Firearms

Manual / Guide · 1997

Atari Games Maximum Force — 25" Dedicated Game Operation Manual

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April 1997 manual: the 'Optical Gun Type' assembly, its lens and maintenance.

Author
Atari Games
Year
1997
Type
Manual / Guide
Credit
Atari Games. Copy via the Internet Archive (item 'arcademanual_Maximum_Force')
  • maximum force
  • arcade
  • optical gun

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Atari Games Maximum Force — 25" Dedicated Game Operation Manual

APRIL 1997 16-30013-101 UL ® 25” DEDICATED GAME OPERATION MANUAL Operation & Adjustments « Testing & Problem Diagnosis Parts Information ¢ Wiring Diagrams WARNINGS & NOTICES WARNING USE OF NON-ATAR! PARTS OR CIRCUIT MODIFICATIONS MAY CAUSE SERIOUS INJURY OR EQUIPMENT DAMAGE! USE ONLY ATARI AUTHORIZED PARTS. * For safety and reliability, substitute parts and modifications are not recommended. * Substitute parts or modifications may void FCC type acceptance. * Use only authorized components and parts. Failure to do so will void warranty and may result in incorrect and/or unsafe operation. * This game is protected by federal copyright, trademark and patent laws. Unauthorized modifications may be illegal under federal law. This also applies to ATARI logos, designs, publications and assemblies. Moreover, facsimiles of ATARI equipment (or any feature thereof) may be illegal under federal law, regardless of whether or not such facsimiles are manufactured with ATARI components. Hay de a he Pet uF ui ee tr Fate 2" | “ I #} : 15 Le, iat a VE ie i? wi TABLE OF CONTENTS Section One - Operation Safety Notices... cccssscsseseesssssssesensessssseesssessessessssseeesrenseesneneneesssenegs Product Specifications. ................ccccccsscceseceeceneceeeeeeen ners neranseeeeenneeapenees Inspection and Installation ............. ccc sceseneeseceeeeneesseeneesresteetseeceneceeneeeseoneas Line Cord Installation Diagram... ecccsseesessesersesesesesseeseeessensneeseeesensees Maintenance...............:ccccccescccsssccssseeeestsetesecsececscseeesseusavennecenteneesesessessestenseanenses SOrviCing............cccccecseceseeeseeseseesensssevenceesesesessecsssensecnssensesesersnsesseesassereneenaesaaenene Cabinet View 1 (Front)..........-..ceseccsssscsessseeseseeseessasenseeeseeesaeenssenseesssesneenneees Cabinet View 2 (REar)........cccsssesscescceseessersssesessssessssssensssesensassasenesseesseerseessnes Game Operation... eeeeseessssstsssscssssecseensesenscsseseseessseensenserseseesnseesenneesaeaes Starting-UP......e ee esesesssesessesesevcnsonenssesesssesseeneesecssssnsseneeseessesssaasessesaeeeseeennene Game RUIOS............cccccesscecssscceesececseeetersenesssnsecesssessesscessseecesesscsseeesseensnererses Player Controls... .ececescsssecesssssssesessesssusssesssessesseeseesesesssensensesseseesenesseseatey Player Control Locations..........cccssssscsresessecsecsssssserseessessssseseeaseesseeneereneanens Operator Controls... cscecssccsscsssssessesssessseseeseeessesesecsssseensessseneeneeneaeennsenanenes Control Switch Location............cscsessseessesssssessssesssceeussescessesesssessntesenseeereeters Menu System Operation... cece cscecsesseecesescesnscessesesensssneeeseesenesneeseeees SysSteM OVErViIOW....... cc eecesessccteceneveesensnsseeereesseesssenseeseenssneesesesseneeeseensenaeeeas SCre@N LAYOUt...... eee ceeeeeeeseeseeessessaccrsssscseesseenrecnsecsscasesessesseesesenessenseees Organization, ........csescscssevsrcssscsssssserscssessseseesseeessesssessessnsseeeessseseeneanerenesees Volume AdjUStMent............. sess eeecsssssssesscessesessteesscesscesseeseeesneusssenseensnessnessnes StatisticS..........cccccesceccncneceesssncenercestsesceessseseseneeesssseussessessnscsseessseasenenensees Game Options. ............ cece eeeceeceseseesseresenssssnseecnsesseessseneesessesseessenerenesens COIN Options......... ees ssssecessesesecevserenseeseesseesenseseesseesscssensseseessesessneseeneneesenes Pricing OptionS............eceseesesestssonseesessssssesessesseessseneensessessessesseessessneeneeags Mech Setup........ccsccssseececsseeeeseeesersersscesecesssescnsesesenenssseesenseeserenaeesseenananegs COntrols TeSt..........cccccesscccsssccceescersesesenecssessennesoesseusssecssseeeesenerseeesneeenssererset GUN TeSHS........cccccscessscessnnceessseecsseeesceseseeessencesoneusessucuseseesesnecesasesseeesneneneneters Disk Te@Sts..........cccssscscsscecssscecsseeeceneeseesesaeevsseesessssssssescsssessnenesssseneesenseensaess MeMOTry TEStS........scccceccecsscssssssseseesscseseeseseeeseeneesesseeresessensesreneesensaeassesesoenees Monitor TeSts..........cccsssccssrcesssssccssceesesesesseseeevessessssseesseseseseresssesesasenaeeanengeess DIP Switches and JUMPETS............ sete eesestesseseteseeenseesserssesseneessesnesseaseeeneees Section Two - Parts Information Parts Substitution Warning... .eccsssssceseesesenessesseseessseseeseceessstesaseansoneesenanes 2-1 Cabinet Front View. ............ccccccsssssssesccceeceeeccesessseucceseesosessvcesecssucessnaqeaaqanseeseeeseas 2-2 Cabinet Rear VieW..............ccccccccscsssscssesssssssecsesceecesssererseseseaecesssrsaseccsaaenesesssaueees 2-3 Coin Door ASSEMDIY...........ccccceceeeeeeeesstsssesesesessssnasareestsssseoesesesseeenensnseseenessanens OF GUN ASSEMDIY...........ccccccssseeceneeeeccsestevscsssssesssssssssasseesseesssssesesesssnenssenereeaneenen OOO Power Supply ASSCMDIY..........:cceccsesesesesesesneeesereteteeeseesnsseesssssssssesseneaeeseeseenneaes 2-6 CPU Board Assembly (Early Production)..........cccsssssesseseseesecereeserereteeseresseenaes 2-7 CPU Board Assembly (Late Production).........ccsssscssssesesesctseserssessenseeserrenteeranes 2-8 Other Parts NEC@SSAPY...........csccsesssssesceevesssetessesessserseersteeneenersassassaseseesseoeserseees 2-9 Line Cord Application Chart...........cccssccssesserssesssessecssensesessssesecnensenerrenseatens 2-10 Coin Door Application Chart... .. cscs seseseseessnsessssssenseessersersesseserensnsusenseeees 2-10 Section Three - Wiring Radio Frequency interference Walrning.........csccsssessesceeecesseereesseessasessanensereness 3-1 JAMMA Chaltt...........ccscsscsssccssscessecerseseeesereessanesssesausnssscasesesoneeeneeesaesssenenseoeensees 3-2 D.C. Power Source Voltage Limits... ccseeeseeesseeneestseenenseeseeeeescrerseeenes 3-2 Cabinet Wiring Diagram. ............ccscssceesssseseesrsssseseeseesresensenseeseeseseeasereessessaets 3-3 Indicator, Switch and JUMper LOCALIONS.......... cece ceeecsssecsseeersnesasensreaeetenseerenens 3-4 LED Indicator Status Charts...........cccssssessscessessscersecessseeseeseesssesseaesesersaasasaenores 3-5 Section Four - Troubleshooting Handling Precautions .............cccccsssescseessesrensssssseteesserersensseserecseesseaseneseatensensenes 4-1 Game Does Not Start.............cccessecsesesseseesesessccesessnsesessneesssseesessssaneeeeeserseneaaes 4-2 Game Can Not Be Played..........cccscscssessstsresssessessesceesesssssseeneseenesenenssanesseerenes 4-3 GUN Problems. ...........ccccececesssecceseceretseecceseecesnsenssssuesnecenseessearersreseenseeresssaansnoeees 4-4 AUdi0 Problems. .............ccccsscsessscecersesessseecesseesssesssscensseeessensesnressaseasenseaasnaaeeey 4-5 Video Problems...........ccsecessscssscccsresseeeseecesesceeesssuseesesseessessseesrsenseesueseneeennanenees 4-6 MISCEHANCOUS..........ccccscecceccecccceccccssscsssscssecesscseatssstssssesssessesresssceseceressssensssese 407 © Copyright 1997 ATAR] Games Corporation MAXIMUM FORCE wm SECTION ONE OPERATION NOTICE Information in this manual is subject to change without notice. ATARI reserves the right to make improvements in equipment function, design, or components as progress in engineering or manufacturing methods may warrant. Fill out and mail in the Game Registration card. Be sure to include the game serial number from the label on the rear of the cabinet. For your records, write the game serial number in the manual. SERIAL NUMBER SAFETY NOTICES The following safety instructions apply to all game operators and service personnel. Specific warnings and cautions will be found throughout this manual where they apply. We recommend that you read this page before preparing your game for play. AN CAUTION HARD DISK DRIVE. The hard disk drive must be packed in an anti-static bag. The disk drive assembly must be packed in an approved shipping container (P/N 08-8068) in order to be sent in for repair or replacement. Do not stack or drop hard disk drives during installation or removal. TRANSPORTING GAME: This game contains glass and fragile electronic devices. Transport this game securely. Avoid rough handling. Do not move this game with power on. AC POWER CONNECTION. Verify that the switch on the power supply is set for 110VAC or 220VAC according to local line voltage. Verify that the fluorescent lamp assembly is correct for local line voltage. PROPERLY GROUND THE GAME. To avoid electrical shocks, do not plug in the game until it has been inspected and properly grounded. This game should only be plugged into a grounded 3-wire outlet. Do not use a “cheater” plug or cut off the ground pin on the line cord. POTENTIAL SHOCK HAZARD. This video game system does not utilize an isolation transformer. No isolation exists between the internal cabinet AC system and the external AC line. DISCONNECT POWER DURING REPAIRS. To avoid electrical shock, turn off the power switch and disconnect the game from the AC power source before removing or repairing any part of the game. After servicing any parts of the unit, be sure that all of the ground wires are secure before restoring power. USE PROPER FUSE. To avoid electrical shock, all replacement fuses must match the original fuse in fuse type, voltage rating, and current rating. PROPERLY ATTACH ALL CONNECTORS. Be sure that the connectors on each printed circuit board (PCB) are properly connected. If they do not slip on easily, do not force them. A reversed connector may damage your game and void the warranty. Connectors are keyed to fit specific pins on each board. HANDLE FLUORESCENT TUBE AND CRT WITH CARE. if you drop a fluorescent tube or CRT and it breaks, it will implode! Shattered glass can fly eight feet or more from the implosion. EPILEPSY WARNING A very small portion of the population has a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of flashing lights or patterns that are present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. People who have not had any previous seizures may nonetheless have an undetected epileptic condition. If you or anyone in your family has experienced symptoms linked to an epileptic condition (e.g., seizures or loss of awareness), immediately consult your physician before using any video games. We recommend that parents observe their children while they play video games. If you or your child experience the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician. 1-2 PRODUCT SPECIFICATIONS Operating Requirements Location Electrical Power Domestic 120VAC @ 60Hz 3.0 Amps Foreign 230VAC @ 50Hz 2.0 Amps Japan 100VAC @ 50Hz 3.0 Amps Cabinet Statistics Shipping Dimensions Width 29.25" (75 cm) Depth 34" (87cm) Height 72" (183 cm) Equipment Characteristics Video Display Monitor Standard Resolution RGB 25” (63.5 cm) CRT Game Characteristics Player Variables 1 or 2 players per game High Score Recognition Temperature 32°F to 100°F (0°C to 38°C) Shipping Weight 325 Lbs. 148 kg. Audio System Digital Stereo 6” x 9” Extended Range (15.2 cm x 22.8 cm) Operator Variables Coinage, Game Options Difficulty, Volume, Audits, Statistics Humidity Not to exceed 95% relative Design Type Optical Gun Type Dedicated Video Game Currency Acceptors Standard Coin Door 2 Coin Mechanisms 1 Coin Counter Diagnostics Automatic Power-Up Self-Test Manual Multi-Level Menu System INSTALLATION & INSPECTION 1. Remove all items from the shipping containers and set them aside. Remove ail packing material from the guns and cables. Inspect the exterior of the main cabinet and the control section for any damage. J\ WARNING The cabinet is top heavy. The cabinet rests on four leg levelers. Lift and move the cabinet to its intended location, maintaining clearance between the cabinet and walls, drapes, other games, etc. Lower each leg leveler until the cabinet is stable and level. Adjust the levelers to distribute weight equally on each corner. The coin door keys are attached to one of the gun holsters on the control section. Unlock and open the coin door. The cash box door and front door keys are located on a key hook attached to the Unlock and open the cash box door. Pull the cash tub out of the vault. Remove the spare parts 2. 3. inside of the coin door. 4. stored in the cash tub. 5. Unlock the rear door and lift it off of the cabinet. Inspect the cabinet interior for any signs of damage. Check that all major assemblies are mounted securely. 6. Refer to the Cabinet Wiring Diagram (Section 3), and check to see that all cable connectors are correctly secured. Do not force connectors; they are keyed to fit in only one location. Bent pins and reversed connections may damage your game and void the warranty. 7. The line cord is with the spare parts. Match holes on the IEC plug with the prongs in the receptacle and push firmly to seat the line cord. Route the cord away from cabinet edges and foot traffic areas. POWER SUPPLY i LINE a CORD 8. Plug the game into a grounded (3-terminal) AC wall outlet. Switch ON the game, using the ON/OFF switch located on the center left rear of the cabinet. The game will power up and begin self- diagnostics. If no errors are found, the game will automatically enter its “attract” mode of operation. MAINTENANCE @ Viewing Glass it is not necessary to switch off power to the game to clean the glass. Apply a mild glass cleaner to a clean cloth or sponge, then use this to wipe the viewing glass. Do not apply the cleaner directly on the glass! Liquid could drip down into switch or motor circuits and cause erratic game operation. @ Cabinet Use only non-abrasive cleaners to avoid damaging game graphics. Apply the cleaner to a clean cloth or sponge, then use this to wipe screen clean. Do not apply the cleaner directly on the cabinet! @ Guns Dirt or debris on the gun lens can affect accuracy. Apply the cleaner to a clean cloth or cotton swab, then use this to wipe the lens clean. Do not apply the cleaner directly into the gun barrel! 1-4 SERVICING Maintenance and repairs should only be performed by qualified service personnel. The following product guidelines apply to all game operators and service personnel. Specific notes, cautions and warnings will be found throughout this manual where they apply. We recommend reading the SAFETY pages thoroughly before beginning service. # Guns Switch off power to the game. Open the control panel as described above. Disconnect the gun cable from the wiring harness. Remove locking nuts and pull the gun cable mount off of the control panel. Retain carriage bolts from the mount for reassembly. Ensure that the ground connection is reattached and that the gun cable can rotate freely in its mount before closing control panel and installing screws. To disassemble an individual gun, lay the gun on a work surface and remove the screws. Separate the parts at the handle end first, using care not to dislodge parts (trigger is spring loaded). Clean the lens to remove fingerprints and dust, then reinstall any shields removed during disassembly. Verify a good connection exists between the static shield and the cable ground when the gun is reassembled. @ Coin Mechanism Switch off power to the game. Unlock the coin door and swing it open. Uniatch and remove each coin mechanism separately to clean or replace with a different type. Ensure that mechanism seats fully in the holder upon reinstallation. Close and lock the release latch, then close the door. Turn on the game and change the mechanism setup, then test known good and bad coins to verify operation. @ Dollar Bill Validator (Use MARS AE2411-U3 or other U.L. Recognized currency changer) Dollar bill validators or other currency acceptors may be installed in games that were manufactured with the additional wiring connector. Switch off power to the game and unplug the A.C. line cord. Unlock the coin door and swing it open. Read door label for additional information. Remove nuts, spacers, and cover plate from the door. Change switch setting or other adjustments before mounting the unit. If the manufacturer has supplied an adapter plate, place it over the door cutout at this time. install spacers on threaded studs, then align the validator mounting holes with the studs and seat the unit in the door opening. Install the nuts and tighten firmly. Attach the ground wire (green with yellow stripe) lug to the door ground stud next to the hinge. Mate the wiring harnesses and press to fully seat connectors. Route wires away from door edges and hinge. Check for proper bill chute alignment. Plug in the line cord and turn on the game. Change the mechanism setup and pricing, then test known good and bad bills to verify proper operation. Close and lock the coin door when correct. @ Coin Counter Switch off power to the game. Unlock the cash door and swing it open. The meter is located at the lower right corner of the door opening. Record the meter count before testing or replacement. Insert finger through access hole and locate the meter wires. Disconnect wiring at the connector. Remove the screws from the front. Ensure that replacement unit has a diode across the terminals. 1-5 CABINET VIEW 1 UPPER BRACKET SS SCREENED MARQUEE FLUORESCENT STARTER FLUORESCENT LAMP ASSEMBLY ‘FLUORESCENT BULB MONITOR MONITOR GLASS BEZEL i— SPEAKER GRILL | AND SPEAKER HOLSTER MONITOR CONTROLS \ TEST SWITCH BRKT COIN DOOR ——~ CASHBOX DOOR COIN METER l LEVELER ADJUSTER 1-6 @ Viewing Glass Switch off power to the game. Remove the metal bracket above the viewing window and the marquee. Loosen but do not remove the metal bracket under the window. Swing view glass out at the top, then lift up and out of the cabinet. Clean the glass before reinstalling. Install bracket and tighten screws, but do not use excess force. @ Marquee Switch off power to the game. Remove the viewing glass as described above. Lift the marquee up and out of the cabinet. Align tabs when replacing the marquee. Clean the glass before reinstalling. Install bracket and tighten screws, but do not use excess force. @ Fluorescent Light Assembly Switch off power to the game. Remove the viewing glass and the marquee. Remove both plastic lamp locks. Grasp the bulb at each end and give it a quarter turn. Gently pull the bulb straight out to remove it from its sockets. The starter also requires a quarter turn for removal. Do not force bulb or starter during reinstallation. Clean the bulb to remove fingerprints and dust, then reinstall both lamp locks. Install the marquee and the viewing glass. Verify that the lamp lights before locking door. To remove the entire light fixture, remove viewing glass and marquee. Remove the lamp locks and the bulb. Disconnect the fluorescent light assembly connector from its power cable. Remove the screws that hold the assembly to the light cover, then lift out the assembly. The ballast is in the base. !! WARNING !! If you drop a fluorescent tube or a CRT and it breaks, it will implode! Use care in handling. @ Monitor Switch off power to the game. Remove the viewing glass. Disconnect all monitor cables. Remove the monitor bezel and both barrier panels. Remove the four flange nuts securing the monitor's mounting brackets to its mounting pane!. Pull the monitor carefully from the cabinet and set in a safe place. The monitor remote adjustment board is behind the control panel just above the coin vault. Clean the face of the CRT before reinstalling the barrier panels and the monitor bezel. JN CAUTION THE VIDEO MONITOR IS HEAVY, WITH MOST OF THE WEIGHT TOWARD THE FRONT OF THE ASSEMBLY. BE SURE IT IS FIRMLY SUPPORTED AS IT IS REMOVED FROM THE CABINET. The monitor does not require isolation from the A.C. line voltage in normal operation. However, when operating outside the cabinet or servicing the monitor on a test bench, YOU MUST ISOLATE THE MONITOR FROM LINE VOLTAGE WITH AN ISOLATION TRANSFORMER. 1-7 CABINET VIEW 2 CAM LOCK LAMP ACCESS PANEL IN UPPER VENT S PLASTIC CLIP Ze | MONITOR BRACKET ( -— HARD DISK Gx. 1 DRIVE g6+—_ POWER SUPPLY OPTICAL GUN ASSEMBLY DOOR LOCK AND LOCK BRACKET LINE CORD CPU BOARD ——“| DOOR ASSEMBLY ELECTRONICS TRAY ——™ — J x ea Speaker Switch off power to the game. The speaker is mounted behind a grille on the control panel. The grill and the speakers come out from the front. Remove the screws and set the grille aside. Always remove the upper mounting screws first and replace them last to avoid damage to the speaker. Remove the speaker from the enclosure and disconnect the wires. Refer to the Wiring Diagram (Section Three) for speaker wiring information. Do not use excess force when removing or tightening mounting screws threaded into plastic or particle board. Hard Disk Drive REMEMBER: HARD DISK DRIVES ARE FRAGILE Use an anti-static bag and approved shipping container (P/N 08-8068) to return the hard disk drive assembly to your distributor. Switch off power to the game. Uniock the rear door and lift it off of the cabinet. Disconnect the D.C. power cable from the hard disk drive. Unplug the ribbon cable from the hard drive and leave it attached to the CPU board. Carefully remove the screws and lift the drive assembly out of the cabinet. Do not stack or drop hard disk drives. Power Supply Switch off power to the game and disconnect the line cord. Unlock and open the rear door. Unplug the IEC A.C. connector from the top of the supply and the wiring harnesses from the back. Disconnect the D.C. power cable from the hard disk drive. Do not remove the supply mounting bracket. Remove two rear screws from the supply, then slide out of the cabinet. Verify the line voltage switch setting before reinstalling the power supply. CPU Board Assembly Switch off power to the game. Open the rear door. If used, remove the RF Cage top to expose the CPU Board Assembly. Carefully note the orientation of the JAMMA connector and the other cables. Extract the harness and the hard disk drive ribbon cable from the board connectors. Remove CPU Board Assembly mounting screws. Lift the board out of the cabinet and set in a safe place. Anti- static bags and protective containers from new parts may be used to store the board if it is not reinstalled. Memory The ROM (Read Only Memory) circuits contain the computer operating instructions for this game. Switch off power to the game. Carefully note the position, then remove using a chip extraction tool. To reinstall memory circuits, orient a chip over its socket and press firmly to seat pins. Do not force. CAUTION Discharge any static electricity build up in your body by touching the power supply chassis. This is to be done BEFORE touching or handling the electronic assemblies. 1-9 GAME OPERATION STARTING UP Each time the game is first turned on or power is restored, it begins executing code out of the boot ROM. These self-diagnostic tests automatically verify and report condition of the hardware and the disk drive. The screen is blank during these tests. If any of the individual tests fails, then an error message will be displayed for each test. The message will be displayed for 30 seconds or until any button is pressed. * If no buttons are pressed, the system will quickly complete all tests then load and run the game. * Press and hold the coin door TEST button to skip the boot ROM tests and activate the Menu System. Once all Power-up tests have been passed, the game goes into its “attract mode”. Scenes and sounds from a typical game are alternated with previous high scores in an endless pattern until game play starts. Insert currency to start the game. Play begins after a mission is chosen. The game will progress until time is exhausted. If no more play is required, the game automatically returns to the “attract mode’. GAME RULES Play instructions are found on the lighted information panel between the speakers. INDIVIDUAL PLAY Insert currency to start the game. Choose a gun and press the nearest START button. Select a mission. MULTIPLE PLAYERS Insert currency to start the game. Choose guns and press both START buttons. Select a mission. An indicator bar at the top of the screen shows which player is scoring more points during competiton. PLAYER CONTROLS (NOTE: Use the gun to shoot through obstacles and enter secret rooms.) ¢ START Button This button allow players to begin or continue play. This same button selects items from the menu during service. ¢ GUNS The guns are used to shoot bad guys, make holes in objects, set off explosives, etc. The guns are used to select items from the menu during service. OPTIC GUN HOLSTER PUSH BUTTON, BLUE HOLSTER SPEAKER GRILL AND SPEAKER SCREENED DECAL PLAYER CONTROL LOCATIONS OPERATOR CONTROLS CABINET SWITCHES ¢ Power Switch (on the power supply at the rear of the cabinet) The Power Switch turns off the game during service. It does not reset the game variables. @ Monitor Remote Adjustments (behind the coin door and above the vault) The Monitor Remote Adjustment Board sets the video display for optimum viewing. CONTROL SWITCHES ¢ Volume Down and Volume Up Buttons (mounted on a bracket behind the coin door) The Volume Down and Volume Up push-button switches increase or decrease game sound levels. Press either button briefly to make minor changes. Press and hold a button to make major changes. NOTE The Attract Mode volume is controlled independently of the Game Mode volume. For greater profits, adjust your volume levels to a loud setting to draw attention to this game. ¢ Begin Test Button (mounted on a bracket behind the coin door) The Begin Test push-button switch enters the menu system. Press the Begin Test button briefly to run automatic tests. To make changes, press and hold Test untij the selections screen is displayed. ¢ Service Credit Buttons (mounted on a bracket behind the coin door) The Service Credit push-button switch allots credits without changing the game's bookkeeping total. Press and hold Service Credit to exit from any of the menu selections. These buttons may also be used instead of the guns when operating the menu system. NOTE: The coin door must be open to reach the control switches. MONITOR CONTROLS COIN DOOR LI LI SERVICE VOLUME VOLUME TEST CREDITS DOWN UP MODE CASHBOX DOOR CONTROL SWITCHES COIN METER a CONTROL SWITCH LOCATIONS MENU SYSTEM SYSTEM OVERVIEW Game variables and diagnostics are presented in a series of on-screen menus. The Main Menu screen allows the operator to view information, make changes, or verify equipment operation. Each Sub Menu screen displays one specific group of choices. The Detail Menu presents data or runs the required test. You must be at the Detail Menu level to detect errors, make changes, or activate tests. Both the operator controls and the player controls are used to move through the menus and start or stop particular routines. SCREEN LAYOUT Each menu screen is different, but the material presented stays in the same physical location each time. The color bar at the top center of each screen displays the current menu title. The center of the screen is used for data (menu items, video signals, statistics, reports, etc.) The bottom of the screen is reserved for messages (control functions, revision levels, etc.) ORGANIZATION Main Menu screen items fall into two categories: options and tests. Items must be activated manually. Sub Menu screen items offer the operator choices within a category. Some items have no Sub Menu while others may have more than one. You can get back to the previous menu or go on to the next menu. Detail Menu screen items contain specific information. The operator must interact with the system to get results or to make changes. There is always a way to go back to the previous menus from this screen. Use the control indicated to highlight an item on any menu. Only one highlighted item can be selected at atime, To return the game to normal, select EXIT TO GAME, then press the indicated button. ADJUST VOLUME GAME OPTIONS _ CONTROLS TEST MONITOR TESTS, ‘To select test, Use GUN or left START GUTS (Dey Dee oe! sconds) MAIN: Day Date) ear) (Hours: Minutes: Seconds) TYPICAL SELECT TEST MENU SCREEN VOLUME ADJUSTMENT The Volume Adjust feature allows the operator to determine the sound and music Jevel of the game. The volume level can be adjusted for either the Attract Mode or the Game. Press the Volume Up button to raise the volume level and the Volume Down button to lower the volume level. Fire a gun at the left or right arrows to raise or lower the volume level. Music is played continuously while this screen is active. ———Sa aaa — ~ ADJUST VOLUME A. re ee rr en ep ae iti kid ik ek dob kth ee ete edt ink Attract (100% of Game) _ aa to ADJUST volume, Use Gun | to RESTORE old setting, Press right START : t to SAVE setting and exit, Press left START. eet VOLUME ADJUSTMENT MENU SCREEN Shoot a gun at the up or down arrows to choose either “Game” or “Attract” volume adjustment. When the selected variable is flashing on the screen, shoot the left or right arrows to change the level as desired. The “Game” volume is continuously adjustable from zero to maximum. The game will seem more realistic if the player experiences high volume sounds during play (these weapons do not have silencers). The “Attract” volume is continuously adjustable from Mute (zero) to maximum. For greater profits, adjust your volume levels to a loud setting to draw attention to this game. The “Attract” and “Game” volume levels may be adjusted to different values independently, but “Attract” cannot be set higher than the level chosen for normal game play. If the “Game” level is lowered, it will automatically lower the “Attract” level. Lowering the “Attract” level will not affect the “Game” setting. The current volume level is represented by the length of a bar made of dots. A longer bar indicates a higher volume setting than a short bar. Factory default for “Game” and “Attract” volume levels is 7. Be certain to press only the left START button after any volume adjustments have been made. The right START button will cancel any settings on the screen and return both levels to the previous screen values. NOTE: These adjustments affect the volume of the tests as well as the game play. If the volume levels are set to minimum (zero), there will be no sounds from the speakers during any of the audio tests. It is recommended that the volume levels be set to a moderately high value each time the sound portion of the game or the speakers are checked. The levels may be returned to their previous settings after the tests have been completed. STATISTICS The Statistics report allows the operator to assess how well the game is being played. In addition to the earnings, various game aspects are tracked to determine the players skill levels. Use a gun or the left START button to select a menu item. The gun is also used to view the range of choices and change its value. Statistics may be reset to zero or allowed to increase after each viewing. Left Continues Rig Right Continues Error Count Percentage Play 7 B & & S86S6E5S556E565606 id ri STATISTICS REPORT MENU SCREEN The ijlustration shows how the report screen will look after the game has been reset or is first turned on. Most of the statistics will increase in value as the game is played. It is normal for some values to remain at zero: for example, the Aux Coins count will not change unless an additional Currency Acceptor has been installed in the game, and the Error Count will not change if no errors have occurred. Low counts in both coin and player statistics may indicate that the game is too difficult for the skill levels of the players at this location; high continue counts may indicate that the game is not difficult enough. The difficulty level and other play characteristics may be adjusted from the Game Options menu. It is recommended that the Statistics be recorded before any service or repairs are done on this game. Press the left START button to view the additional game statistics. This will present the players progress with different game features such as Missions, Secret Rooms, Ammunition Reloads, etc. Press the right START button to see HISTOGRAMS or USER MSGS screens. Press both START buttons to cance! any settings on the screen and return all counts to the factory default values. The HISTOGRAMS screens will have no bar graphs until the system has enough data to plot. The USER MSGS screen will contain no messages until the system detects an error. GAME OPTIONS These adjustments allow the operator to customize the game. Each of the variables will change some aspect of game appearance or play. Optimum settings cause high player interest and increase earnings. Use a gun or the left START button to select a menu item. The gun is also used to view the range of choices and change its value. Options may be reset to factory defaults or changed after each viewing. Gna e ars Game Difficulty: _ Vy t START GAME OPTIONS MENU SCREEN The illustration shows how this report screen will look after the game has been reset or is first turned on. Fire a gun at the left or right arrows to advance a variable through its range of choices. Some items have more options than others. It is recommended that all of them be viewed before one is selected. The effects of these options can be judged by comparing statistics reports before and after changes were made. As players become more familiar with the game, new features or increased difficulty will make the game challenging and continue to generate interest. Innocents are the unarmed people who appear periodically as they try to escape from the terrorists. The Secret Rooms allow players to collect extra points by demonstrating their target shooting skills. Selection of a different Language changes the player information presented on the screen during a game. It does not change any of the voice announcements, menu screens or tests. It is recommended that the High Scores be recorded before any option changes are done on this game. NOTE: Changes to Game Difficulty or Number of lives will automatically reset the Player High Scores, since these variables directly affect the ability to collect points. COIN OPTIONS The Coin Options are used to set up the coin mechanisms and adjust the pricing of the games. Factory default values can be considered standard. Use a gun or the left START button to select a menu item. The gun is also used to view the range of choices and change its value. Options may be reset to factory defaults or changed after each viewing. MECH SETUP MENU SCREEN The illustrations show how these screens will look with all of the factory default settings. Fire a gun at the left or right arrows to advance a variable through its range of choices. Some items have more options than others. It is recommended that all of them be viewed before one is selected. PRICING OPTIONS Custom pricing sets credits required to start and continue a game, rewards for buy-in and winning, etc. There are no other options if free play is selected. Free game player incentives may reduce earnings. MECH SETUP Mech setup permits the operator to add or remove coin or bill mechanisms. Although values are shown for all devices, changes to unused inputs will have no effect if there is no such mechanism in the game. 1-16 CONTROLS TEST These tests allow the operator to manually check each switch in the game. Gun aim is tested separately. NOTE Some switches may not be used with this game. Check the wiring diagram before testing. Use any gun to select the Controls Test. Press the right START button to begin the test. Activate each switch and the switch indication on the screen changes state. Release the switch and the indicator returns to its previous normally open or closed condition. Switches may be tested in any combination. SONTROLS TEST CONTROLS TEST MENU SCREEN PLAYER CONTROLS are shown on the screen just as they are found on the cabinet control panel. Each switch change should be exactly duplicated by a single indication on the menu screen. The Player Controls Tests are used to verify crossed wires, intermittent conditions, and stuck switches. OPERATOR CONTROLS are shown on the screen just as they are found on the coin door bracket. Each switch change should be exactly duplicated by a single indication on the menu screen. The Operator Controls Tests are used to verify crossed wires, intermittent conditions, and stuck switches. The Coin and Cabinet Switches are shown on the screen without regard for their actual game location. Each switch change should be exactly duplicated by a single indication on the menu screen. These Switch Tests are used to verify crossed wires, intermittent conditions, and stuck switches. GUN TESTS These tests allow the operator to change gun calibration and verify precise aim for all points on the screen. Inaccurate firing will discourage players quickly and reduce repeat game play. Use a gun to select the Gun Tests. Press the right START button to begin the test. Aim and fire each gun at the target until the screen indicates successful calibration. Check all guns for tracking after adjustment. GUN TRACKING SCREEN The illustrations show how these screens will look with all of the factory default settings. Fire guns one at a time to avoid miscalibration. Test and recalibrate guns often to keep the game at maximum earnings. Before calibrating, it is recommended that the gun barrels be examined for presence of dirt or debris. No amount of calibration and testing can fix a dirty optical system, loose components, defective cables, etc. Stand directly behind the gun holder and extend the cable to its full length during these gun tests. NOTE: Bright overhead lights can occaisionally interfere with proper optical gun operation. Reduce light levels and recalibrate guns to eliminate this problem as a source of inaccuracy. DISK TESTS The Disk Tests allow the operator to verify the functions of the Hard Disk Drive Assembly. i af f “Harare Conese, Yes. 16 Heads 4082 Cylinders: 63 SPT 000 Good XXKK To return to menu, Press leftSTART DISK TESTS MENU SCREEN Hard Drive Connected This verifies the interface between CPU Board and Hard Disk Drive. The test takes less than 1 second. The processor requests disk information, but data cannot be retrieved successfully if there is a problem. The results of the test will be reported as pass or fail messages; error messages may be included. Data read through This test routine. The test takes less than 1 second. The results of the test will be reported as pass or fail messages; error messages may be included. Drive ID and Logical Sectors Available These lines report the type of drive and the number of data storage areas found on the hard disk. This number is a result of the disk format which determines how information will be placed on the disk. Sector Test This test will perform a sector by sector read/verify test on the disk drive. As the status of each block of sectors is checked, the speed of the data transfer is compared to its acceptance limits. The results of the test will be reported as pass or fail messages; error messages may be included. Tests Completed These tests run over and over. The number increases each time the cycle repeats (approx. 10 minutes). Program ID This identifies the game revision number and date of the software on the hard disk drive. 1-19 MEMORY TESTS The Memory Tests allow the operator to verify some functions of CPU Board Assembly memory circuits. NOTE These tests detect