Manual / Guide · 1987
Atari Bug Hunt — Game Manual
XG-1 game for the XE Game System or an XL/XE computer.
- bug hunt
- xg-1
- light gun
- xegs
Manual / Guide · 1987
XG-1 game for the XE Game System or an XL/XE computer.
VIDEO ATARI^< GAME CARTRIDGE Game Manual at night and you're still in the lab, working out the It's late I.C.j bugs in your newest computer board. If you can Just clean up the last noisy circuit, you'll finally be recognized as a true Atari Game Designer. Suddenly, real bugs start popping up everywhere, crawling all over your motherboard, how can you finish your work? You grab your light gun and start shooting! Game Screen » More and more bugs pop out —files, roaches, termites, ants, spiders. They race faster and faster over your board. You've got to destroy them before they drive you crazy! <sai; iii. ; 1 :£*— ^BMRmiauA4wiAw»» ,;: . 55,700* System Requirements Atari XE game system console, or XL™ or XE computer • Color TV or color monitor • XG-1™ light gun Getting Started I With your XE game console turned off and the light gun plugged in, insert the Bug Hunt game cartridge into the slot on the top of your console. Turn on your TV or monitor, then press the [Power] key to turn on the system. The Bug Hunt title screen appears. 3- Fire the light gun at "Player I" or "Player 2" on screen to select either a one- or two-player game and start the game action. Press [Select] to pause a game: press it again to resume play. Player 1 Current Score \ .. ; —S n 69,100 32,300 Previous Player 2 \ Hgh Score -. Current Score Arrow indtcam Current Player Playing the Game Aim your light gun at a bug and squeeze the trigger. When you score a direct hit, the bug explodes. (Wayward shots hit the screen with a small burst). Your objective is to hit as many bugs as possible with the least number of shots. Bugs disappear after only a few seconds, so you need to shoot them right away. The game has seven levels, called waves, each more difficult than the one before. The more difficult waves have more kinds of bugs and more of them. (The maximum number of bugs to appear during a wave is 31.) A wave ends when you hit all the bugs or the last one disappears. ! Accuracy Needed 5ugs to Progress Wave Percentage 1 25% 2 33% 3 50% 4 66% 5 75% 6 80% During a wave, the XE notes the number of times you pull the trigger and the number of bugs you hit. When a wave ends, a status screen appears showing your current scores and an accuracy percentage based on successful hits per total shots fired. your accuracy percentage is high enough (see the chart on this page), you can progress to the next wave. Squeeze the trigIf ger of the light gun to continue. Your total score accumulates from wave to wave and bonus points are awarded based on your accuracy percentage. If your accuracy percentage is too low for the wave you just played, the game ends. A final status screen appears listing your scores and giving your final rating based on your total score. When a game ends, pull the trigger to redisplay the Bug Hunt title screen. To end a game dur- ing play, press the [Reset] key. Performance Ratings Rank Points Required Trouble Shooter 100,000 and over Technician 90,000 to 99,999 Engineer 80,000 to 89,999 Programmer 70,000 to 79,999 Hobbyist 60.000 to 69,999 Hacker 50.000 to 59,999 Manager 40.000 to 49.999 Director 30,000 to 39.999 Vice President 20.000 to 29,999 President 10,000 to 19,999 CE.O. OtO 9,999 1 A Scoring Caterpillar 2000 points (fast bug) 500 poinis (slow bug! a.- Weevil 1000 points Big Bug 300 .points G-Bug 2000 points Termite 1000 points Ant Roach 3000 points 2000 points (fast bug) 500 points slow bug) | Spider 2000 points Butterfly 300 points Frog 100 points Tick 1000 points Aran Corporation is unable to guarantee trie accuracy of printed material after the date of publication and drsctaims liability for changes, error*, or omissions. Reproduction of this document or any portion o' to contents is not allowed without specific written permission o' Atan Corporation. ATARI. Bug Hunt, XE. XG-I. and XL are trademarks or registered trademarks of Atari Corporation. Copyright £ 1987. Atan Corporation. Sunnyvale. CA 94086 All rights reserved. Pimied tfi Taiwan C03I887 CO 4 189067/ 1 fcl 10 1987 ^im ATARI