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Manual / Guide · 1998

Midway CarnEvil — 2-Player Dedicated 25" Operation Manual 16-40069-101

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November 1998 manual: the screen-flash brightness setting for the optical guns.

Author
Midway Games
Year
1998
Type
Manual / Guide
Credit
Midway Games. Copy via the Internet Archive (item 'arcademanual_CarnEvil_2Player_Dedicated_25in_1640069101_Nov_1998')
  • carnevil
  • arcade
  • optical gun
  • flash

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Midway CarnEvil — 2-Player Dedicated 25" Operation Manual 16-40069-101

MIDWAY NOVEMBER 1998 76-40069-101 2-PLAYER DEDICATED 25" VIDEO GAME C€ LISTED Operation Manual. Including... • Installation & Operation • Testing & Problem Diagnosis • Parts Information • Wiring Diagrams Midway Games Inc. 3401 North California Avenue Chicago, Illinois 60618-5899 USA u o u DECLARATION OF CONFORMITY MIDWAY GAMES INC 3401N. CALIFORNIA AVE. CHICAGO, IL 60618 VSA. WE, HEREBY DECLARE UNDER SOLE RESPONSIBILITY THAT THE MODEL: "CARNEVIL" 25" 40269,40369,40469,40769,40969,41069,41169,41269, 41469,41869,41969,42069,42169,42269,47269 TO WHICH THIS DECLARATION RELATES IS IN CONFORMITY WITH THE FOLLOWING EUROPEAN PRODUCT SAFETY ELECTROMAGNETIC COMPATIBILITY DIRECTIVE (89/336/EEC AND AMENDMENTS 91/C162/08,92/31/EEC,93/68/EEC ELECTRICAL EQUIPMENT DESIGNED FOR USE WITHIN CERTAIN VOLTAGE LIMITS DERECHVE (73/336/EEC AND AMENDMENTS 88/C168/02,92/C210/01, 93/68/EEC94/C199/03,95/C214/02) AS IS VERIFIED BY COMPLIANCE WITH THE FOLLOWING EN55014:1993 EN61000-4-2:1995 IEC 801-3:1984 (EN61000-4-3) EN61000-4-4:1995 EN61000-4-5:1995 EN335-1:1995 IEC 335-2-82 (DRAFT) Date issued: DANGALARDE CORPORATE VJ». OF QUALITY OCTOBER 214998 u o u CarnEvil TM SECTION ONE INSTALLATION, OPERATION & SERVICING NOTICE: Information in this manual is subject to change without notice. MIDWAY reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant. Fill out and mail in the Game Information Card. Be sure to include the game serial number from the label on the rear of the cabinet. For your records, write the game serial number in the manual. SERIAL NUMBER 1-1 SAFETY INSTRUCTIONS The following safety instructions apply to operators and service personnel. Read these instructions before preparing your game for play. Other safety instructions appear throughout this manual. DEFINITIONS OF SAFETY TERMS DANGER indicates an imminent hazard. injury. If you fail to avoid this hazard, it WILL cause death or serious WARNING indicates a potential hazard. If you fail to avoid this hazard, it COULD cause death or serious injury. CAUTION indicates a potential hazard. If you fail to avoid this hazard, it MAY cause minor or moderate injury. CAUTION also alerts you about unsafe practices. NOTICE indicates information of special importance. WARNING: TRANSPORTING GAMES. This game contains glass and fragile electronic devices. Use appropriate care when transporting this game. Avoid rough handling when moving the cabinet. Do not move this game with the power on. WARNING: DISCONNECT POWER. Always turn the power OFF and unplug the game before attempting service or adjustments. Installing or repairing PC boards with power ON can damage components and void the warranty. Be sure that you securely install ground wires. WARNING: GROUND GAMES. Avoid electrical shocks! Do not plug in a game until you have inspected and properly grounded it. Only plug this game into a grounded, three-wire outlet. Do not use a "cheater" plug, or cut off the ground pin on the line cord. WARNING: AVOID ELECTRICAL SHOCKS. This video game system does not utilize an isolation transformer. Internal, cabinet A.C. isn't isolated from the external, A.C. line. WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE. If you drop a fluorescent tube or CRT and it breaks, it will implode! Shattered glass can fly eight feet or more from the implosion. CAUTION: CHECK POWER SUPPLY LINE VOLTAGE SELECTOR SWITCH. Set the 110/220 VAC selector on the power supply for the correct local line voltage. Check the selector setting before switching on the game. 1-2 CAUTION: USE PROPER FUSE. Avoid electrical shock! Replacement fuses must be of the same type as those they replace. Fuse voltage and current ratings must match ratings on the original fuse. CAUTION: ATTACH CONNECTORS PROPERLY. Be sure that printed circuit board (PCB) connectors mate properly. If connectors do not slip on easily, do not force them. A reversed connector may damage your game and void the warranty. Connector keys allow a connector to fit only one set of pins on a board. CAUTION: TAKE CARE WHEN SHIPPING HARD DISKS. The hard disk drive must be packed in an anti-static bag. When shipping the drive for repair or replacement, pack it in an approved container (P/N 08-8068). Never stack or drop hard disk drives. EPILEPSY WARNING A very small portion of the population has a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. People who have not had any previous seizures may nonetheless have an undetected epileptic condition. If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g., seizures or loss of awareness), immediately consult your physician before using any video games. We recommend that parents observe their children while they play video games. If you or your child experience the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician. 1-3 PRODUCT SPECIFICATIONS Operating Requirements Location Electrical Power Domestic 120VAC @ 60Hz 3.0 Amps Foreign 230VAC @ 50Hz 2.0 Amps Japan 100VAC @ 50Hz 3.0 Amps Temperature 32°Fto100°F (0°C to 38°C) Humidity Not to exceed 95% relative Cabinet Statistics Shipping Dimensions Width 29.5" (75 cm) Depth 38.0" (96.5 cm) Height 72.5" (184.2 cm) Equipment Characteristics Video Display Monitor Standard Resolution RGB 25" (63.5 cm) CRT Game Characteristics Player Variables 1 or 2 players per game High Score Recognition Shipping Weight 340 Lbs. (154.5 kg.) Design Type Dedicated Video Game with Optical Shotguns Audio System Currency Acceptors 2 Coin Mechanism, Coin Counter Dollar Bill Validator Ready Electronic Coin Acceptor Ready Digital Stereo Sound with 6x9" (15x23 cm) Full Range Speakers Operator Variables Coinage, Game Options Difficulty, Volume, Audits, Statistics Diagnostics Automatic Power-Up Self-Test Manual Multi-Level Menu System INSTALLATION & INSPECTION WARNING: The cabinet is top heavy. Use the two handles when moving the cabinet. 1. Remove all items from the shipping containers and set them aside. Inspect the exterior of the cabinet, control panel, and guns for any damage. Pay special attention to cabinet edges, seams, and corners. 2. Remove and save the screws at the top and sides of the rear door. Unlock the rear door, then lift it off of the cabinet and set it aside. Inspect the cabinet interior for any signs of damage. Check all major assemblies to assure that they are mounted securely. Check the shotguns for signs of damage. 3. The coin door keys are attached to a trigger on one of the guns. Unlock and open the coin door. The cash box door and rear door keys are located on a key hook attached to the rear of the coin door. Unlock and open the cash box door. Remove the spare parts stored in the cash box. 4. Leg levelers and nuts are located in the spare parts. Install one nut onto each leg leveler and hand turn it up against the base of the leg leveler. Install one leveler with its nut into the threaded hole in each corner of the cabinet. Turn them all the way into the holes, but do not tighten at this time. 5. Refer to the Cabinet Wiring Diagram (Section 4), and check to see that all cable connectors are correctly secured. Do not force connectors; they are keyed to fit in only one location. Bent pins and reversed connections may damage your game and void the warranty. 6. Locate the gun holster assemblies. There are three mounting holes in a triangular pattern on either side of the coin door. Orient the holsters over the holes and install with tamper resistant screws. 1-4 7. 8. An extra padlock may be installed to secure the rear door. A hasp is located in the spare parts bag. Remove the two lock bracket nuts from inside the cabinet, above the rear door opening. Slide the hasp onto the bolts so that it protrudes from the hole in back of the cabinet. Reinstall nuts and tighten. Modify the lock plate at the top of the rear door. Remove the bolts and nuts from the lock plate, then rotate the plate so that the slot will be above the door. Reinstall the bolts and nuts and tighten firmly. CARRIAGE BOLT NUT HASP BRACKET KEY LOCK BRACKET CABINET SHOWN LOCK PLATE FOR CARRIAGE REFERENCE BOLT The power cord is with the spare parts. Remove and save four screws from the line cord cover plate at the rear of the cabinet. Match the holes on the IEC plug with the prongs in the receptacle and push firmly to seat the line cord. Route the cord away from cabinet wheels and foot traffic areas. Hang excess cord on the plastic clip near the vent. (PART OF CABINET SHOWN FOR REFERENCE ONLY) RECEPTACLE- _PHILLIPS-HEAD SCREW LINE CORD AND PLUG LINE CORD INSTALLATION 1-5 CAUTION: CHECK POWER SUPPLY LINE VOLTAGE SELECTOR SWITCH. Set the 110/220 VAC selector on the power supply for the correct local line voltage. Check the selector setting before switching on the game. 10. Reinstall the rear door onto the cabinet and close it. Lock the rear door and remove the key. If required, install the extra padlock through the hasp at this time. Install the screws at the top and sides of the rear door and tighten snugly. Close and lock the cash box and coin doors. NOTICE: Tamper resistant screws and matching wrench are provided with this game for additional security. Four tamper resistant screws and one wrench are located in the spare parts bag. If desired, replace the original screws with the tamper resistant screws. Tighten the screws firmly with the wrench. 11. Move the game to its intended location. Lower each leg leveler until the cabinet is stable and level. Adjust as required to raise wheels and distribute weight equally on each corner. Tighten the nuts. 12. Plug the game into a grounded (3-terminal) AC wall outlet. Switch ON the game, using the ON/OFF switch at the top left rear of the cabinet. The game will power up and begin self-diagnostics. If no errors are found, the game will automatically enter its "attract11 mode of operation. Unlock and open the coin door. Locate the control switches. Press TEST MODE to enter the Menu System. 13. Perform a gun test on each shotgun. Access to this test is from the Diagnostic screen of game's Menu System. See Section Three for a detailed description of the Menu System. The gun test verifies that the shotguns function properly to allow normal game play. 14. If necessary, calibrate the shotguns. Access to the calibration feature is from the Utilities screen of game's Menu System. See Section Three. Calibration restores shotgun accuracy to original factory level of performance. Since player satisfaction depends on gun performance, you should recalibrate and test shotguns periodically. 1-6 CABINET ASSEMBLY COIN DOOR CASHBOX DOOR COIN METER FRONT VIEW OF CABINET 1-7 MAINTENANCE ♦ Viewing Glass It is not necessary to switch off power to the game to clean the glass. Apply a mild glass cleaner to a clean cloth or sponge. Use this to wipe the viewing glass. Do not apply the cleaner directly on the glass! Liquid could drip down into switch or motor circuits and cause erratic game operation. ♦ Cabinet Use only non-abrasive cleaners to avoid damaging game graphics. Apply cleaner to a clean cloth or sponge. Use this to wipe the screen clean. Do not apply the cleaner directly on the cabinet! ♦ Shotguns Dirt or debris on a shotgun lens can affect accuracy. Apply the cleaner to a clean cloth or cotton swab, and then use this to wipe the lens clean. Do not apply cleaner directly into the gun barrel! 1-8 SERVICING Only qualified service personnel should perform maintenance and repairs. The following product guidelines apply to all game operators and service personnel. Notes, cautions and warnings appear throughout this manual where they apply. Read the SAFETY pages thoroughly before beginning service. ♦ Shotguns Switch off power to the game. Unlock and open the coin door. Disconnect the shotgun cable from the wiring harness. Remove the locking nuts. Lift the gun cable mount off the front of the cabinet. Retain carriage bolts and nuts from the mount for reinstallation. Reattach the ground connection. Check that the gun cable rotates freely in its mount. Reinstall the carriage bolts. Tighten the locking nuts. To disassemble a shotgun, lay the gun on a work surface and remove the screws. Separate the gun halves, beginning at the handle. Take care not to dislodge parts (the trigger is spring loaded.) Clean the lens to remove fingerprints and dust. If you removed any shields from the gun, reinstall them. After re-installation, verify that a good electrical connection exists between the shield and cable ground. Test the pump action to insure it does not bind. Always recalibrate a shotgun after servicing. ♦ Coin Mechanism Switch off power to the game. Unlock the coin door and swing it open. To clean a coin mechanism or replace it with a different type, unlatch and remove it. After reinstallation, ensure that the mechanism seats fully in the holder. Close and lock the release latch, and then close the door. Turn on the game and change the mechanism setup. Test known good and bad coins to verify operation. ♦ Dollar Bill Validator (Use MARS AE2411-U5 U.L Recognized currency changer) Dollar bill validators or other currency acceptors may be installed in games that were manufactured with the additional wiring connector factory installed. Switch off power to the game and unplug the A.C. line cord. Unlock the coin door and swing it open. Read the door label for additional information. Remove nuts, spacers, and the cover plate from the door. Change switch settings and make other adjustments before mounting the unit. If the manufacturer has supplied an adapter plate, place it over the door cutout. Install spacers on threaded studs. Align validator mounting holes with the studs. Seat the unit in the door opening. Install the nuts and tighten them firmly. Attach the ground wire (green with a yellow stripe) lug to the door ground stud next to the hinge. Mate the wiring harnesses. Press down on connectors to fully seat them. Route wires away from the door edges and hinge. Check for proper bill chute alignment. Plug in the line cord and turn on the game. Change the mechanism setup and pricing as required. Test known good and bad bills to verify proper operation. After you are satisfied with validator operation, close and lock the coin door. Bill Acceptor Specifications Pulse Width Pulses 50 mS minimum on; 50 mS minimum off 1 pulse per dollar VOL 0.4V @ 5mA VOH 3.5V @ -0.4mA ♦ Coin Meter Switch off power to the game. Unlock the cash door and swing it open. The meter is at the lower left corner of the door opening. Record the meter count before testing or replacement. ( *\ Insert a finger through the access hole under the cash tub. Locate the meter wires. Disconnect the harness at the connectors. Remove front screws and slide the meter out. Ensure that the replace ment unit has a protective diode connected across the terminals to prevent driver circuit damage. 1-9 CABINET FRONT VIEW MARQUEE BEZEL VIEWING OPTIC GLASS GUN START BUTTONS CONTROL PANEL HOLSTERS COIN DOOR CASH DOOR LEG LEVELERS EXTERNAL COMPONENTS 1-10 ♦ Viewing Glass Remove the screws from the top of the cabinet directly over the marquee. Lift the retaining strip of of the cabinet. Tilt the glass slightly forward, grasp it firmly by its edges, and lift it out of the cabinet. The marquee artwork may be removed if required. Clean and inspect the lamp before reassembling. ♦ Fluorescent Lamp Remove the screws from the rear lamp access panel. Unlock it and lift from the cabinet. Reach over the top of the assembly and grasp the tube. Give it a quarter turn and pull it out from its sockets. The electronic ballast in this assembly does not require a separate starter. Carefully place a new tube into the socket and rotate it a quarter turn to reinstall. Clean the tube to remove fingerprints and dust. ♦ Fluorescent Light Assembly Remove the screws from the rear lamp access panel. Unlock it and lift from the cabinet. Disconnect the power cable from the fluorescent light assembly. Loosen but do not remove the fasteners holding the assembly to the cabinet. If present, remove the ground wire. Slide the assembly slightly forward to disengage the screws from the keyholes. Lift the assembly and guide it out of the cabinet. WARNING: If you drop a fluorescent tube or a CRT and it breaks, it will implode! Use care in handling. Keep the item in its protective packaging until it is installed. ♦ Speakers The grilles and the speakers come out from the front. Remove the screws and set the grilles aside. To avoid damaging a speaker, remove upper mounting screws first, and replace them last. Remove the speakers from the enclosure just enough to expose the terminals. Label and disconnect the wires. Refer to the Wiring Diagram (Section Four) for speaker wiring information. Tighten screws snugly. Do not use excess force when removing or tightening screws threaded into plastic or particle board. ♦ Control Panel Switches Remove grilles and speakers. Label and disconnect wires. Separate the switch from its button housing. Bend the large prong away from the switch just enough to slide the switch off the housing. Unscrew the switch mounting nut and pull the entire button assembly out the front of the control panel. ♦ Power Supply Switch off power to the game. Unlock and remove the rear door. Unplug the IECA.C. connector from the rear and the D.C. connector from the front of the assembly. Remove two top and two bottom screws holding the supply to the power chassis, then lift it off the power chassis. Note voltage setting. To install a power supply, remove the voltage switch cover if necessary and set the voltage to the correct value. Set the supply on the power chassis and align the mounting holes. Install the four screws and the two power connectors. 1-11 CABINET REAR VIEW LAMP ACCESS CAM LOCK PANEL LOUVERED VENT HANDLE PLASTIC OPTICAL GUN ASSEMBLY CLIP MONITOR ELECTRONICS ASSEMBLY CAM LOCK ASSEMBLY POWER SUPPLY ASSEMBLY FIXED CASTER WHEEL REAR DOOR ASSEMBLY INTERNAL COMPONENTS 1-12 4 Monitor Bezel Remove the viewing glass. Grasp the monitor bezel at the bottom and lift it out of the groove. ♦ Monitor Read these precautions thoroughly before beginning this procedure. WARNING: The video monitor is heavy, with most of the weight toward the front of the assembly. Be certain that it is firmly supported as it is removed from the cabinet. WARNING: The video monitor does not require isolation from the A. C. line voltage in normal game operation. However, when operating the monitor outside of the cabinet or servicing the monitor on a test bench, you must isolate the monitor circuits from line voltage with an isolation transformer. Switch off power to the game. Unlock and remove the rear door. Disconnect the monitor from the wiring harness, remote adjustment board, and ground wires. Remove the retaining strip and the viewing glass. Remove the monitor bezel and both barrier panels. Remove the fasteners holding the monitor frame to the upper and lower mounting brackets. Pull the monitor carefully from the cabinet and set it in a safe place. Remove the remote adjustment board from the cabinet and reconnect it to the monitor before servicing or replacement. Clean the monitor face and the bezel before reinstalling. CPU Fan Assembly Switch off power to the game. Unlock and open the rear door. To expose the CPU Board Assembly, remove the perforated metal cover from the game electronics. Disconnect the fan connector from the wiring harness. Remove fasteners and lift the fan assembly out of cabinet. Separate the mounting bracket from fan. Retain the bracket and the connector for reuse if a different fan must be installed. CPU Board Assembly Switch off power to the game. Open the rear door. To expose the CPU Board Assembly, remove its perforated metal cover. Carefully note the orientation of the JAMMA connector and the other cables. Extract the harness and the hard disk drive ribbon cable from the board connectors. Remove CPU Board Assembly mounting screws. Lift the board out of the cabinet and set it in a safe place. Use anti-static bags or protective containers from new parts to store boards that you don't plan to reinstall. Gun Interface Board Assembly Switch off power to the game. Unlock and remove the rear cabinet door. To expose the Gun Interface Board Assembly, remove the perforated metal cover. Disconnect the wiring harness and the fuses from the interface board assembly. Remove two large and two small screws holding the board assembly in place and retain them along with their washers. Lift the board out of the cabinet and set it in a safe place. Set the replacement board assembly over the CPU board, align the holes and install the screws, small ones first. Reinstall the fuses and reconnect the wiring harness to this board. 1-13 GAME ELECTRONICS FERRITE ELECTRONICSHARNESS BEADS BATTERY DIP MEMORY SWITCHES CIRCUITS GUN HARD DISK DRIVE/ FAN POWER CABLE FAN ASSEMBLY INTERFACE BOARD ASSEMBLY WOOD PANEL HARD DRIVE RIBBON CABLE CPU BOARD ASSEMBLY STEEL HARD DISK ASSEMBLY DRIVE PLATE GROMMETS DIP SWITCH ACCESS SLOT PERFORATED METAL COVER -GROMMETS INTERNAL COMPONENTS 1-14 Hard Disk Drive Use an anti-static bag and approved shipping container (P/N 08-8068) to return the hard disk drive assembly to your distributor. Switch off power to the game. Unlock and remove the rear cabinet door. Remove the perforated metal cover over the game electronics. Disconnect the D.C. power cable from the hard disk drive. Unplug the ribbon cable from the hard drive and leave it attached to the CPU Board. Carefully loosen the screws and lift the drive assembly out of its mounting bracket. Remove the screws and reuse them if a different hard disk drive assembly is to be installed. NOTICE: Hard disk drives are very fragile! Handle them with care. Do not stack or drop hard disk drives. Keep the disk drives away from magnets, heat and vibration. Memory The ROM (Read Only Memory) circuits contain the computer operating instructions for this game. Switch off power to the game. Unlock and remove the rear door. Remove the perforated metal cover. Carefully note the Integrated Circuit position, then remove the device with a chip extraction tool. To reinstall memory circuits, orient the device over its socket and press firmly to seat pins. Do not force. CAUTION: Static electricity builds up on your body. This static can damage or destroy sensitive the game circuits. BEFORE touching or handling electronic assemblies, discharge static electricity by touching the power supply chassis. Battery Switch off power to the game. Unlock and remove the rear door. Remove the perforated metal cover. Carefully note the battery position, then gently lift the contact arm to release tension. Do not bend the arm with excess force. Slight finger pressure may be needed to pry the cell from its holder. Slide the battery out and remove from the cabinet. Avoid direct shorts across terminals or terminals to ground. CAUTION: Danger of explosion if battery is incorrectly installed. Replace only with the same or equivalent type as recommended by the manufacturer. Dispose of used batteries according to instructions printed on the battery or the manufacturers packaging. 1-15 GAME OPERATION STARTING UP Whenever you turn on the machine or restore power, the system executes boot ROM code. The boot ROM contains self-diagnostic tests. These tests automatically verify and report the condition of the disk drive and other hardware. The screen is blank during these tests. If the hardware fails a test, the system displays an error message. The message appears for 30 seconds or until someone presses a button. • • If nobody presses a button, the system quickly completes tests, and then loads game software. To skip boot ROM tests and activate the Menu System, press and hold the TEST MODE button. Having passed power-up tests, the system enters Attract Mode. Attract Mode consists of typical game scenes and sounds, alternating with high scores. Attract Mode continues until game play commences. Players insert currency to start the game. Then they select a CamEvil territory. As a player chooses a shotgun, the player also selects a character. The game identifies one character with green shotgun blasts. The game associates the second character with purple shotgun blasts. Each character receives a starting health level. Play begins after a countdown period. The game progresses until players exhaust their characters1 health. If players choose not to continue, then the system returns to Attract Mode. GAME RULES ONE OR TWO PLAYERS The player or players insert currency to start the game. Each player chooses a gun and presses the nearest START button. At the CarnEvil ticket booth, either player selects a territory to begin an adventure. Indicator bars at the sides of the screen track remaining ammunition for each player. PLAYER CONTROLS ♦ START Buttons These buttons allow players to begin or continue play. ♦ SHOTGUNS Use a shotgun to shoot killer clowns and other enemies. Also use a shotgun to shoot player health and gun-upgrade symbols. To reload the gun, pump it or shoot off-screen. -SIGHT HANDLE PUMP METAL SHOTGUN PARTS 1-16 CABLE- OPERATOR CONTROLS CABINET CONTROLS ♦ The DIP Switches are beneath the monitor, on the main PC board. Access these switches by opening the rear door. DIP switches set some system variables. You can set other variables with control switches. ♦ The Monitor Remote Control Board is beneath the monitor, on the rear cabinet wall. Open the coin door to access controls. Use monitor controls to adjust the video display for optimum viewing. ♦ The POWER Switch is at the rear of the cabinet. If you stand behind the cabinet, you'll find the switch on the top-right side. This switch turns off the game, but does not reset game variables. CONTROL SWITCHES ♦ The SERVICE CREDITS Button is behind the coin door, on a rear wall bracket. This button allots ♦ The TEST MODE Button is behind the coin door, on a rear wall bracket. Actuating TEST MODE causes the game to enter the menu system. Press the TEST MODE button briefly to run automatic tests. To make changes, press and hold TEST MODE until the system menu appears. ♦ VOLUME DOWN and VOLUME UP Buttons are behind the coin door. You'll find them on a rear wall bracket. These buttons set game sound levels. To make minor changes, press either button briefly. credits without changing the game's bookkeeping total. To make major changes, press and hold a button. NOTICE: You must adjust Attract Mode volume independently of Game Mode volume. For greater profits, increase volume levels to draw attention to this game. NOTICE: To reach control switches, unlock and open the coin door. NOTICE: The 25-inch CamEvil machine has no factory-installed tilt switch. 1-17 MONITOR ADJUSTMENTS B SERVICE CREDITS B VOLUME DOWN B VOLUME UP H TEST MODE CONTROL SWITCHES 11 11 COIN TO MAIN MENU METER TO ITEM ABOVE TO ITEM BELOW TO DETAIL MENU CONTROL SWITCH LOCATIONS MONITOR CONTROLS COIN DOOR CONTROL SWITCHES CASHBOX DOOR COIN METER PLAYER CONTROL LOCATIONS 1-18 /^ GAME FEATURES CarnEvil is a dark, gloomy, 3-D horror movie, and the player is the ultimate hero. The player must battle up to 40 terrifying villains, each with its own threatening capabilities. Among these are killer clowns, murderous mimes, a savage Santa, marauding maggots and jugular Junior. * Deep within CarnEvil lurk many territories, each with unique, blood-curdling perils and sinister secrets. CarnEvil proclaims a sardonic welcome to its every dank domain. Players dare to enter the Haunted House, Rickety Town or the Freak Show. Skill, craft and discipline earn entry into elite domains, such as the bestial Big Top. Here CarnEvil challenges the superior player to a heightened play level. For the intrepid player, a blazing shotgun is the only way out. The player must remember this essential rhythm: Pump and fire, pump and fire! Then the player moves cautiously forward, flushing out gruesome enemies that never see the daylight. Threatened by killer clowns, bats, spiders, freaks and others, the player must exterminate them all. If an enemy draws blood, then the player's health declines. The player achieves extra points by eliminating ravenous villains before they devour the heroine. Yet should a misplaced shot dispatch the lovely heroine, the player pays a penalty. As play commences, the gun fires single shots, like a pistol. Shooting bullet-shaped symbols upgrades the player's weapon. Upgrades allow the gun to temporarily become a full-fledged shotgun or a machine gun. In all gun modes, the player must periodically pump the gun to reload it. Another way to reload the gun is to aim off screen and press the trigger. The player improves his health by shooting heart-shaped symbols. Then, restored and fortified, the player dares to plunge forth into the next, nightmarish territory. C ) The screen displays and constantly updates player scores. As players exit a territory, the screen indicates shooting accuracy percentages for each player. As each play level concludes, top scorers may enter initials or names with a shotgun. CarnEvil displays these initials in a high score table. 1-19 NOTES 1-20 CarnEvil TM SECTION TWO DIAGNOSTIC, AUDIT & ADJUSTMENT MENU SYSTEM NOTICE: Information in this manual is subject to change without notice. MIDWAY reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant. 2-1 MENU SYSTEM AUTOMATIC TESTS Whenever you switch the game between Play Mode and the menu system, the self-test routine activates. This routine, which isn't part of the menu system, runs automatically. Its purpose is to detect faults that prevent the game or menu system from operating properly. Messages appear on the screen as each item runs. These messages may describe detected errors. A self-test usually takes less than one minute to complete. Write down messages before proceeding to the menus or game play. OPERATOR-SELECTED TESTS The game's menu system includes a number of operator-selected, manual tests. In this system, a series of on-screen menus presents game variables and diagnostics. The Main Menu screen allows you to view information, make changes, or verify equipment operation. Each submenu screen displays one group of choices. A Detail Menu presents data or runs the required test. You must be at the Detail Menu level to detect errors, make changes, or activate tests. SCREEN LAYOUT Menu screens differ, but presented material remains in the same location each time. ♦ The color bar at the top center of each screen displays the current menu title. ♦ Data (menu items, video signals, statistics, reports, etc.) appears in the center of the screen. ♦ Messages (explanations, control functions, revision levels) display at the bottom of the screen. MENU SYSTEM ORGANIZATION You must activate the menu system manually. To play the game, you must also manually exit from the menu. Main Menu items appear in categories: Tests, statistics, audits, adjustments, etc. ♦ Tests verify proper equipment operation. ♦ Statistics and audits allow you to assess and customize game performance. ♦ Adjustments help you to customize game performance. For instance, you can restore factory default game settings. You can also calibrate player controls for accuracy. Submenu screen items offer you choices within a category. Some items have no submenu, while others may have more than one. You can return to the previous menu or go on to the next menu. Detail Menu screen items contain specific information. You must interact with the system to achieve results or make changes. You can always return to previous menus from Detail Menu screen items. Control functions appear on a menu screen. Use VOLUME UP and VOLUME DOWN buttons to highlight an item on any menu. (These buttons are inside the coin door.) You can only select one highlighted item at a time. To select a highlighted item, press the TEST MODE (rightmost) pushbutton inside the coin door. To return the game to play, highlight "EXIT," then press TEST MODE. CarnEvil MAIN MENU AUDITS RECALIBRATE GUNS ADJUSTMENTS DIAGNOSTICS VOLUME LEVEL UTILITIES EXIT MAIN TEST MENU 2-2 AUDITS Select "AUDITS" at the CarnEvil Main Menu. The Audits menus permit you to review game play statistics. Additional menus give detailed reports for each player position on game starts, ends, cabinet abuse, fault conditions, etc. Highlight a line item with the middle two control buttons inside the coin door. Select the option with the right control button. The screen displays a list of the statistics available to you. Select an item to view the detailed report. AUDITS COIN AUDITS CREDITS AUDITS GAME AUDITS HAUNTED HOUSE AUDITS FREAK SHOW AUDITS RICKETY TOWN AUDITS BIG TOP AUDITS WAVE AUDITS GAME RESETS C AND PC REG DUMP CLEAR AUDITS EXIT AUDITS SUBMENU Data in the Audits menus helps you to keep records of the game's popularity and earning potential. Each entry on the Audits Submenu is the subject for an entire screen of bookkeeping information. Use the highlight bar to select the desired subject. Examine and record all game audit values before performing game service or repairs. NOTICE: Be careful when clearing audit information. Once you clear data, you cannot restore it. 2-3 COIN AUDITS Select "COIN AUDITS" at the Audits Menu. The Coin Audits menu permits you to assess the currency collection. This report screen presents revenue quantities and other important game statistics. Highlight a line item with the middle two control buttons inside the coin door. Select the option with the right control button. A menu screen appears as below. COIN AUDITS - PAGE: 1 LEFT SLOT COINS XXXXXXXX RIGHT SLOT COINS XXXXXXXX BILLS XXXXXXXX CENTER SLOT COINS XXXXXXXX EXTRA SLOT COINS XXXXXXXX GAME STARTS XXXXXXXX SERVICE CREDITS XXXXXXXX TOTAL PLAYS XXXXXXXX TOTAL COINS XXXXXXXX COIN AUDITS SUBMENU The Coin Audits submenu reports total quantities of coins, bills or credits collected by each active device. The submenu does not calculate the value of the collected currency. This screen reports information, but does not permit you to make changes. To reset the coin, bill, and credit counters to zero, use the Clear Audits menu. We recommend that you examine and record audit information before you make changes. Once youVe cleared the counters, you can't retrieve the previous data from the system. CREDITS AUDITS Select "CREDITS AUDITS" at the Audits Menu. The Credits Audits menu permits you to assess the currency collection. This report screen presents revenue quantities and other important game statistics. Highlight a line item with the middle two control buttons inside the coin door. Select the option with the right control button. A menu screen appears as below. CREDITS AUDITS • PAGE: 1 CREDITS AVAILABLE XXXXXXXX CREDITS AUDITS SUBMENU 2-4 GAME AUDITS Select "GAME AUDITS" at the Audits Menu. The Game Audits menus permit you to review the game play statistics. Highlight a line item with the middle two control buttons inside the coin door. Select the option with the right control button. GAME AUDITS - PAGE: 1 TOTAL UPTIME DBE TOTAL PLAY TIME ^CONTINUE GAME STARTS 2ND CONTINUE GAME CONTINUES 3rd CONTINUE LEFT PLAYER 4th CONTINUE RIGHT PLAYER 5th CONTINUE 1 PLAYER 6th CONTINUE 2 PLAYER 7th CONTINUE SBLF'S 8THCONTINUE TLF'S 9th CONTINUE INITIALS ENTERED 10th CONTINUE ZACRC 11th CONTINUE ZM CRC 12th CONTINUE PATH CRC 13th CONTINUE CAM CRC 14th CONTINUE DBS MORE CONTINUE GAME AUDIT SUBMENU The Game Audits menus report information but don't permit you to make changes. Examine and record information at GAME AUDITS before deleting data at CLEAR AUDITS. LSW, TLF, SBLF, etc. are terms for internal record keeping counters used in this game. 2-5 CLEAR AUDITS Select "CLEAR AUDITS" at the Audits Menu. The Clear Audits menu allows you to clear individual memory counters or to reset them all at one time. Highlight a line item with the middle two control buttons inside the coin door. Select the option with the right control button. Options may be reset to factory defaults or changed after each viewing. CLEAR AUDITS CLEAR COIN AUDITS CLEAR CREDITS AUDITS CLEAR HAUNTED HOUSE AUDITS CLEAR FREAKSHOW AUDITS CLEAR RICKETY TOWN AUDITS CLEAR BIG TOP AUDITS CLEAR WAVE AUDITS CLEAR GAME RESETS CLEAR C AND PC CLEAR REG DUMP CLEAR ALL EXIT CLEAR AUDITS SUBMENU You can reset any audit screen from the Clear Audits submenu. Choose any item to return the counters to zero. • • • Game Resets keeps track of how the game responds to different player maneuvers. C and PC is an internal record-keeping list used to monitor game performance. Clear All simultaneously changes all audit categories to factory default values. After you select an item, the game gives you the opportunity to escape from this change. For example: ARE YOU SURE YOU WANT TO CLEAR COIN AUDITS? LAST CHANCE SUBMENU Once you've selected and verified a clear function, the values reset and you can't restore them. recommend examining and recording all utility values before making changes. NOTICE: We Be careful when clearing audit information. Once you clear data, you can't restore it. 2-6 RECALIBRATE GUNS Select "RECALIBRATE GUNS" at the CarnEvil Main Menu. Shotgun recalibration restores shotgun accuracy to original software performance. Of course, shotgun performance also depends on the condition of your game hardware. Since player satisfaction depends on gun performance, you should recalibrate and test shotguns periodically. LEFT GUN (GREEN) TOP LEFT POINT GUN AT X AND PULL TRIGGER PRESS EITHER START BUTTON TO CANCEL GUN CALIBRATION SCREEN 1 The Gun and Monitor Calibration screen opens. Now highlight "Gun Calibration." Again, select the option with the right control button. The Calibrate Guns screen opens. Turn room lights down to reduce glare that may interfere with gun operation. Before calibrating shotguns, examine shotgun barrels for dirt or debris. No amount of calibration and testing can fix a dirty optical system. The same rule applies to blown gun fuses, loose components, defective cables, etc. TOP LEFT CALIBRATE GUNS LEFT GUN (GREEN) PRESS EITHER START BUTTON TO CANCEL To return to menu, Press left START GUN CALIBRATION SCREEN 2 The screen specifies which gun to shoot. To avoid miscalibration, the other gun temporarily becomes inactive. Stand directly behind the shotgun holder and extend the cable to its full length. An "X" appears at the top-left corner of the screen. Aim precisely, so that the gun sight aligns with the "X." Fire the gun ax me j\* A second "X" appears at the bottom-right screen corner. Again, fire the gun at the "X.M When you're done return to the previous menu by pressing the left START button. Maintain maximum earnings by testinq and recalibrating guns often. NOTICE: Bright overhead lights occasionally interfere with optical gun operation. To eliminate this interference, reduce light levels and recalibr