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Manual / Guide

Namco Time Crisis SD — Operation Manual

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Standard-cabinet manual with the gun-solenoid replacement drawing, ST-0860A2 and the silencer rubber.

Author
Namco
Type
Manual / Guide
Credit
Namco. Copy via the Internet Archive (item 'arcademanual_Time_Crisis_SD_Manual')
  • time crisis
  • arcade
  • solenoid
  • light gun

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Namco Time Crisis SD — Operation Manual

TIME CRISIS oD PREFACE Thank you for purchasing the “Time Crisis SD” game. This operation manual describes how to safely operate, install, transport, move, maintain and dispose of the “Time Crisis SD” game, and it explains how to protect the safety of those playing the game as well as the nearby spectators. Be sure to read this Operation Manual carefully before installing and operating the game machine to ensure safe and correct maintenance and operation of the machine. This operation manual has been written for the staff of the game center, however the sections indicated in the table of contents with, “Should be performed by a technician”, have been written for a technician, and that work should only be performed by a trained technician. Those items should absolutely NOT be performed by someone other than a technician. Technician refers to the following: * Someone who has received credit in mechanical engineering or electrical engineering from a university, high school, or technical school, or someone with equipment knowledge, and who has experience in maintaining, managing and repairing amusement machines. If the owner of this machine entrusts its operation, installation, transport, moving, maintenance or disposal to someone else, that person should be instructed to read the appropriate sections before performing the work and should be instructed to follow all precautions. This operation manual should be kept in a safe place so that it can be referred to when necessary during daily operation. If this machine is sold to another party, be sure to include this operation manual. * Inquiries about the product and its repair: Contact the dealer for inquiries regarding the “Time Crisis SD” and its repair. TABLE OF CONTENTS PREFACE TABLE OF CONTENTS 1, SAFETY PRECAUTIONS - For using the equipment safety.......... 1 to 7 1-1 EXPLANATION OF THE CAUTION SYMBOL A\ vee teeseesetneesecteneasaeeenensuaeeteteeseess i 1-2 EXPLANATION OF SIGNAL WORDS 20... cs cesssessseesseeteesssesescarsnsensassissessesstareees 1 (A\ DANGER, A\ WARNING, A\ CAUTION) 1-3. EXPLANATION OF THE WARNING LABEL ON THIS GAME MACHINE... 2 1-4 SAFETY PRECAUTIONS FOR THOSE OPERATING THE MACHINE.............. 4 1-4-1 PEOPLE WHO SHOULD NOT PLAY THE GAME .....ecccceecceescnetcreetseseseeeeres 4 1-4-2. NOTES REGARDING SAFETY DURING PLAY .ou.cccccsesesessecesssescseeescenecseeensenes 4 1-4-3. OPERATING PRECAUTIONS ....cccccccccccssessceteareceetsesenststecacsseesscsearacseverseeetsesaeeees 4 1-5 SAFETY PRECAUTIONS FOR THOSE PERFORMING INSTALLATION ......... 5 - This should be performed by technicians. 1-6 SAFETY PRECAUTIONS FOR THOSE MOVING OR uu... ccceeecesescteneneneneeeenenes 5 SHIPPING THE GAME MACHINE - This should be performed by technicians 1-7 SAFETY PRECAUTIONS FOR THOSE PERFORMING MAINTENANCE......... 6 - This should be performed by technicians 1-8 PRECAUTIONS RELATING TO FIRE, ABNORMAL SOUNDS, .0.... cence 7 VIBRATION AND NOISE 1-9 SAFETY PRECAUTIONS RELATING TO DISPOSAL .....c cscs rereneeeene rene 7 2. CHECKING THE PACKAGE CONTENTS .......csscsssssssesssscseessesens 8 3. COMPONENTS (Name of Each Part) .....ccccccccscssscsrsccssecsssrersees 9 to 10 4. INSTALLATION - This should be performed by technicians ....... 11 to 16 4-1 NOTES FOR INSTALLATION ....cccccccceccccsnsesenecesenesseeeaeenseneeetensaeeescaeeessesaeeses {1 4-1-1 PLACES THE GAME SHOULD NOT BE INSTALLED 000... eeeeecener terres at 4-1-2 INSTALLING CONDITIONS .....cccccccccccscsseeessesceensevsecstsensaeesersaesaecasueasresseeeeeens 12 4-2 REQUIRED DIMENSIONS OF THE DELIVERY DOORWAY ... cee: 13 4-3 ASSEMBLY ou... cecececcecseetecnseneeesessssecnseseseesesesassesssesseaseaseeaecsscessesensessassascescnerensenes 14 4-3-1 INSTALLING THE SIGN ASSY occ rerescereceetestarsecetecsesssnectienten 14 4-3-2) ADJUSTING THE LEVEL ADJUSTERS oo... cect receeeeeeneneee veceeesetecereens {5 4-3-3 INSTALLING THE PEDAL ASSY oc ccccccccsesetsetcerenieceresssssereerestincicssesiesasenes 15 4-4 CONNECTING THE POWER CABLE AND GROUND WIRE ......... cece 16 - This should be performed by technicians 5-1 MOVING THE GAME (On the fl00r) oo... ccc ceereeteerseterteesesersanssssessteneens 17 5-2 SHIPPING ooo. cccccccccsceecerseecnecneceensessensenensaeeneseeseueesesseseseesessavsessaseecensnseneenaey \7 5-2-1 DISASSEMBLY oo. cccccecceeerscesesntesesesneseseessssesesesessesneneressenenesesnsnstaseenetesescaearey 17 ee EET 5-2-3. CARRYING THE GAME BY HAND (Up and down stairs, etc.) .cecccsseecnces 18 5-2-4 CARRYING THE GAME ON A TRUCK ....ceeccccccecceseseseecsesesesescacsesesesseeescseseseesensee 19 6. OPERATION.......cccscccsssscosssecvensetcterseeees ssoccesscsscsscecserseseressnscseresessseesss 20 £0 38 6-1 HOW TO PLAY ooicccccccccsecsssssececsesceecscceesessssesevesasesecevsssecsesucesseaseaeeeeccateatenssesseenvass 21 6-2 ADJUSTMENT .......ccccccceseeecseeeererreeees se ceeueeeceeeensaebeeuseecauseeeneeveusadeveeseeaecnenseseeses 22 6-2-1 POWER ON .oveccccccceccccssssscsessssescecssessersnsescesearesuecenscseeeesaevasscesseeesenscrtesecnesanseaseseetsy 22 6-2-2 SWITCHES FOR ADJUSTMENT ........ccccccccccscsssecsecsscseesecenseseesetesnevesessessnecseseneeses 22 6-3 TEST MODE 0. ccccccccccccsceccssesscesevscesccssserssseveessensenevssssescaeersesscsanseaeaeensceuscnetesenness 23 6-3-1 COIN OPTIONS... ceccecsesscsecssssessccsavevsavaccecseceesscaescsessseesassesseceuesaserssessaeenenass 24 6-3-2, GAME OPTIONS ou....ceeccccccccccessesceessecssecseccssessseseesneceseepseeceasesauensdeneecsensyseasensasessass 25 6-3-3) VO TEST oo eccccccsssesescssnsescnecsceessevecsssscneeasacscseenesessuesseesccenesesnacssersaevseeenteacsatnassesaeas 26 C1) Switch test 0... cceesecssssccessseseessseeeeprasesecusersaeeeseesseseessgeeereasteceepesteceeesenaauerseeuea 27 (2) Solenoid test ..c..cccccccesesssecsesecseesesscsscssessesessesesscsecseceesecaessaeeescasccessaeenseanensseeseeteres 27 6-3-4 MONITOR TEST ......cccccccccccsccessssersecsssccsneseessenecsseeseasadgneseecsentecsseaseaserssnessensenseesten 29 6-3-5 SOUND TEST ou..cccccccsccesssecsesseseeneesceecsevesasaencsesseeveseecaaesesrenneaseeveesieaseseesensavesereas 30 6-3-6 ADS DATA wccccccccccsssscsssneccesesseescnsceessacnesnepecsensssessecarsacnececsecaecaeederseeeseeassevseenecnes 30 6-4 OTHERS .....cceccccccccccsccsetecsscesscesccveescaescessccsaesessscaseaceeaseensnepseeseatsesseseatersseecesaeenaeeees 31 6-5 GUN INITIALIZATION (GUN INIT.) ....c.ccceeeecceeessesseesseeseneenasenseeesessesenseeniasenseee 33 6-6 SELF TEST 00. ccccccccccsseesecesseeeeeccseecseeectsssenseesteseeessaeteessusessaeestareseseseestecnaseueseeeney 38 6-7 INSPECTION .00....cccccccscccssecseresececscecssecseseeseecteetsseeeensaeccateetaeseaeesieserreenaesenneneeneeees 38 6-7-1 INSPECTION ITEMS BEFORE STARTING OPERATION ...... cece eee eens 38 6-7-2, PERIOD INSPECTION ITEMS .....ccccsccsssssceccessesecescesseesencescseneceeseseseescnecneeseeeneesaes 38 7. MAINTENANCE - This should be performed by technicians ....... 39 to 60 7-1 MAINTENANCE AND INSPECTION ...0.....ccccccsssccceseeecessesentecererenesteesessenneeeneten 39 7-1-1 REMOVING THE REAR COVER uu... ccccscceereneseneenenseteiecitteenesanesieeisesiesrenens 39 7-1-2. CLEANING INSIDE THE CABINET occ. ceeccceeccceseesneneecenecnecserseesneenseeeneseeneesecas 40 7-1-3. CHECKING THE WEAR OF THE PLUNGER .....cccieceeeeeeeeetenseteeeseeesieeriees 42 7-1-4 GREASING THE PLUNGER 0... ccccccccceetesecestsereenecsetteeecesseeneteesnaeseteeieetierersnasiess 43 7-2 TROUBLESHOOTING o.oo. cece ceseteesceeeccaeseaeecteessseeaesseeseeseessreeceeeenseeserseas 45 7-2-1 OVERALL PROBLEM .....cccccccscccescecssreceeceseeceeeneseeeeceeecesesseesensneressdeesnsesseseeqeeene 45 7-2-2 MAIN UNIT ASSY ooecceccceccccccccccescccensseecesseseteensecesnecceeepeetecaeesesseaepesseeeecsreseseaseess 46 7-2-3 SIGN ASSY wcccccccccccccccscscesecsssecseescesecesceeesctecsusectecrevapsessesesseneessesecceseseeseresnecneeeeens 46 7-2-4 PEDAL ASSY uo..ecccccccccsesstseccecseseecsenscceegeesensaperceessessececeeniecesseseeterseuseesesessenesnesgs 46 7-2-5 GUN ASSY vicccccccccscccccccscsesesecscsesseeescrscseessesseesessecseeaecasrsaresessecnersersaentenseeeerererseaeens 46 7-3) REMOVING AND REPLACING ASSY, PARTS .......c cc cceecccseeseeeeeseesersteseenenteeeens 47 7-3-1 MAIN UNIT woiceeecccccccsceescscesscsceseescsecseescesscserensenectevseerseeceeseeesrecnesussesteseereasenseneens 47 (1) Replacing the Monitor oo... cccsessceeescnseteesteriereeeseecieesaenteensereeesscirenreeirestes 47 (2) Replacing the PCB Rack ASSY .....cccccccseeeeseceteteceeeeetecteserrirseererenesnsecerreees 49 (3) Replacing the Game PC Board ...cccccecceseseessteserecasseessenserernerrecerieseneerecarenies 50 (4) Replacing the Fuse occ ccc ecseceretessesenssessteseeessenessnsnesssteneeertearsnsecteseesteneseceey 51 7-3-2 SIGN ASSY woecccceccccccnccesteeecnne eee ccneceeneeeeeeeseen aces eeraeeeeeeeeee Pe teeee Perse Sees ee rater eae pe aeE 52 (1) Replacing the Fluorescent Lamp .........c.cscccccsescscsesseersensssseceeesaseseeesecseeseeentsceeens 52 7-3-3) PEDAL ASSY .0...ccceccccessssessssessesesereesesscsesessescssesesescsseseusesenacauseeaucaeeacsecsaeatsceaeetesents 53 (1) Replacing the Microswitch oo... cccccesceeeeeecstecseetececectecteeteceseceeeesneensectesneeneeres 53 (2) Replacing the Plunger ..........cccccscccscecseeeereseeseeeeceeeeseeeeseeeeesteenecseceresseerseneneneenes 54 7-3-4 GUN ASSY oo occccccccccesscssssececsssesesenensseeesacaeeseeessscanscaeeseeceacaesseeseedeeesseneeesseesaunesaeateaes 55 (1) Replacing the Gun ASSY oo... ccecccceeeessceseeecerenecsstseeesesersetecseressessesseseterees 55 (2) Opening the Gunn Slides ......... ccc cccesssesssecssessccssesseesseescecseceeecsseeesseseseeeesssessseeesas 56 (3) Opening The Gun Cover occ cccccccceceecesscssesessesecsscsscsecseeseesesessesseseeeeneneeneees 57 (4) Replacing the Solenoid 0... ceceesecsereeseceeseecneseeesseseeenertseerersessneeneees 59 (5) Replacing the Microswitch o......cccsccccsccsetseesecrectersereerectserseecersresceeeneceesieceeeeey 60 (6) Replacing the Tube oo... ccccccccseccseseseeeceeseetsnscesecreesesecsseseesenseessrecerecsseerenseereees 60 8. DISPOSAL ..........ccssccssssssscesssessessssescesssesscesscessenscsassoncsesssensenscsnssessssoness 61 9. PARTS LIST .0...0.....ccccccscssssecccsccssscseccessccsccscssescsescensees .. 63 to 72 9-1 MAIN UNIT ASSY occ cccccccccccccsccssetseseerecsecessesscssesessessessasarseseasenscasenaserssaeserenanens 63 9-2 SIGN ASSY oo ecccccccccccssccseccssecssscesseseeusescuscatesssucenssesnessseseasesesesesesesussnnueearsueesererers 65 9-3 POWER BOARD ASSY .....cccccccsssessesseessessesecssceestestcnucassearseesaceseesseeueseestaeerarenneratens 66 9-4 PEDAL ASSY woe cccccccsccccssessesseessesssssenscseccesssussessessecseeasessesceseessesseeaecateaesnstenasenaess 67 9-5 GUN ASSY wcccccccccsccsscssceseesessecsenseeessssseeseesssceuceessessersessecsaeneuseteatsnatenenenssensseaseetens 69 9-6 COIN ASSY wcccccccccccccsecsscencesccsecsecsecsecsecseessersecseseusaenscasessesseseaseacenecererseesnasententensess 70 9-7 CORD BOX ASSY viccccccsscccscsssessecscescesscssscesensseceetssecsensseseseeteteaseeseceesecesseenneseantenees 71 9-9 PCB RACK ASSY wuo..cccccccccccsccssscsssesersecseecsseccsaesessseeseessenssscesaeseasesenaeersasereeaueestneeens 72 10. SPECIFICATIONS .........ccccscsssssssscsscersessscersesscsessecssesssssssssssesssssssesseoes 73 to 74 11. WIRING DIAGRAM .......cccssccssrscsssessnnsesssenees ssenecsescesscssssssscsssecesoscceees 75 ¢ This game machine should not be altered without L\ W ARNING prior approval, ¢ Unauthorized changes or alterations are extremely dangerous. [Note] The contents of this operation manual are subject to change without prior notice. 1 SAFETY PRECAUTIONS - For using the equipment safety 1-1 EXPLANATION OF THE CAUTION SYMBOL /\ The meaning of the caution symbo} A\used for this machine and in this operation manual are as follows: * Caution symbol A\ : This symbols indicates danger, and is used as a general danger, warning or caution symbol, All of the items with this mark are related to safety. 1-2 EXPLANATION OF THE SIGNAL WARDS (A\ DANGER, /\ WARNING, /\ CAUTION) The signal words (A\ DANGER,/\ WARNING, A\ CAUTION) used for this machine or in this operation manual indicates items that could result in human injury or property damage. A description of each label is given below. This word is used when there is a possibility of death or severe injury to the user if the game is not handled Z\DANGER jury g properly, and indicates that there is a high urgency or imminent danger. This word is used when there is a possibility of death Aw ARNING or severe injury to the user if the game is not handled properly. This word is used when there is a possibility of light A\ CAUTION injury to the user or property damage when the game is not handled properly. H Classification of injury: The levels of injury referred to above are classified as follows: ¢ Severe injury: Injury with lasting effects and which require a long hospital stay or hospital treatment, such as loss of sight, wounds, burns (high temperature, low temperature), electric shock, broken bones, poisoning, etc. * Light injury: Injury that does not require a long hospital stay or hospital treatment. * Property damage: Large-scale damage related to the building, property, animals or pets. -1- 1-3: EXPLANATION OF THE WARNING LABEL ON THIS GAME MACHINE A CAUTION - The “Warning Labels” should be placed so that the player can always see them. - If a label is damaged, it should be replaced immediately. - Do NOT remove or alter any of the “Warning Labels”. (eo Le if Al A\ WARNING A™s8 NING If the door is opened and maintenance and Service only by qualified personnel. Many parts contain HIGH VOLTAGE! DO NOT touch! inspection work is performed by anyone other than a trained technician, there is a possibility of electric shock if any of the high-voltage parts is accidentally touched. Z\ caution The labels are applied to glass and there is a possibility that the glass could break causing injury if the glass is bumped. \ HIGH VOLTAGE AN DANGER There are high-voltage areas inside the monitor and there is a possibility of electric shock if any of these areas are touched. | DANGER® ® -2- /\pdAN GER = There are high-voltage areas near the labels and there is a possibility of electric shock if any of these areas is touched. 1-4 SAFETY PRECAUTIONS FOR THOSE OPERATING THE MACHINE 1-4-1 PEOPLE WHO SHOULD NOT PLAY THE GAME Players such as described below should not be allowed to play the game. - Those who are do not feel well. - Those who are injured. - Those who have been drinking alcohol. - Players wearing unstable footwear such as sandals, slippers or the like. players who does not grip the gun correctly, or posture is very unstable. 1.4.2 NOTES REGARDING SAFETY DURING PLAY - Ifthe gun ts flipped around, it could pose a danger to the surrounding customers. If a player is handling the gun in such a manner, he/she should be cautioned. 1-4-3 OPERATING PRECAUTIONS Lv WARNING - Use only the parts specified by Namco Ltd. when replacing consumables or replacement parts (including screws). - Make sure that the game machine is installed properly (make sure that it meets all the conditions given in “4 Installation”) before starting operation. - The game machine can operate on a supply voltage which is within the range 10% of the rated voltage, but preferably the supply voltage should be adjusted so that it is as close as possible to the rated voltage. - Ground the game machine to guard against electrical leakage in the case that the game machine breaks down. /\ CAUTION - If the game machine breaks down or becomes damaged, stop operation immediately. - Always keep the Warning Label clean so that the precautions written on it can be clearly seen, Replace it with anew Warning Label when the letters start to become illegible. - When unplugging the power cable, do not pull on the cable. Hold the plug and pull it out from the power outlet. - Do not touch the plug with the wet hand. i 1-5 SAFETY PRECAUTIONS FOR THOSE PERFORMING INSTALLATION - This should be performed by technicians. /\ WARNING - Do not turn on the power switch on the game machine until the game machine has been properly installed (until it meets all the conditions set out in “4, Installation’’). - Ground the game machine to guard against electrical leakage in the case that the game machine breaks down. - Do not lay the power cable where players will walk over it. Doing so may result in a player tripping over the cable or a short-circuit occurring in the power cable. - The projector weights about 135 kg. When removing it, make sure there are sufficient people to lift it and sufficient work space. A CAUTION - A pathway should be made at least 1 m away from the machine so that the player leaving the machine do not bump into people passing by. (Refer to section 4.1.2, “Installation Conditions”.) -- The Sign ASSY weighs about 11 kg. Its installation should be performed by an adequate number of people. 1-6 SAFETY PRECAUTIONS FOR THOSE MOVING OR SHIPPING THE GAME MACHINE - This should be performed by technicians. WARNING - Be sure to put the power cord inside the cord box before moving or carrying the machine. If the machine is moved with the power cord dragged behind, it could cause an accident such as the machine to tipping over. - Before moving the machine, be sure to disassemble the Pedal ASSY so that the machine is easy to carry. (Refer to section 4.3.3, “Installing the Pedal ASSY”’.) - The Main Unit ASSY has been equipped with casters so it can easily be moved over the floor, however there are no stoppers for the casters so much care must be taken when moving it on a sloped floor. /\ CAUTION - When transporting this machine by truck, it should be secured to the truck so it does not move when the truck accelerates or decelerates. - The total height of the Main unit ASSY is 1 m78 cm. Be careful of doorways etc. when moving it (with the Sign ASSY installed, the height is 2 m 15 cm). 5- 1-7 SAFETY PRECAUTIONS FOR THOSE PERFORMING MAINTENANCE (Troubleshooting and Repairs) - This should be performed by technicians. = Z\DANGER - Be sure to turn the power to the machine OFF before replacing the monitor. Failure to do so could be the cause of electric shock or other trouble. - The anode cap, anode fead and flyback transformer retain high voltage even after the power has been turned OFF. There is a danger of electric shock so absolutely do not touch any of these areas. - When replacing the monitor, be careful not to touch anywhere except the stay, angles or surface of the monitor CRT. Angle Anode cap Angle \ Anode lead Anode lead | Stay Surface Surface os : @ Flyback transtormer Flyback - by transformer | bt ee oo mt / Angle Angle - The circuits within the monitor are separated into a primary side and secondary side, and they are electrically insulated. Do not touch the primary side or the primary side and secondary side at the same time. This could cause electric shock and is extremely dangerous, - Do not short the primary side with the secondary side. This could cause electric shock or other trouble. Secondary side (Shassis, CRT etc.)) Primary side (Main PCB) ® - There are places within the monitor where a voltage exceeding 20,000 volts is generated and there is a danger of electric shock, so do not touch anywhere inside the monitor. @® Anode cap, Approx. 29,000 V Back & } Anode lead, Approx. 29,000 V Ay SD ! Neck @® Focus lead, Approx. 10,000 V & @® Flyback transformer, Approx. 29,000 V Approx. 10,000 V - If there are any objects such as fragments of solder or paper inside the monitor, turn the power OFF. These could be the cause of trouble or fire. x L__. -6- /\ WARNING - Do not remodel the machine without permission. Remodeling it could bring unexpected dangers. - Namco bears no responsibility for damage or accidents resulting from alterations to the machine. - Use only the parts specified by Namco Lid. when replacing consumables or replacement parts (including screws). - When performing maintenance work (troubleshooting, repairs) be sure to turn the power OFF so the workers and others are not injured or receive electric shock. - Before undertaking any operation that is not described in this operation manual, be sure to contact your dealer and follow the instructions and responses obtained. Namco bears no responsibility for anything that happens if the dealer is not contacted and their instructions are not followed. - If there is trouble with the monitor, immediately contact the dealer. - The power board ASSY and PCB rack ASSY remain hot even after the power has been turned OFF, and could cause burns. Be very careful of them when performing work. - Itis very dangerous for the customer to perform repairs, and should not attempt to do so. /\ CAUTION - If there is trouble with the monitor, immediately contact the dealer. 1-8 PRECAUTIONS RELATING TO FIRE, ABNORMAL SOUNDS, VIBRATION AND NOISE L\ WARNING - The game machine contains a large amount of inflammable materials such as wood and resin. Take precautions in order to prevent a fire. 1-9 SAFETY PRECAUTIONS RELATING TO DISPOSAL /\ CAUTION - When you wish to dispose of the game machine, consign the disposal operation to an authorized industrial waste treatment business. 2. CHECKING THE PACKAGE CONTENTS L\ CAUTION - Make sure that the package contains all of the items shown below. * Main unit ASSY 1 « Sign ASSY ¢ List of accessories Name Specification co Quantity : Operation manual (this manual) _ L Key for coin lock tes 2 Key for electric lock Ws 2 Torque wrench M5, 4 mm Rwy , | Hexagonal wrench 5 mm eZ Flange socket M6 x 12 GB, 40 (+) Hexagonal bolt M6 x 16 2 Be, (with flat and spring washer) Glass tube fuse 125V 4A (for AC 110 V power supply) or 250 V 8A (for AC 220 V power supply) J 3. COMPONENTS (Name of Each Part) Front view Main unit ASSY Pedal ASSY PCB Rack ASSY Power Board ASSY Cord Box ASSY -9- fo 4. INSTALLATION - This should be performed by technicians 4-1 NOTES FOR INSTALLATION /\WaRNING - Absolutely do NOT turn the power ON until installation work has been completely finished. - Ground the game machine to guard against electrical leakage in the case that the game machine breaks down. /\ cavTION - When dividing work among several people, make sure there are sufficient people present to carry out the work before starting. 4-1-1 PLACES THE GAME SHOULD NOT BE INSTALLED This game machine is for indoor use. It should not be installed in the following places: Outdoors Places in direct sunlight [Note] Do NOT aim the gun at the sun. It could cause damage or accidents. - Places with excessive humidity - Places with dust Places with water leakage - Places with heating equipment - Places where high temperature - Places where excessive cold. - Places where it will be in the way of emergency exit, or near fire extinguishing equipment. - Unstable place or a place with excessive vibration. -ll- 4-1-2 INSTALLING CONDITIONS Z\ cAuTION - Be sure to set up a play zone as shown in the figure below to prevent a player getting off the game machine from hitting against people nearby. - A height to the ceiling of 2 m 30 cm is required. [Precaution] When performing maintenance, in order to be able to remove the PCB rack Assy or power board Assy, there should be a space of at least 50 cm between the back surface of the machine and the wall or other machines. . 50cm 2mt2cm SS j eA Play Zone LLLLLLLLL Lo EK aN 50cm Over than 1m i 4-2 REQUIRED DIMENSIONS OF THE DELIVERY DOORWAY The game machine is disassembled into three ASSY’s or units at the time of shipment. The dimensions of each ASSY or unit are as described below. Width 790 mm x Depth 1,120 mm x Height 1,780 mm Main unit ASSY Width 760 mm x Depth 700 mm x Height Width 250 mm x Depth 250 mm x Height 390 mm Sign ASSY 160 mm Pedal ASSY 1,780 4-3 ASSEMBLY 4-3-1 INSTALLING THE SIGN ASSY Z\ caution - The Sign ASSY weighs about 11 kg. It is located high up on the game machine and therefore work on this assembly is dangerous. Make sure there are sufficient workers before installing the Sign ASSY. 1) Place the Sign ASSY on the top of the Main Unit ASSY. 2) Lift up the right side (facing the sign) of the sign and connect the Sign ASSY connector (1 connector) to the Main Unit ASSY. 3) Place the holes on the bottom of the Sign ASSY on the sign hooks on the top surface of the Main Unit ASSY., 4) Use the two supplied (+) hexagonal bolts (with flat and spring washers) (M6 x 16) to fasten the Sign ASSY. Sign ASSY Connector Sign hook 5) When removing the Sign ASSY, follow the above in the reverse order. -44. 4.3.2 ADJUSTING THE LEVEL ADJUSTERS 1) After installing the machine as described in section 4.1.2, “Installation Conditions”, lower the level adjusters (two locations), and raise the machine so the casters are about 5 mm above the floor (so they can rotate freely). O Cian 5mm Floor ——s P Z\ caution | - Adjust the level adjusters to a proper height so the machine does not rock. 4.3.3 INSTALLING THE PEDAL ASSY 1) Loosen the four flange sockets (M6 x 25) on the main unit. 2) Connect the connector on the Pedal ASSY with the connector on the main unit, and insert the Pedal ASSY between the pedal brackets. Connector Flange socket (M6 x 25) na ; Pedal bracket —N SS. Se yf Pedal ASSY SS Sc : /\ Flange socket (M16 x 12) 3) Place the Pedal ASSY between the pedal brackets, and tighten the flange sockets (M6 x 25) that were loosened in step 1). 4) Lower the Pedal ASSY so it rests on the floor. and firmly secure it with the four supplied flange sockets (M6 x 12). (Make sure that the Pedal ASSY is not off the floor.) Flange secket (M6 x 12) UE » LS, 5) When removing the Pedal ASSY, follow the above in the reverse order. -15- 4-4 CONNECTING THE POWER CABLE AND GROUND WIRE A WARNING - Ground the game machine to guard against electrical leakage in the case that the game machine breaks down. - 16- 5. MOVING AND SHIPPING - This should be performed by technicians Z\ WARNING - Be sure to put the power cord inside the cord box before moving or carrying the machine. If the machine is moved with the power cord dragged behind, it could cause an accident such as the machine to tipping over. - Before moving the machine, be sure to disassemble the Main Unit ASSY and Pedal ASSY so that the machine is easier to carry. - The Main Unit ASSY has been equipped with casters so it can easily be moved over the floor, however there are no stoppers for the casters so much care must be taken when moving it on a sloped floor. 5-1 MOVING THE GAME (On the floor) AN CAUTION - The total height of the Main Unit ASSY is 1 m 78 cm. Be careful of doorways etc. when moving it (with the Sign ASSY installed, the height is 2 m 15 cm). [Precautions] - Carry the machine carefully so as not to damage it. The molded parts are very weak, so do not apply force to them. - Besure to raise the level adjusters all the way to the top even when moving the machine just a short distance. - Disassemble the machine into the Main Unit ASSY and Pedal ASSY. (Refer to section 4.3, “Assembly”.) 5-2 SHIPPING 5-2-1 DISASSEMBLY Refer to section 4.3, “Assembly”. A CAUTION - When using a forklift, be sure to apply the fork to the position indicated by stickers. 5.2.2, LOADING/UNLOADING THE GAME MACHINE ON A TRUCK [Precautions] - Carry the machine carefully so as not to damage it. - The molded parts are very weak, so do not apply force to them. - Be sure to raise the level adjusters all the way to the top. - Disassemble the machine into the Main Unit ASSY and Pedal ASSY. (Refer to section 4.3, “Assembly”.) - When lowering the machine down steps, be sure that it does not receive any large impact. -17- 5.2.3 CARRYING THE GAME BY HAND (Up and down stairs, etc.) A WARNING - Disassemble the machine into the Main Unit ASSY, Sign ASSY and Pedal ASSY. (Refer to section 4,3, “Assembly”.) - The Main Unit ASSY weighs about 135 kg. An adequate number of people should be used to carry it. [Precautions] - Carry the machine carefully so as not to damage it. - The molded parts are very weak, so do not apply force to them. - Be sure to raise the level adjusters all the way to the top. - Disassemble the machine into the Main Unit ASSY and Pedal ASSY. (Refer to section 4.3, ‘““Assembly”.) -18- 5.2.4 CARRYING THE GAME ON A TRUCK /\ cAvuTION - When transporting this machine by truck, it should be secured to the truck so it does not move when the truck accelerates or decelerates. The following points should be observed when using a rope to hold the machine: - Be sure to use the rope only in the places shown in the figure below. - Inorder to protect the game surface, place padding such as Styrofoam between the truck bed and the cabinet. Rope or belt | is -19- 6. OPERATION Z\WaRNING - Use only the parts specified by Namco Ltd. when replacing consumables or replacement parts (including screws). - Make sure that the game machine is installed properly (make sure that it meets all the conditions given in “4 Installation’) before starting operation. - The game machine can operate on a supply voltage which is within the range 10% of the rated voltage, but preferably the supply voltage should be adjusted so that it is as close as possible to the rated voltage. - Ground the game machine to guard against electrical leakage in the case that the game machine breaks down. A CAUTION - If the game machine breaks down or becomes damaged, stop operation immediately. - Always Keep the Warning Label clean so that the precautions written on it can be clearly seen. Replace it with a new Warning Label when the letters start to become illegible. - When unplugging the power cable, do not pull on the cable. Hold the plug and pull it out from the power outlet. - Do not touch the plug with wet hand. -20- 6-1 HOW TO PLAY This machine is a shooting game in which the player uses the pedal to duck behind the protection to avoid attacks from the enemy and at the right time the player can emerge from the protection and shoot. (1) Controls 1) Stepping on the pedal (offense): The player can shoot at the enemy. Also, the player may receive enemy attacks. 2) Releasing the pedal (defense): The player hides in the protection. In this state the player does not receive enemy attacks. Also, the player can reload. (2) Modes 1) Story game: In this mode the player follows the game story and advances in order starting from stage one. If the game is over before the game is finished, it is possible to continue. 2) Time-attack game: In this mode the player selects a stage and must clear that stage within a certain time. If the game is over, it is not possible to continue. Also, only the selected stage can be played. - The mode is selected on the “Mode Selection” screen after inserting the coin. (3) Rules 1) The game is over when the time runs out. The time is extended when the enemy is destroyed, and game advances to the next scene. 2) The game is over when the player’s life runs out. The player’s lives decreases by 1 each time the player is hit by the enemy. However, in the time-attack game, the player is invulnerable and there is only a time limit. 3) The players score is calculated according to his/her time to clear the game, and the shorter the time the better the score. (4) Trailer In the story mode, the trailers are shown during the game. The trailer can be omitted by pointing the gun and shooting at the demo screen. -2]- Caen eee reeeeeeee eee eee eee eee eee 6-2 ADJUSTMENT 6-2-1 POWER ON After installation (Chapter 4) has been completed, insert the plug in the outlet and turn ON the power. 6-2-2 SWITCHES FOR ADJUSTMENT Open the coin door of the Coin ASSY and there are switches for adjustment. Service switch Test switch Demagnetization switch [Service switch] 1) Push this switch to increase the number of credits without activating the coin counter. [Test switch] 1) Turn this switch ON to put the game machine into the test mode. 2) Game cost can be switched and each test can be conducted in the test mode. (See ‘““Test mode” on the next page.) [Demagnetization Switch] 1) Depending on the machine layout or the condition of the building, it is possible for the machine to receive terrestrial magnetic effects, causing color spots on the monitor screen. If this happens, degauss the monitor by pressing this switch. -22- 6-3 TEST MODE 1) Turn ON the test switch. The MENU is displayed on the screen. 2) Use the gun to select an item. <How to make selection> Point the gun at the screen and shoot. Point the gun away from the screen and shoot. NOTE: _ The selected item blinks in red. — The selected item moves up. — The selected item moves down 3) To set the item, step on the pedal. The screen moves to the screen of the selected item. 4) To close the test mode, turn the test switch OFF. The screen returns to the game screen. (/ 0 TEST- MENU ee COIN OPTIONS GAME OPTIONS ———~™ | Sets the game cost. (See section 6.3.1.) | Sets the game contents. (See section 6.3.2.) OTHERS GUN INIT: SERVICE SW +TEST SW (ON) SHOOT INSIDE SCREEN: CHOOSE [UP] SHOOT OUTSIDE SCREEN : CHOOSE [DOWN] STEP ON PEDAL : ENTER MONITOR rst | SOUND TEST P- Used for monitor adjustments. ADSDATA oo (See section 6.3.4.) Tests the switches. (See section 6.3.3.) ~~ Used for adjusting the speaker volume. (See section 6.3.5.) Displays the tabulated game data. q (See section 6.3.6.) Used for initializing the data, and testing the PC boards. (See section 6.4.) Fig. 6.1 Menu Screen A\ CAUTION - If the gun’s aim is not properly set, it may be impossible to select an item. If this happens, refer to section 6.5, “GUN INITIALIZATION” and initialize the settings. -323- a 6-3-1 COIN OPTIONS 1) Select “COIN OPTIONS” on the menu screen and set it by stepping on the pedal. 2) After the “Coin Options” screen appears, use the gun to select the item to be changed. COIN OPTIONS [DEFAULT IN GREEN} GAME COST 2COINS 1 CREDIT (a) CONTINUE COST 1COIN 1 CREDIT (b) FREEPLAY OFF (c) EXIT SHOOT INSIDE SCREEN : CHOOSE ne SHOOT OUTSIDE SCREEN : CHOOSE [DOWN] STEP ON PEDAL: ENTER Figure 6.2 Coin Options Screen (a) Game cost setting Number of coins | Coin to 9 Coins (GAME COST) required for one game (Factory setting: 2) (b) Continue cost setting Number of coins 1 Coin to 9 Coins (CONTINUE COST) required to continue (Factory setting: 1) (c) Free play setting OFF (factory setting: OFF) (FREE PLAY) ON Table 6.1 Coin Options Settings 3) When the item to be changed is blinking in red, step on the pedal. The set value for that item will begin to blink in red, and it is possible to use the gun to change the setting. <Method of changing a setting> Point the gun at the screen and shoot: The number increases. Point the gun away from the screen and shoot: The number decreases. 4) Change the setting and step on the pedal. 5) When the pedal is stepped on, the item will again blink in red. It is now possible to use the gun to select another item. 6) If “EXIT” is selected and the pedal is stepped on, the screen returns to the menu screen. -24 - deen eeeeeeeeeeeeee ee eeeeee eee e erence eee 6-3-2 GAME OPTIONS 1} Select “GAME OPTIONS” on the menu screen and set it by stepping on the pedal. 2) After the “Game Options” screen appears, use the gun to select the item to be changed. GAME OPTIONS [DEFAULT IN GREEN] _—————— (a) PLAYERS UFE 3<—————S—S—S TIME LIMIT MEDIUM (b) HITEFFECT RED~———_____ i SOUND INATTRACT ON ——_ (c) | ————~ (d) RECORD TIME CLEAR (e) EXIT SHOOT OUTSIDE SCREEN CHOOSE [DOWN STEP ON PEDAL: ENTER Fig. 6.3 Game Options Screen (a) Life setting 1to9 (Factory setting: 3) (PLA YER’S LIFE) (b) Time limit setting 5 levels: (TIME LIMIT) [Very short - Short - Medium - Long - Very Long] (Factory setting: MEDIUM) (c) Effect setting RED/GREEN *! (Factory setting: RED) (HIT EFFECT) | (d) Attraction sound ON (SOUND IN ATTRACT) OFF (Factory setting: ON) (e) Record time clear Initializes the record time. “2 (RECORD TIME CLEAR) Table 6.2 Game Options Settings (*1 and *2: See the next page.) 3) When the item to be changed is blinking in red, step on the pedal. The set value for that item will begin to blink in red, and it is possible to use the gun to change the setting. (See Table 6-2.) 4) Change the setting and step on the pedal. 5) When the pedal is stepped on, the item will again blink in red. It is now possible to use the gun to select another item. 6) If “EXIT” is selected and the pedal is stepped on, the screen returns to the menu screen. -25 - Notes: *1. If the effect setting is set to “GREEN”, it is possible to change the effect color from red to green when hitting the enemy with the gun. Also, the effect color when the player is shot changes from red to green. *2. When RECORD TIME CLEAR is selected and set (the pedal is stepped on), to prevent clearing the record by mistake, a message asking whether it is okay to clear is displayed. If “YES” is selected and set (the pedal is stepped on), the record time data will be initialized. RECORD TIME CLEAR OK? YES NO SHOOT INSIDE SCREEN : CHOOSE rd SHOOT OUTSIDE SCREEN : CHOOSE [DOWN] STEP ON PEDAL: ENTER Fig. 6.4 Record Time Clear Screen 6.3.3 VO TEST 1) Select “I/O TEST” on the menu screen and set it by stepping on the pedal. 2) On the YO TEST screen, the status of the dip switches and the test items are displayed. If the dip switch status is “ON”, it will be displayed in red, and if it is “OFF” it will be displayed in green. (The standard setting is all OFF.) 3) When an item to be tested is selected and set (the pedal is stepped on), the screen changes to the test screen for that item. 0 TEST DIP SW4 12345678 [ON/OFF] SWITCH TEST Switch test (See section 6.3.3 (1).) SOLENOID TEST- Solenoid test (See section 6.3.3 (2).) EXIT SHOOT INSIDE SCREEN : CHOOSE [UP] SHOOT OUTSIDE SCREEN : CHOOSE [DOWN} STEP ON PEDAL: ENTER Fig. 6-5: I/O Test Screen 4) If “EXIT” is selected and the pedal is stepped on, the screen returns to the menu screen. - 26 - ee) (1) Switch Test 1) If “SWITCH TEST” is selected and the pedal is stepped on, the “Switch Test” screen is displayed. SWITCH TEST DIP SW4 12345678 [ON / OFF] SWITCH COIN : OFF (a) SERVICE : OFF (b) TEST : ON (c) GUN TRIGGER : OFF (d) FOOT PEDAL : OFF (e) SERVICE SW + FOOT PEDAL: EXIT Fig. 6.6 Switch Test Screen 2) On the “Switch Test” screen, the status of each switch is displayed, and when a switch is turned ON or OFF, the display also changes to ON or OFF. | (a) Coin switch (COIN) Goes ON when the coin switch is turned ON. (b) Service switch (SERVICE) Goes ON when the service switch is pressed. (c) Test switch (TEST) Always ON in this state. |) Gun trigger (GUN TRIGGER) | Goes ON when the gun trigger is pulled. (e) Foot pedal (FOOT PEDAL) Goes ON when the pedal is stepped on. Table 6.3 Switch Test Items 3) Ifthe pedal is stepped on while pressing the service switch, the screen returns to the “I/O Test” screen. -27- (2) Solenoid Test 1) If “Solenoid Test” is selected and the pedal is stepped on, the “Solenoid Test” screen is displayed. SOLENOID TEST DIP SW4 12345678 [ON / OFF] PULL GUN TRIGGER TO ACTION STEP ON PEDAL: EXiT Fig. 6-7 Solenoid Test Screen 2) Ifthe gun trigger is pulled while the “Solenoid Test” screen is displayed, the gun blow back mechanism functions. 3) The “I/O Test” screen returns when the pedal is stepped on. _ 28 - ne) 6.3.4 MONITOR TEST This is used in adjusting the monitor. 1) When the gun is used to select an item and the pedal is stepped on, the respective pattern is displayed. To exit a