Original Consoles · Volume 6

Where It Runs — Original Consoles, Route by Route and Game by Game

One table for every original console and every route a modern gun can take to it; what each console needs plugged in; the per-game quirks the sources record; and what to test first with the project's gun

6.1 How to read the table

Each row is an original console and its gun; each column a route a modern gun can take to it (Volume 1, §1.5). “Yes” means built and reported working by its author or seller; nothing in this dive was played for it. “Proposed” means the console box or bench mode of Volume 5, with the step of its bench plan. The family column says whether the console reads data from the gun (family 1, Volume 2 and Volume 4) or times a pulse (family 2, Volume 3).

The same games on emulators are in the other Platform Support dives’ tables: PC (Windows), Volume 6, Linux and Retro Distros, Volume 7 and MiSTer FPGA, Volume 6.

6.2 The matrix

Figure 1 — Where a modern light gun runs on original consoles, by route. Rows: NES, Master System, Mega Drive and Mega-CD, SNES, Saturn, PlayStation with the GunCon, PlayStation with the Konami Justifier, Pla…
Figure 1 — Where a modern light gun runs on original consoles, by route. Rows: NES, Master System, Mega Drive and Mega-CD, SNES, Saturn, PlayStation with the GunCon, PlayStation with the Konami Justifier, PlayStation 2, Dreamcast, Xbox, PlayStation 3, Wii, and the Xbox 360, PlayStation 4 and 5 and Switch. Columns: the console's family; the project's gun today, which runs on none of them (a bench GunCon 2 mode is proposed for the PlayStation 2); the proposed console box, with its bench step for PlayStation 2, PlayStation, Xbox and the latch consoles; Sinden through SindenPS, yes on the PlayStation and PlayStation 2; other modern guns, none apart from a 2021 SAMCO fork's GunCon 2 mode; the two timing boxes, LightGunVerter and Light Gun Commando, which between them reached the NES, Master System, Mega Drive Justifier, Saturn, both PlayStation gun types, the PlayStation 2, the Dreamcast and the Xbox; and commercial products, the Time Breaker gun for the PlayStations and a Wii Remote in a shell for the Wii. Own-work table.

The same, as text, for the routes that work today:

Table 1 — The same, as text, for the routes that work today

ConsoleGun the console expectsWorks today with a modern gun throughStatus
NESZapperLightGunVerter (NES cable, white level on)Open, non-commercial, dormant since 2020
Master SystemLight PhaserLightGunVerter (SMS cable); Light Gun CommandoSame; Light Gun Commando unpublished
Mega Drive, Mega-CDJustifier (Menacer)Light Gun CommandoUnpublished
SNESSuper Scope, JustifierNothing dedicated; LightGunVerter’s universal LED in principleNo report found
SaturnVirtua GunLightGunVerter (Saturn cable); Light Gun CommandoAs above
PlayStationGunConSindenPS (Sinden gun); Light Gun Commando; Time Breaker (commercial)SindenPS active (October 2026)
PlayStationKonami Justifier / Hyper BlasterLight Gun Commando; SindenPS KONAMI.hex (status unknown)
PlayStation 2GunCon 2SindenPS; Light Gun Commando; LightGunVerter GunCon 2 cable; 88hcsif SAMCO fork; Time BreakerSindenPS and Time Breaker current
DreamcastDreamcast GunLight Gun Commando (dsPIC33); an LED into a real Dreamcast Gun
XboxThird-party gunsLight Gun Commando (January 2023)Unpublished
PlayStation 3GunCon 3None; protocol described in RPCS3
WiiWii RemoteA Wii Remote in any shellWorks on any display already
Xbox 360, PS4, PS5, SwitchNoneNot as a light gun

6.3 Console by console: what has to be plugged in

Table 2 — 6.3 Console by console: what has to be plugged in

ConsoleGun sideVideoNotes
NESTiming box cable in controller port 2Composite through the boxWhite-level gate on; LightGunVerter adds a sustain capacitor for NES games
Master SystemTiming box cable in the controller portComposite through the boxWhite level off
Mega Drive, Mega-CDTiming box cableCompositeThe guns themselves: Console Light Guns, Volume 3
SaturnTiming box cableCompositeA button for Start (LightGunVerter maps the Wii Remote’s A)
PlayStation, GunConTranslator on the controller port (ports 1 and 2 for two players)None needed by the translatorUse the game’s calibration screen; NTSC and PAL need different ranges (Volume 2, §2.2)
PlayStation, KonamiTiming box cable on the controller port’s IRQ10 lineCompositeThe hardest latch (Volume 3, §3.7)
PlayStation 2Translator on USB: top port player 1, bottom port player 2None needed by the translatorCalibration-shot button for Time Crisis; per-game scale
DreamcastTiming cable on the controller bus (Light Gun Commando) or an LED into a real gunComposite, or VGA with separate syncNorth American games refuse the gun (Console Light Guns, Volume 5)
XboxTranslator on an Xbox controller plug, full-speed USBNone for an imitationThe game’s calibration report must be accepted (Volume 4, §4.2)

For every route: the console’s picture can go to any display, through any scaler, because the translators never look at it and the timing boxes take their timing from the composite signal before the display. A camera gun needs its own references at the screen: the project’s gun its infrared emitters, a Sinden a white border drawn by a scaler.

6.4 Per-game notes

Only notes a source records are listed; titles with nothing recorded are left out rather than guessed.

PlayStation (GunCon)

  • Die Hard Trilogy (PAL) has its own SindenPS firmware, GCON45-PAL-DieHardTrilogy.hex, beside the general NTSC and PAL builds.
  • Time Crisis, Point Blank series: named by SindenPS among working games; Point Blank 1 to 3, Time Crisis, Project Titan, Judge Dredd, Maximum Force and Resident Evil Survivor are on the Time Breaker gun’s confirmed list.
  • Reload: an off-screen shot is the “no light” reply (X 0001h, Y 000Ah per PSX-SPX; SindenPS uses Y 0005h, the other listed error value).

PlayStation (Konami)

  • Lethal Enforcers I & II, Project Horned Owl use the Konami gun (Console Light Guns, Volume 4) and need a timing route, not a GunCon translator.

PlayStation 2 (GunCon 2), from PCSX2’s per-game table and comments unless noted:

Table 3 — PlayStation 2 (GunCon 2), from PCSX2's per-game table and comments unless noted

GameNote
Time Crisis II, Time Crisis 3, Crisis ZoneCalibrate with the black-frame sequence (a calibration-shot button on an imitation). Time Crisis II also accepts a GunCon in the matching controller port, which a GunCon 2 on USB overrides (Namco’s manual)
Time Crisis – Crisis Zone (US)Different constants at 480i and 480p (PCSX2 keeps the 480p line commented out)
Virtua Cop – Elite EditionA 512-pixel-wide picture and an X scale of about 110 per cent, the largest in the table; named working by SindenPS and by Ben Ryves’s V-USB imitation
Endgame (Europe)“Guncon2 needs to be connected to USB port 2”; X scale 112 per cent
Gunfighter 2 (Europe)The smallest X scale in the table, 84.5 per cent
Gunvari Collection (Japan)Different constants at 480i and 480p
Vampire NightDifferent centre and height per region (US 640 × 228)
Dino Stalker, Ninja Assault, Resident Evil – Dead Aim, Starsky & Hutch, Resident Evil Survivor 2, Guncom 2In the table with their own scales. Light Gun Commando added Wii Nunchuk and Classic Controller support for games such as Dead Aim (4 January 2023)
Region”Some PS2 games are G-Con2 only, and compatibility varies by region” (Sinden wiki)

Xbox

  • The House of the Dead III: stuck on its calibration screen until the imitation accepted the gun’s calibration report; played on a real Xbox with Light Gun Commando. Silent Scope also played.

Dreamcast

NES

  • Duck Hunt: LightGunVerter’s co-op mode lets two Wii Remotes share the one Zapper input, “the B button … will take control of where the console thinks the gun is pointing”, making a rudimentary two-player game.

6.5 If the goal is simply to play these games

The project’s gun is the subject of this dive, but anyone reading it to play original-console gun games on a flat panel today has three practical choices, in order of effort:

  1. Emulate. The project’s gun, or any absolute-mouse gun, plays every one of these consoles’ gun games on a PC, a Pi or a MiSTer (PC (Windows), Linux and Retro Distros, MiSTer FPGA). MiSTer is the most faithful, because its cores fire the console’s own sensor line.
  2. Buy the PlayStation route. The Time Breaker gun, $129.99 at Stone Age Gamer on 2026-10-24, for the PlayStation and PlayStation 2 only (Volume 2, §2.10).
  3. Build SindenPS with a Sinden gun, for the same two consoles (Volume 2, §2.8).

For the NES, Master System, Saturn and the others, a timing box is the only original-hardware route, and none is for sale.

6.6 What to test first with the project’s gun

The bench plan of Volume 5, §5.10, as games:

Table 4 — The bench plan of [Volume 5, §5.10](/light-guns/platform-support/original-consoles/vol-5/#510-a-bench-plan), as games

StepConsole and routeFirst gamesWhat it proves
2PlayStation 2, bench GunCon 2 mode in the fork, on the GunCon 2 fallback gun (OC-3)Time Crisis II, then Virtua Cop – Elite EditionThe gun’s aim, calibration and the black-frame trick on real hardware; the largest per-game scale difference
3PlayStation 2, console boxSameThe box against the bench mode
4PlayStation, console box (G-Con 45)Time Crisis, Point BlankThe PlayStation port responder
5Master System, then Saturn, then NES, console box with the sync separatorAny Light Phaser game; Virtua Cop; Duck HuntTiming; then the white-level gate

6.7 What could not be verified

  • Every “yes” in the matrix is the author’s or seller’s report; none was reproduced for this dive.
  • The SNES with any modern gun on real hardware; no report found.
  • Which Dreamcast and Saturn titles the timing boxes were tried with, beyond those named.
  • The Time Breaker gun’s full list and its behaviour in the per-game cases above.
  • PlayStation 2 games on backward-compatible PlayStation 3s through any route.

Sources

  1. Volumes 1 to 5 of this dive, and the sources listed there, read 2026-10-24.
  2. PCSX2, pcsx2/USB/usb-lightgun/guncon2.cpp (per-game table and comments), read 2026-10-24. https://github.com/PCSX2/pcsx2
  3. th3drk0ne, sindenps, README and Firmware/PSX/, read 2026-10-24. https://github.com/th3drk0ne/sindenps
  4. Sinden Lightgun wiki, “OG Console Setup Guide”, Internet Archive capture, read 2026-10-24. https://www.sindenwiki.org/wiki/OG_Console_Setup_Guide
  5. Ben Ryves, Light Gun Commando journal series, 2022–2023, read 2026-10-24. https://benryves.com/journal/tags/Light_Gun_Commando
  6. Charlie Cole, “LightGunVerter Instructions” in charcole/LCDZapper, read 2026-10-24. https://github.com/charcole/LCDZapper
  7. Stone Age Gamer, Time Breaker Light Gun listing, read 2026-10-24. https://stoneagegamer.com/time-breaker-light-gun-playstation-playstation-2.html

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