR appears as shown in the Fig. at the right. Turn the c ~ P with a screwdriver, etc .. to remove the brush. I If the motor brushes are worn ?ut as shown, replace them. Be sure to replace both of the brushes at the same time. UNDER2mm M T R MOTOR BRUSH 601-7227 ~~~~/ ~~ ) -~ /~ /> ----~-N / SHAFT C VER B AJN-2117 ~ TAMPERPROOF SCREW (4)/ M4 X8 FIG. 9. 3 REPLACING THE MOTOR BRUSH -32- .I I I I 9-4 REPLACEMENT OF TRIGGER SW When the TRIGGER is pulled, if ON is not shown in the TRIGGER display in the TEST menu "INPUT TEST' screen, the MICRO SW . , may be malfunctioning. In that case, it is necessary to replace the MICRO SW. REMOVING THE GRIP: ill Take off 7 TAMPERPROOF SCREWs A and remove COVER RIGHT. @ Take off 5 TAMPERPROOF SCREWs ""d remove COVER LEFT with COVER BRACKET as is attached to it (or it could be removed), wJ1ile paying attention to the wires. @ Disconnect the CONNECTOR which is connected to the GRIP. @ Remove the GRIP by taking out the 6 HEXAGON NUTs. VERL FT AIN-2001 MPERPROOF SCREW Xl2 COVER I AIN-2002 COVER BRACKET AIN-2003 TAMPERPR F SCREW A 7 M5 X I2 ~CQNNEcrQR RIP AIN-2400 ~HEXAGON U MS . NlTf, FIG. 9. 4 REMOVING THE GRIP -33- NUT (6) flat & spring washers used REPLACING THE MICRO SW: ' <D Take off 2 TAMPERPROOf SCREWs A and 3 TAMPERPROOf SCREWs B to remove GRIP RIGHT. @ In this status, the MICRO SW can be replaced, 509·5080 ~ PIHT AIN·2403 /"""" '": ' " lQ i I TAMPERPROOfS REW M5X25 FIG. 9. 5 REPLACING THE MICRO SW -34- i l! I' I I 9-5 GREASING I Apply greasing f.or the following portions every 3 months: O GUN DRIVE portion o SLIDE RAIL Apply the grease from the 4 replenishment ports (on each side). i I O V.R. GEAR portion o Forward/Backward turning SHAFf I' j, o Horizontally sliding portion GUN DRIVE P RTION LIDERAIL REPLENISHMENT PORT I FORWARD ACKWARD (BOTH SIDES) V R. GEAR PORTION -35- I· ~I ,I '. II I o GUN DRIVE ponion: I Apply grease to the pin's portion marked with slant lines. I I I AIN-2205 o HORIZONTALLY SLIDING PORTION : Apply grease to the ponions marked with slant lines (to the surfaces where the following items come into contact with each other): . SPACER RING & SWING BRACKET SWING BRACKET & SPACER BLOCK A; and SPACER BLOCK B & MECHA BASE AIN-2102 AIN-211O AIN-2108 AIN-2107 AIN-2101 -36- 10. REPLACEMENT OF FLUORESCENT LAMP In a manner as shown below, replace the FI ~orescent lamp. I / S HEAD SCREW 3 ) X16, black J I y ;- 'i' .I. .I. 'ir J~ "llll____________----=~ BILLBOARD SASH UPPER FLU RESCENT LAMP OW , \ \ , I B LLB ARD PL TE BILLB -37- SASH L WER I'If I:I I , , 11. EXP LAN ATIO N OF COIN SEL ECT OR IHANDLING THE COIN JAM I open the coin chute door and Even when the REJECf button is pressed, if the coin is not rejected, l coin in and check to see that open the selector gate. After removing the jammed coin. put a nonna the selector corr.ectly functions. ICLEANING THE COIN SELECTOR I The coin selector should be cleaned once every 3 months. "Vhen cleanin g. foll ow the procedure below: power for the machine OFF. <D Tum the the coin chute door. Open off by using <Z> Open the gate and dust of wool. etc.). a soft brush (made @ Remove slain by wiping with a soft cloth which contains water or chemical detergent . @ Remove the CRADLE. When removing the retainin g ring (E ring). be very careful so as not to bend the shaJt. I I Remove stain from the shaft and ® pillow portions by wiping off with II 1 '/ 'I a soft cloth. etc. ® , After wiping off as per 5 above. further apply a dry cloth. etc. to cause the coin selector to dry completely. Absolu tely do not apply machi ne oil. "'tc. to the coin sele~tor. 'I ·1 I " i Cd o - 38- 12.MONITOR ADJUSTMENTS o Do not operate the ADJUSTMENT knobs without good reason. o A cenain portion of the monitor is subject to a high voltage and therefore be verv careful of this point. o When making adjusbnent. utilize a resinous Alignment Screwdriver. o Make adjusbnents from the BACK DOOR side. I .' • H.Freq Brightness " H. Phase EART H SAFETY CONNEX ION (Ref. A) ."'od. :POLO 25 ,';>" ' /. ', ,o · · ~ r. - .· Contrast 8 . /K :- q"o Shift H.Amp V. Freq For further information please refer to the Hantarex Service Manual supplied in the Spares and Accessories Kit. -,39- , ' I' 13 . PERIODIC INSPECTION TABLE The items listed below require periodic check and maintenance to retain the performance of this machine. " Item PERIODIC CHECK Interval COIN SELECTOR g·3, g·7 SELF TEST, MEMOR Y CHECK CHECK EACH SETTING CONTROLLER Reference Monthly 8·9, 8-10 CHECK THE VOLUME VALUE Monthly 8-4 GREASING Trimonthly 9-5 CLEANING Trimonthly II REMOVING THE FRONT GLASS : Remove the FRONT GLASS when cleaning the back side of it. FirM. remove GLASS HOLDER UPPER only, Then. put your hand throu gh the square hole ill the back side of GLASS HOLDER UPPER. and pull the FRONT GLASS towards you, M5 X t 6, btack o -42- 14, TROUBLESHOOTING PROBLEM .. CAUSE COUNTERMEASURES Main SW is turned ON · The power is not supplied. but the machine is not functioning. The power supply voltage is nOI correct. Make sure that the plug is fully inserted into the plug socket. Make sure that the power supply voltage is correct. Blowing off of fuse due to Replace AC Unil fuse. instantaneous overcurr~nt. FUSE 6.4/ X30 51X1OmA my (514-5036-5000) FUSE 6.4 ; X 30 3IXIOmA 250Y (514-5037-3000) AC 100- 120V AREA AC 220-240V AREA Blowing off of fuse due to Replace power supply fuse: Sound is not emitted. instantaneou S overcurrent. FUSE 6.4/ X30 4000mA my (514-5036-4000) VR setting is incorrect. Adjust the SW unit and VOLUME ADJUSTMENT (referto 8-1 ). CONTROLLER (GUN) "Ine protector functioned MOTOR does not func· due to an instantaneous overcurrent. tion. Cause the function ing of the SW unit Circuit Protector to restore to its original condition (refer to 8-1). The Motor Brushes are Replace the Motor Brushes (refer to 9-3). worn oul. The Auorescent lamp does The Fluorescent tube is not light up. burnt out. Replace the Auorescent lube with an FL 30W tube (refer to Sction 10). Perform ADJUSTMENT and SEITING correctly as per GUN ADJUSTMENT in the TEST menu (refer to During game play, CON- GUN ADJUSTMENT is TROLLER sight is not correct (deviates). incorrect. During game play. SW malfunctioning. 8-4). Replace SW (refer 10 9-4). CONTROLLER's TRIGGER SW does not operate. The on-screen image of the The power source and monitor sways and or voltage are not correct. Make sure that the power supply and voltage are correct. shrinks, .. -43- I, 15. GAME BOARD ') 15-1 COMPOSITION OF GAME BOARD 1 ... ... 3 GAME BO NO. CD MAIN BO (SYSTEM 32 COM) <2l ROM BO @ NO BO SYSTEM 18, 32 U.S.A. OTHERS 834-9877-01 834-9877 -02 837-7428-03 837-9878-01 837 -9878-02 837-7536 -44- - , 15-2 INPUT AND OUTPUT GAME BD ALIEN 3 THE GUN CNC: For I/O CND: For sound output CN2: For CONTROLLER SIGHT I ' I, CN2 CNC = CND II II ~I INPUT AND OUTPUT RELA nONS GAME BD ALIEN 3 THE GUN - - r - ~ ASSY CONTROLLER (AIN-2000) ~ COIN CHUTE - COIN METER - MONITOR (834-9877-XX) L_ PWR SPLY - - - - , - (AIN-4000) CONTROLLER MOTOR MAIN SPEAKER -45- Ii I . ~;r~• ".I 1 : ~I ;'• 16. DESIGN RELATED PARTS • ® No PART NO. DESCRIPTION 1 423-0207 BILLBOARD PLATE AIN 2 422-0460-01 PLA Y INSTR SH AIN ENG 3 AIN-1042 STICKER MECHA COVER LEFT 4 AIN-I043 STICKER MECHA COVER RIGHT , 5 AIN-2005 DESIGN PL LEFT 6 AIN-2006 DESIGN PL RIGHT -46- ~~s;!i:, 17. PARTS LIST CD TOP ASSY ALIEN 3 THE